Absolutely. It was clear that the previous regime thought, "we have this video game related IP...how can we make money?" while the current regime (appears) to think "we have this video game related IP...how can we best develop new video game products to make money?"
Those are two *very* different approaches. One is solely focused on profit, which can lead to some weird outcomes (a video game company entering the hospitality market, a steel company becoming an investment holding company, etc). The other is more focused on developing products that satisfy a particular market niche, and growing the market by cultivating it.
I think that the second approach makes a lot of sense if you have time on your side and realistic revenue goals. If there's no need to strike it rich immediately (because of, for example, self-funding, or other adequate capitalization), it's possible to create reliable income levels, and build on that base. Further, putting in the time to develop product and deepen relationships with the market, can make it easier for the company to branch out into unusual or unexpected directions.
Time will tell how this all works out!