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Everything posted by x=usr(1536)
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It might be possible to make some educated guesses as to what's providing the 7800 emulation based on compatibility and completeness of emulation, but until either units have shipped or Atari reveals that information we just won't know. My guess is a7800 or a similar-but-separate MAME-derived build, but that is total speculation on my behalf. We know it's not a Windows-based machine, so any Windows-only emulators (such as Prosystem) can be eliminated right off the bat.
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Permit me to oblige: https://www.amazon.com/Electronics-Philco/s?rh=n%3A172282%2Cp_4%3APhilco And: https://philco.us/en/ Seems like they're a subsidiary of Philips these days, but it looks as though they're the downmarket subsidiary for devices Philips doesn't want the parent company's name to be on. FWIW, Bell+Howell (amongst others) are also in the same boat. From being the company that made some of the most significant advances in early motion picture technology to now selling as-seen-on-TV repackaged tat at inflated prices, it's a shame to see how they ended up.
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Did it raise their stock price to a point where you can cash out and be a hundredaire?
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Agreed, and without reservation or question. Having said that: This strikes me as an opportunity for Atari to both talk the talk and walk the walk when it comes to the community. Apart from crediting Stella and its contributors for being and creating the software that made their product possible, they also have an opening to meaningfully contribute back to the project. What form that would take would have to be determined by the Stella team and Atari, but as a start the one thing that Atari could do is create a community liaison position so that there's someone who can act as a POC between OSS projects and the company. @TrogdarRobusto: again, your thoughts on this?
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Which is a valid point. However (and I've said this many, many times before): nostalgia is a moving target, and it's being shot at by an ever-decreasing number of people. There's only so long that the same ideas can be repackaged and resold simply because we're all slowly dying off and thus shrinking as a demographic, and younger people coming up behind us will have their own nostalgic memories of the NES, SNES, MegaDrive, PlayStation, etc. As much as I dislike saying it, Atari doesn't factor into their nostalgia simply because Atari doesn't mean much to someone under the age of 40 these days. What I'm getting at is that without new ideas, Atari has limited runway for its survival as a company. Retro is now a mass-market property, to be sure, but we're mostly in our 40s to 60s. As we continue to age, I'd expect income sources and priorities related to how that income is spent to change. The composition of the demographic won't remain static, which sounds obvious on the face of it but bears keeping in mind. I'd be interested to hear your thoughts on this; it's not something that I believe we've ever seen Atari (or any other company in the retro marketspace, for that matter) address.
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Hey, I'd spend good money on a halfway-decent Kolchak game
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Also not a lawyer, but my understanding is that trademarks can be used at any time with no renewal required whereas copyright requires registration and renewal. Having said that, trademarks can also be registered. IIRC, the ™ symbol denotes a non-registered trademark; ® denotes one that has been registered. Where things get tricky for both trademarks and copyrights is when ownership becomes unclear though mergers & acquisitions, reversion of rights, etc. Copyright is currently (in the US) set at 105 years; other countries usually do lifespan of the author plus 50 years. Either one pretty much guarantees that by the time renewal comes around, the work will end up falling into the public domain. Completely agreed re: nostalgia value diminishing over time. True, but in terms of exercising copyright, the A1Ups and streaming services count. This just one reason why emulation has a long and healthy life ahead of it.
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Getting back into Atari - is this keyboard toast?
x=usr(1536) replied to phoney's topic in Atari 8-Bit Computers
This deletion is why we read ahead before replying, folks -
Brave (Chrome-based) was dead set on not navigating to the site. Interestingly, after I quit and re-launched the browser, everything worked fine after I told it to not care about the expired cert. Best I can figure is that I've set the browser to dump all cached content, cookies, etc. on quit - which suggests that HSTS only really works if there's older content of some sort to compare against. BTW: @Albert: would running certbot be a possibility? At least it could be scheduled out of a cron job or similar and cut Invision out of the loop completely.
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Unfortunately, that doesn't show enough to really go on. Here's what's needed: Photos of all areas that were worked on, front and back The type of A/V mod in use, preferably with a link to the instructions you followed Any issues that you ran into during installation Without those, we're just taking shots in the dark. FWIW, I'm seeing what may be a solder bridge on the two resistors (which I think were used in the A/V mod) behind the voltage regulator in your photo.
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CX53 trak-ball: differences in roller shafts
x=usr(1536) replied to x=usr(1536)'s topic in Atari 5200
Just to follow this one up: the Console5 Trak-Ball Service Kit arrived in the mail this morning. The bearings worked fine with the spline-end roller shafts as well as the one for the idler bearing. The ball itself was cleaned with warm water, Dawn dish soap (gave it a couple of hours to soak), and the Scotchbrite side of a sponge. A final soaking in white vinegar and baking soda followed by buffing with a microfibre cloth really brought it up nicely. The roller shafts were cleaned the same way minus the final baking soda and white vinegar step. Ran a couple of quick tests via Pete's Test Cartridge and the trak-ball is fully-functional. I'm a happy camper -
Already being covered in the following thread: Please don't post the same question in multiple threads. I get it, you need help with this, but keeping everything in one place is about the only sane way to provide help. Thanks.
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There is no fuse in a 7800. Seriously, take (and post) some photos. It's going to be nigh-on impossible to troubleshoot this without seeing what might have happened with the work that was just done.
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In a way, I'd rather that Atari didn't take every suggestion we offer on board. If they did, we'd end up with something along these lines but capable of playing video games: Joking aside, more community input is a good thing. But it has to go both ways: we can't just shovel ideas at Atari and they can't just remain unresponsive to the community. That's not happening in this thread, and I hope the trend continues. We'll see how things pan out in the longer term, but as an initial statement of intent, there does seem to be a level of interest in being an actual part of the community and and not just engaging it as a source of free ideas, market research, and consumers.
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It's also to their benefit to sit on them. Let's say someone comes along with a script for a Gauntlet movie. Warner doesn't have to licence anything, and the film rights belong to them as part of contractual obligations once the film is complete. Now, if an outside studio wants to make the Gauntlet movie, they'll have to pay both licensing fees and royalties to Warner (likely in perpetuity) for the rights to use that IP. Warner is now making money from every type of release from theatrical to physical media to streaming (and probably merchandise as well) on something that cost them next to nothing to just have hanging around in the catalogue. Same applies to someone wanting to make another sequel to the game. Three reasons why they likely haven't done anything along the lines that you're suggesting: There's no real money in it for them. The cases being described are very niche, and the return just isn't there to justify the risk. Speaking of risk: Every time IP is licensed to a third party, there's a risk of dilution of value of that IP. This could be through poor handling, shoddy products, or misuse of the IP. In a sense, it's sort of like why Ford will never make another car named the 'Pinto' ever again: even 50 years after the fact, the name rightfully carries a lot of baggage. No IP owner wants to turn their IP radioactive because that pretty much guarantees it'll only sit on the shelf, untouched, forever. It's not costing them anything appreciable to not license the IP. I've worked for both Warner and one of its subsidiaries in the past. While that wasn't in contract negotiation, I can say that the company is already paying the salary of the contract lawyer who has to do an annual review of these properties, so the review is just an embedded cost within that salary to ensure that they retain ownership. That's all speculation on my behalf, though. Take it with as many grains of salt as you may feel appropriate, but I do feel that it's probably a combination of factors with those three being a part of it.
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I can only speculate as to why, but one reason I can think of is that it would give them ownership of a massive database of games. This, in turn, would become licensable content, or content that the company can use without needing to seek permission or pay royalties / fees to access. (Emphasis above is mine.) This seems like a logical move for Atari. By acquiring Mobygames, AtariAge, and other community-related sites, they can directly target their grassroots audience while exposing non-Atari enthusiasts to new offerings. Given that relations with their hardcore userbases have historically been poor, it makes sense to try to build goodwill in those corners while also opening up the reach of advertising. There does seem to be actual strategy to Atari's recent acquisitions. I'm not completely sure what it is yet, but unlike the previous management's scattergun approach, there does seem to be focus to it. Time will tell.
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Possibly, but at least this way it's corralled to this thread and not crapped all over the forum as has traditionally been the case.
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Let me get back to you on that in a couple of hours. Conducting research.
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Atr2unix: Extract files from disk image to local file system
x=usr(1536) replied to pcrow's topic in Atari 8-Bit Computers
If an ATRFS thread were to pop up, it might not be a bad idea. I'm running into issues with getting it to build under macOS but don't want to toss my questions in here -
No, you're doing the exact same thing you did with developers of A8 and 5200 games: making inappropriate posts in unrelated threads to demand something that you want, not everyone else, then attempting to justify your actions despite knowing better. Seriously, the thread isn't about you, or what you want. Knock it off.
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Yes. That is exactly, precisely, 100% what I am saying. Good job on deciphering that from something that had nothing to do with your suggestion; your investigative powers astound us all. Not going any further with this; the thread doesn't need it.
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Speaking as someone who is actually Irish and had an Austrian great-grandmother, there was nothing offensive in what he said.
