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x=usr(1536)

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Posts posted by x=usr(1536)

  1. 3 hours ago, TrogdarRobusto said:

    If you were to draw a circle around retro enthusiasts it would overlap with mass market ... retro gaming has gotten that big.

    Which is a valid point.  However (and I've said this many, many times before): nostalgia is a moving target, and it's being shot at by an ever-decreasing number of people.  There's only so long that the same ideas can be repackaged and resold simply because we're all slowly dying off and thus shrinking as a demographic, and younger people coming up behind us will have their own nostalgic memories of the NES, SNES, MegaDrive, PlayStation, etc.  As much as I dislike saying it, Atari doesn't factor into their nostalgia simply because Atari doesn't mean much to someone under the age of 40 these days.

     

    What I'm getting at is that without new ideas, Atari has limited runway for its survival as a company.  Retro is now a mass-market property, to be sure, but we're mostly in our 40s to 60s.  As we continue to age, I'd expect income sources and priorities related to how that income is spent to change.  The composition of the demographic won't remain static, which sounds obvious on the face of it but bears keeping in mind.

     

    I'd be interested to hear your thoughts on this; it's not something that I believe we've ever seen Atari (or any other company in the retro marketspace, for that matter) address.

    • Like 5
  2. 32 minutes ago, Flojomojo said:

    I’m not a lawyer, but I think with trademarks, there’s an expectation that you should be actively using it, especially if you aim to profit from or prevent others from using it.

    Also not a lawyer, but my understanding is that trademarks can be used at any time with no renewal required whereas copyright requires registration and renewal.  Having said that, trademarks can also be registered.  IIRC, the ™ symbol denotes a non-registered trademark; ® denotes one that has been registered.  Where things get tricky for both trademarks and copyrights is when ownership becomes unclear though mergers & acquisitions, reversion of rights, etc.

    32 minutes ago, Flojomojo said:

    Copyright is different, and I think it lasts a long time, but if everyone forgets about Gauntlet because it hasn’t been seen in almost 40 years, the value as a nostalgic release diminishes.

    Copyright is currently (in the US) set at 105 years; other countries usually do lifespan of the author plus 50 years.  Either one pretty much guarantees that by the time renewal comes around, the work will end up falling into the public domain.  Completely agreed re: nostalgia value diminishing over time.

    32 minutes ago, Flojomojo said:

    I think it’s goofy that Midway games are on Arcade 1Up replicades and AntStream streaming, but haven’t been on consoles since Midway Arcade Treasures from a decade ago.

    True, but in terms of exercising copyright, the A1Ups and streaming services count.

    32 minutes ago, Flojomojo said:

    I don’t particularly care who ends up with them, so long as they don’t do stupid things with them, but it would be “nice” to someday have all the Atari stuff under one roof. And if that never happens, we’ll always have emulation and FPGA. 

    This just one reason why emulation has a long and healthy life ahead of it.

    • Like 2
  3. 1 hour ago, Albert said:

    Yep, I use Firefox by default, and that's the first time I've ever encountered that error and not been able to hit the Advanced button and then continue to the site.  Chrome and Safari were even more hostile. 

     

     ..Al

    Brave (Chrome-based) was dead set on not navigating to the site.  Interestingly, after I quit and re-launched the browser, everything worked fine after I told it to not care about the expired cert.  Best I can figure is that I've set the browser to dump all cached content, cookies, etc. on quit - which suggests that HSTS only really works if there's older content of some sort to compare against.

     

    BTW: @Albert: would running certbot be a possibility?  At least it could be scheduled out of a cron job or similar and cut Invision out of the loop completely.

  4. Unfortunately, that doesn't show enough to really go on.  Here's what's needed:

    • Photos of all areas that were worked on, front and back
    • The type of A/V mod in use, preferably with a link to the instructions you followed
    • Any issues that you ran into during installation

    Without those, we're just taking shots in the dark.

     

    FWIW, I'm seeing what may be a solder bridge on the two resistors (which I think were used in the A/V mod) behind the voltage regulator in your photo.

    • Like 1
  5. Just to follow this one up: the Console5 Trak-Ball Service Kit arrived in the mail this morning.  The bearings worked fine with the spline-end roller shafts as well as the one for the idler bearing.

     

    The ball itself was cleaned with warm water, Dawn dish soap (gave it a couple of hours to soak), and the Scotchbrite side of a sponge.  A final soaking in white vinegar and baking soda followed by buffing with a microfibre cloth really brought it up nicely.

     

    The roller shafts were cleaned the same way minus the final baking soda and white vinegar step.

     

    Ran a couple of quick tests via Pete's Test Cartridge and the trak-ball is fully-functional.  I'm a happy camper :D

    • Like 1
  6. 2 minutes ago, Dustin22mason said:

    I know the fuse or what ever it is but the power plug get hot too the touch too 

    There is no fuse in a 7800.

     

    Seriously, take (and post) some photos.  It's going to be nigh-on impossible to troubleshoot this without seeing what might have happened with the work that was just done.

    • Like 2
  7. 25 minutes ago, swlovinist said:

    I apologize if this has been brought up before the 30th page of this post.   One thing that might help bridge this merge would be an opportunity for input on future products.   I know that there would probably have to be Non Disclosure Agreements needed, but I feel this would help demonstrate Atari was actively listening to the passionate gamers, collectors, and enthusiasts of this site.   I think that this gesture could really help build community input and be an action that showed that Atari was serious about making the best product possible and listening to an audience that would want them to succeed.    I am aware that this may not apply to everything offered, but too many times I see something released and say "If they asked for my input, I could've made that product better".  

    In a way, I'd rather that Atari didn't take every suggestion we offer on board.  If they did, we'd end up with something along these lines but capable of playing video games:

     

    image.thumb.png.d5748137e83c249ec57834c1e72e0689.png

     

    Joking aside, more community input is a good thing.  But it has to go both ways: we can't just shovel ideas at Atari and they can't just remain unresponsive to the community.  That's not happening in this thread, and I hope the trend continues.  We'll see how things pan out in the longer term, but as an initial statement of intent, there does seem to be a level of interest in being an actual part of the community and and not just engaging it as a source of free ideas, market research, and consumers.

    • Like 4
    • Haha 1
  8. 15 minutes ago, GraffitiTavern said:

    The retro IP acquisitions so far are fairly cheap, and Warner may ask for too much money for them.

    It's also to their benefit to sit on them.  Let's say someone comes along with a script for a Gauntlet movie.  Warner doesn't have to licence anything, and the film rights belong to them as part of contractual obligations once the film is complete.

     

    Now, if an outside studio wants to make the Gauntlet movie, they'll have to pay both licensing fees and royalties to Warner (likely in perpetuity) for the rights to use that IP.  Warner is now making money from every type of release from theatrical to physical media to streaming (and probably merchandise as well) on something that cost them next to nothing to just have hanging around in the catalogue.  Same applies to someone wanting to make another sequel to the game.

    19 minutes ago, GraffitiTavern said:

    But I'm not sure, they have done nothing with that IP besides Gauntlet. The fact that they haven't tried to cash in on Marble Madness II with an Arcade 1UP or something shows they just aren't paying attention to their retro catalog.

    Three reasons why they likely haven't done anything along the lines that you're suggesting:

    1. There's no real money in it for them.  The cases being described are very niche, and the return just isn't there to justify the risk.  Speaking of risk:
    2. Every time IP is licensed to a third party, there's a risk of dilution of value of that IP.  This could be through poor handling, shoddy products, or misuse of the IP.  In a sense, it's sort of like why Ford will never make another car named the 'Pinto' ever again: even 50 years after the fact, the name rightfully carries a lot of baggage.  No IP owner wants to turn their IP radioactive because that pretty much guarantees it'll only sit on the shelf, untouched, forever.
    3. It's not costing them anything appreciable to not license the IP.  I've worked for both Warner and one of its subsidiaries in the past.  While that wasn't in contract negotiation, I can say that the company is already paying the salary of the contract lawyer who has to do an annual review of these properties, so the review is just an embedded cost within that salary to ensure that they retain ownership.

    That's all speculation on my behalf, though.  Take it with as many grains of salt as you may feel appropriate, but I do feel that it's probably a combination of factors with those three being a part of it.

    • Like 3
  9. 1 minute ago, GraffitiTavern said:

    The thread was more to focus on the string of acquisitions the past 6 months, so I won't edit the title or main post, but that is in the scope of discussion here, particularly since the AtariAge acquisition they seem to want to build out their databases of gaming history. Admittedly I was unsure on why they would buy MobyGames when they are struggling financially, do you know why?

    I can only speculate as to why, but one reason I can think of is that it would give them ownership of a massive database of games.  This, in turn, would become licensable content, or content that the company can use without needing to seek permission or pay royalties / fees to access.

    8 minutes ago, GraffitiTavern said:

    Between that and the 4 game acquisitions this year, as well as the partnership with Playmaji, it seems to be moving towards a one-stop shop for retro games, with both retro rereleases and remakes(System Shock & Recharged series). While I would have also preferred they partner with Analogue, there does as least seem to be some strategy at play.

    (Emphasis above is mine.)

     

    This seems like a logical move for Atari.  By acquiring Mobygames, AtariAge, and other community-related sites, they can directly target their grassroots audience while exposing non-Atari enthusiasts to new offerings.  Given that relations with their hardcore userbases have historically been poor, it makes sense to try to build goodwill in those corners while also opening up the reach of advertising.

     

    There does seem to be actual strategy to Atari's recent acquisitions.  I'm not completely sure what it is yet, but unlike the previous management's scattergun approach, there does seem to be focus to it.  Time will tell.

    • Like 2
  10. 5 minutes ago, BIGHMW said:

    I wanted to get @TrogdarRobusto to support the 5200 in which the previous incarnations of Atari did not even bother to do besides I'm not gonna burn any bridges down as long as I keep it civilized and not confrontational, now relax it's all going OK so far as long as we're civil I think we'll finally see Big Sexy get her due, something she has waited over 40 years for!!!

    No, you're doing the exact same thing you did with developers of A8 and 5200 games: making inappropriate posts in unrelated threads to demand something that you want, not everyone else, then attempting to justify your actions despite knowing better.

     

    Seriously, the thread isn't about you, or what you want.  Knock it off.

    • Like 1
  11. 5 minutes ago, Fred_M said:

    I disagree, what you are saying is that because I am Dutch I am allowed to mock The Netherlands???

    Yes.  That is exactly, precisely, 100% what I am saying.  Good job on deciphering that from something that had nothing to do with your suggestion; your investigative powers astound us all.

     

    Not going any further with this; the thread doesn't need it.

    • Like 2
  12. 8 minutes ago, Fred_M said:

    Personally I think you should not state these kind of remarks. This has nothing to do with any country and that was also not what Charlie was saying, please do not try to mock countries and put words in someones mouth.

    Speaking as someone who is actually Irish and had an Austrian great-grandmother, there was nothing offensive in what he said.

    • Like 2
  13. 2 hours ago, BIGHMW said:

    For @TrogdarRobusto

     

     Atari5100-front.jpg.ec5670bed26f518eaf3a8ac957a022f8.jpg

     

    Atari5100-front2.jpg.aa2e9648855035c03908484832f41d10.jpg

     

    Atari5100-side.jpg.6deea243cef03d424428275aa51d69f7.jpg

     

    Atari5100vs5200.jpg.4492b57469a6108aab0f822c2dcced20.jpg

     

    The unreleased Atari "5200 Jr." (a.k.a. the 5100 model no. CX5100) I mentioned in my previous post.

     

    Please also note that if and when you do decide to put one out or do development on one, that please make sure that you incorporate a 4-port BIOS in her for full compatibility with all existing and future 5200 titles and also that she will fully support all future and current homebrews and both generations of the Atarimax Ultimate SD multicart and the 128-in-1 cart and USB cart too.

     

     

     

    Ray, stop hijacking the Q&A thread to ask about 5200 shit.  You know it's not the right place for it.

    • Like 2
    • Haha 1
  14. 2 hours ago, PlutoniumPasta said:

    Huh, my Touch Me doesn't appear to have a cutout or hole for the cable to exit from the battery compartment. The manual doesn't say either. I assume I just plug in the cord and play with out the battery compartment lid.

    Bear in mind that I may also be misremembering what it is that it uses.  Like I said, it's been a long time and my recollections may be off.

     

    Having said that, yep, that would work.

  15. 23 minutes ago, TrogdarRobusto said:

    And hold us to it. Let us know when we are sounding tone deaf or off culture. We can handle the constructive criticism.

    Fair enough, and thanks for the reply.  The background is definitely appreciated.

    23 minutes ago, TrogdarRobusto said:

    Off topic perhaps, but perhaps not ... no one inside Atari refers to this company as Atari SA ... that feels like a purposeful dig.

    It's not intended as a dig, but rather as a differentiator.  I do see your point, though.

     

    FWIW, I don't believe in any one particular iteration of Atari as being the One True Atari.  From 1972 to 1996, each one produced things that in some way, shape, or form caught my interest.  From that point on...  Not so much.  I am willing to accept that that may change, however, but am very much in the wait-and-see camp on it. If I should appear skeptical or critical please bear in mind that it's borne out of both experience and wanting to see that improvement.

    • Like 7
  16. 10 hours ago, M-S said:

    Well then, you are not going to believe that: https://atari.com/collections/reproduction-pcbs

    @TrogdarRobusto: when I wrote about culture clash, the reproduction PCBs @M-S is referring to above are an example of the sort of thing that I mean.

     

    There's nothing inherently wrong with the concept of selling or owning a PCB as a wall-hanger; I've certainly put a few on the wall in my time.  However, the text on the back of the PCB for Major Havoc appears to have been taken from its Wikipedia entry and run through a lazy AI rewrite.  Given the similarity of phrasing, structure, and the same errors appearing in both sources, it's reminiscent of a kid plagiarising a source then handing in homework based on that plagiarism.

     

    This is where the culture clash aspect comes in: it's clear that people who could have corrected these errors were never consulted; had they been, the product wouldn't have been released in this state.  But from the external perspective, it looks as though Atari just doesn't care about the product (or the people who may be interested in buying it) as long as there's a revenue stream to be had.

     

    Note that none of this is being brought up to be antagonistic; I genuinely just want to provide an example to illustrate the point that this is the sort of thing that fuels a lot of the animosity, mistrust, and general skepticism surrounding Atari's ability to not only successfully execute, but also to successfully relate to the people who use and develop for its products.

    • Like 5
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