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Posts posted by Master Phruby
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Super Mario World was the system seller for me. We were obsessed with SMB3 on the NES that we were in awe of SMW. I've beaten it many times since then.
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I don't think we are ever getting new cores. 7800 and 5200 cores would be no brainers besides the mentioned Intellivision one.
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It's amazing how ignorant people try to reinvent history that they never experienced. My friends and I would do speed runs on E.T. We knew the ins and outs of the game pretty well. It was always bonus points for getting the Yar. It was one of our favorite games.
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Atari made the mistake of reselling the same game with better graphics that they had available on every other system they ever made for years. There was no creativity in games from Atari anymore. There was no killer app like SMB or Zelda. There were no RPGs or side scrolling games that the NES had multiples of. Atari's marketing was near non existent. I remember the first time I ever saw an 7800 was at a Federated that was shutting down. TRU never seemed to have carried it. Even today, the graphics of the 7800 have never surpassed the NES.
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The Museum of Pinball in Banning California is auctioning off all of the pinball and arcade machines.
All good things come to an end. The Weeks' family has decided to auction off their entire collection of pinball machines and classic arcade games over two weekends this September 10-12th and 24-26th.
The Museum of Pinball will close forever and all the games will be sold to the highest bidder. Captains Auction Warehouse will be handling the auction.
Thank you to all the visitors, staff, and volunteers who have visited over the last 6 years!Fri prev@12 noon, auction @3pm pacific
Sat/Sun prev@9am , auction@11am pacific
Over 40,000 SqFt with more than 1100 rare vintage and modern pinball machines and classic arcade games. Plus hundreds more are set to be sold in this multi-weekend auction event.
https://bid.captainsauctionwarehouse.com/m/view-auctions/catalog/id/80
Auction at The Museum of Pinball
700 S. Hathaway St., Banning CA.
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7 minutes ago, BIGHMW said:
You built a paddle controller for Tempest??? SWEET!!! Please post some pics as well as a link so I can get one too.
Also, does it work the same as a trak-ball (in other words does it move the zapper around like the paddle in Super Breakout or does it act like the CX52 joystick on Centipede (in a two-speed variant, where you have to return the stick to center to stop moving)
The plans are somewhere around here. You basically replace the POTS in the the joystick with one from a 2600 paddle controller and a resistor. It's pretty easy.
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Back when I was a teenager, I wrote lots of games on my heavily modified Atari 400. I typed in every program from Analog and Antic back then. They taught me how to program. It was great to upgrade to a 130XE. I never had a 5200 as a kid.I skipped it and upgraded to a Colecovision when my heavy sixer when south. It was fun to download the Glen the 5200 man's roms on local BBSs to get a taste of the 5200. Pac-man Jr, Xevious and Space Dungeon on the 8-bits were a lot of fun.
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A few years ago I bought a 2 port 5200 in a damaged case. I was able to find another 4 port 5200 in a perfect case but the motherboard was damaged. I put the 2 port MB in the 4 port case and upgraded the video out to composite/S-video. That s-video is feed to another box that converts to hdmi. The system works great with my Atarimax cart. I've repaired the controllers and built a paddle controller for Tempest. I have the trackball and the wico joystick/keyboard system for it. I don't play it much but it is the star of my collection.
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Which is the better emulation box to run retroarch or something else on? The Atari VCS you can install Windows 10 and run Retroarch or you can go into Dev Mode on the XBox Series S and setup Retroarch there. I believe you can run PS3 games on the Series S.
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I originally didn't have either. I had a 400 instead that was later replaced with a 130XE. It taught me how to program. All of the 5200 library was ported over by Glen The 5200 man back then so I didn't miss much. Now I have a 5200 and XEGS. The 5200 is out in the game room and is played regularly. It just fits better with the other systems and looks mean.
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Received it next day on saturday. I ran the smoke monster jailbreak on it. Now I don't need my old Super Everdrive. It still tells me I can't run Super Mario Kart due to unsupported enhancement chip. I could have sworn I got the latest jailbreak to run that. Oh well. Do I want to send $200 for a FXPak to run Star Fox and a few other games?
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Got shipping notice today on the Super NT. I wonder how many they made in this batch? What's the minimal number a company can have manufactured? 500? Why can't they make it 10K and reduce the price for a larger order? I'm thinking they probably don't have the money for manufacturing larger quantities.
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Did they ever say when the new batch would ship? They sure took their money fast enough.
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1 hour ago, roots.genoa said:
Are you sure? The Nt Mini Noir was on sale again today (and it's still available).
The Super NT classic, Super NT-SF and Super NT-Black are all gone. The NT Min Noir is $499 and is still there. Who the hell needs a $500 NES?
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Analogue's Super NT when on sale again today. It was gone within 20 minutes. Thanks bots! How come they can't make enough to always have stock on hand?
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Commodore 64 for $397
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I don't think I ever saw a Federated Group commercial that highlighted anything from Atari.
I'm wrong. I found one for the Atari 400 for $197!!
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12 hours ago, 1200XL M.U.L.E. said:
I am actually more bothered by the dark line segments. Does anyone have any ideas where they could be coming from?
The dark line segments on the left are normal and part of the game.
The black lines are the result of using a programming trick developed by Larry Kaplan that uses what's called an HMOVE command. If an HMOVE is initiated immediately after HBlank starts (which is the case when HMOVE is used as documented), the [HMOVE] signal is latched and used to delay the end of the HBlank by exactly 8 CLK, or two counts of the HSync Counter. This is achieved in the TIA by resetting the HB (HBlank) latch on the [LRHB] (Late Reset H-Blank) counter decode rather than the normal [RHB] (Reset H-Blank) decode. The extra HBlank time shifts everything except the Playfield right by 8 pixels, because the position counters will now resume counting 8 CLK later than they would have without the HMOVE. This is also the source of the HMOVE 'comb' effect; the extended HBlank hides the normal playfield output for the first 8 pixels of the line:
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Whenever I try to ignore someone, the system posts that they wrote something but won't let me see it. That is good but I would prefer to not even know they posted. However, when someone quotes that ignored person, I see what the ignored person said. That kind of defeats the purpose of ignore. Is there anyway that can be fixed?
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5 hours ago, 7800 said:
I have the Mega Everdrive Pro and the Mega SD. I prefer the Mega SD. Some Sega CD games don't work on the MEP. Everything seems to work fine on the MSD.
What Sega cd game doesn't work on the MEP? All of mine seem to work.
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Is there any word on when Analogue will do another production run Super NT? How can they run a company where everything is out of stock or coming soon (with preorders no longer being taken after ten minutes of being up) for years? Why can't they keep things in production like normal companies?
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Just got a Switch lite for Christmas. Any recommended shoot em ups for it? I would love to have a couple fo bullet hell type games.
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I had a Okimate 10. I swear you could only get five color pictures out of the ribbon. The printer took forever to even print out a regular page.
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I have a Harmony cart in it. I'm thinking it has to do with a bad connection with the s-video. I'll have to try it with just the composite. It is interesting that a reboot solves the problem temporary.

Atari SA releasing limited run 2600 cartridges.
in Atari General
Posted
If it goes away or not, jump on it! It is a great game and a fantastic box and manual.