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nanochess

+AtariAge Subscriber
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nanochess last won the day on October 27 2022

nanochess had the most liked content!

About nanochess

  • Birthday November 4

Profile Information

  • Custom Status
    Coding something good
  • Gender
    Male
  • Location
    Mexico City
  • Interests
    MSX, Colecovision, Atari VCS/2600, Intellivision, Sega Master System, TI-99/4A, NES.
  • Currently Playing
    Mr. Chess for Intellivision ;)
  • Playing Next
    I should make something new! ;)

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  1. I've corrected it and attached the file ttris4.cmd to my original post. Thanks for the report!
  2. A beta testers group has been formed using extremely special military techniques, only known by a few top men. Some people know it as pointing a finger in random directions. 😜
  3. I've enhanced the title screen, added lowercase messages, and solved the screen cleaning bug. Added as ttris3.cmd in my original post.
  4. I've shown only the first stages. There are five stages each with different enemies and bosses.
  5. Oh my! Never noticed there were arrows on the keyboard, and the right address for TRS-DOS. I've attached the new CMD to my first post. Thanks a lot!
  6. I've made a Tetris game for TRS-80 :grin:

     

    1. bent_pin

      bent_pin

      TetRiS-80

    2. BassGuitari

      BassGuitari

      TETRS? 😜

  7. That's an interesting challenge @DistantStar001 Please let me know if this works in real hardware. I only have tested on emulation. BTW, this would be my first game programmed for TRS-80. WASD control. Assembled at $4a00 ttris.cmd Arrows control. Assembled at $5200 for TRS-DOS ttris2.cmd Enhanced title screen. Lowercase messages. Cleans correctly the screen for Model 1. Assembled at $5200 for TRS-DOS ttris3.cmd Solved game over bug on Model 1. ttris4.cmd
  8. Thanks! The music is composed by the awesome @Nyuundere Two times! Wow! I'm glad you like the game. In fact I'm surprised by how many people liked the game. Castle of Death 2? Hmmmm... what a good idea!
  9. Hi all. After one month of hard work, I've completed Thunder Soldier for Intellivision, a run-and-shoot game. All started because I was doing experiments with parallax scrolling and it looked pretty good. It has five stages and their respective bosses. Just shoot everything. Soon to be available from Homebrew Inc. In the meanwhile you can enjoy a video preview of the game
  10. Wow! Pretty amazing. Kudos for your hard work 😀👍🏻
  11. It is pretty special, so yes, you need to make a PCB, or order one from @5-11under for a cartridge and check if you can adapt it to your purposes.
  12. It is an Amphenol (now Amp) 30-pin dual connector .1" spaced. I bought a pair in January of this year for my Colecovision on a breadboard. 5530841-2-ND CONN EDGE DUAL FMALE 30POS 0.100 I just checked in Digikey and it isn't currently in stock (I should have bought the 14 they had). Probably it is available somewhere else.
  13. Spy Hunter was 32 kilobytes, released in 1984. And Intel just introduced the EPROM 27256 in 1983! Bank-switching was applied to Atari because it only could access 4K of ROM, and 8K memories appeared around 1980 (also probably the cause that the IBM PC BIOS was 8K). An Intel manual for 1981 shows only memory capacities upto 8K. Bank-switching couldn't save Colecovision at the time, because it was designed to support 32K of ROM directly without bank-switching. The problem was that memory was pretty expensive! I mean a game like Mecha-8 requires 128K of ROM, that is FOUR 32K EPROM memories. At the prices of the eighties, it would have been prohibitive. Coleco upped the RAM memory as it was going down in costs, but still tried to go with tape as it was the most inexpensive, but disk was entering fast to the market. It was a perfect storm, all looked like perfectly good decisions, but things changed too fast.
  14. Thanks for your support! I'm pretty glad people still sends me histories about their success learning Atari 2600 programming with my book. Thanks! I feel blessed 🙏🏻
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