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Everything posted by nanochess
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In depth look at MEXICAN INTELLIVISION VARIATIONS
nanochess replied to Rev's topic in Intellivision / Aquarius
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In depth look at MEXICAN INTELLIVISION VARIATIONS
nanochess replied to Rev's topic in Intellivision / Aquarius
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Intellivisionaries Episode 49 is up! (feedback thread)
nanochess replied to Rick Reynolds's topic in Intellivision / Aquarius
OMG! For the first time, I've heard a complete episode! I'm glad you like my Pumpkin Games I could suggest inserting some background music, or some music from games in the background to spice up the recording. Also, I think I missed a longer more noticeable way of separating the sections. Maybe inserting George Plimpton's Intellivision word recording each time Intellivision is mentioned? Or the cheering crowd effect? Given my tendency for SHMUP games, I don't have made a Santa Claus game because probably Santa Claus would be shooting a laser, and things get weird in my mind... -
More copies available now from Good Deal Games. https://www.facebook.com/groups/519858548078322/permalink/6980535665343879/?mibextid=Nif5oz
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Pumpkin Castle (my new Halloween game)
nanochess replied to nanochess's topic in Intellivision / Aquarius
Oh my! I never noticed I exceeded slightly a segment so it conflicts with the ECS installed. Exactly the data overflowing is the title screen. Current solution: Don't use the ECS. 🤪 Better solution: Download the updated ROM at the top. -
Does anyone offer professional repair services for CX40 joysticks?
nanochess replied to T.A.P.'s topic in Atari 2600
I think the problem here is that the repair tends to exceed the price of simply replacing the joystick with another. Take for example this replacement circuit board: https://www.ebay.com/itm/175903545682?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=r3UEzPJCRwe&sssrc=2047675&ssuid=AgHKeiPeQnK&widget_ver=artemis&media=COPY The cable: https://www.ebay.com/itm/115920583073?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=VdRmcP3PRmW&sssrc=2047675&ssuid=AgHKeiPeQnK&widget_ver=artemis&media=COPY And my favorite, the plastic piece where joysticks typically break: https://www.ebay.com/itm/125890509233?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=uGi4Ao9CQYy&sssrc=2047675&ssuid=AgHKeiPeQnK&widget_ver=artemis&media=COPY Every piece is pretty expensive, and it is easy to see why no one offers a repair service for joysticks. -
My book Programming Games for Atari 2600 shows how to create an Adventure-esque game in assembler. Plenty of space remains to extend the game.
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I don't know how I survived without reading full sentences 😅 Indeed the original question asked for a platformer code, and yes, my book Programming Games for Intellivision includes two examples: Monkey Moon and Bouncy Cube.
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The default distro and the SDK by @DZ-Jay contains around 20 examples of coding and games. If you know how to use the Windows CMD terminal, or the Mac/Linux Terminal you should have no difficulties.
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I would recommend trying a game without black&white mode. It could be so simple as a damaged line in the PCB.
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Help with moving sprite through playfield with obstacles
nanochess replied to DZ-Jay's topic in Intellivision Programming
I gave another look and I don't see nothing blatantly unoptimized. So I figure you are good. -
Help with moving sprite through playfield with obstacles
nanochess replied to DZ-Jay's topic in Intellivision Programming
I don't see your code as inefficient. In fact my programmer mind sees it as the minimum code possible, as each direction must be computed independently otherwise you cannot get the slide feature. -
It would be 33 and 16.
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Maybe it is refreshing the screen at double rate, or it needs a pull-up on the Interrupt pin.
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Thanks everyone for your support! Copies are flying off the shelves This gives me ideas for more pumpkin games, but I'll need to tie myself in order to only program these in October each year
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Before EGA actually the limit was 768K.
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It is volume 13 for the AY-3-8910 tones (silence is 0). And the volume is 3 for the SN76489A tones (silence is 15)
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I found the source code of the SGM test utility. Fortunately, I had a backup because my laptop hard drive crashed in 2014. I made it to jump to the sound test code even if only a 1K Colecovision is found, also enabled the code for a walking piggy on the screen (I didn't enable it at the time because I was going to use it for a game, but never went to it) When the music finishes it allows you to press the keys 1 to 6 in order to test each of the SN76489 channels, and the AY-3-8910 channels. cc @mytek Also when the music finishes, you can move the pig using the stick. sgm_test_v2.rom
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I'll try to find the source code so I can make it to test sound.
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I don't have the source code at hand, but it tests everything step-by-step. So it should test the AY-3-8910 without any problem.
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It will generate a new pseudo-randomized floor layout each time. It uses the title screen as a waiting point to increase the LFSR.
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I forgot completely why I put that silly limitation in the first place 🤔
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Pumpkin Castle (my new Halloween game)
nanochess replied to nanochess's topic in Intellivision / Aquarius
There is a pumpkin princess! -
EOR #$FF: 6502 Ponderables and Befuddlements by David Youd
nanochess replied to SpiceWare's topic in Atari 2600 Programming
Cool! -
Pumpkin Castle (my new Halloween game)
nanochess replied to nanochess's topic in Intellivision / Aquarius
I lacked time to implement proper scoring. But advancing screens is enough reward 🤪
