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nanochess

+AtariAge Subscriber
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Everything posted by nanochess

  1. Doing final tests of Mecha-8 cartridge for MSX

    1. Gemintronic

      Gemintronic

      Is this your game? It looks really, really awesome! Any videos up?

    2. nanochess

      nanochess

      Yes I wrote it. There is a video of the old 32K version

      The new version is greatly improved in all aspects. I hope to publish a video soon.

  2. You can buy an USB capture box (receives composite A/V, RF, TV) and connect your SG-1000 and record the output in your PC for taking stills.
  3. And here is the box (extracted from the latest Team Pixelboy news bulletin) Enjoy it!
  4. As nobody else is selling another GnZ cartridge then the vendor can put any price (free market and whatever.) I'm going for popcorn, I want to see how high goes it
  5. I'm not the most qualified person to answer that. I don't know (Pixelboy? Opcode?) But myself I've made a private Colecovision emulator and recently I've added support for SGM, mainly for testing sound and developing sound instruments over two voices (one from SN76489 and another from SGM) Piano gets a stronger bass and flute really sounds like flute. Now I've to test with some melodies
  6. Yep, more or less in thirty years . [edit] Sorry for the misunderstanding, I'm supposing you're talking about converting your cartridge for private use in your computer (I feel like that is right) I suppose that future versions of BlueMSX or other emulator will include support, but that would be depending of emulators' authors willingness, so that could take some years.
  7. Not really a secret, but you should write to Sander van Nunen at this email: info {at] supersoniqs [dot} com Last time he offered me very nice prices (a lot better than eBay) and he is very serious. Other worthy website is http://www.retroclasificados.com/ it's from Spain, there are a lot of MSX computers at good prices.
  8. I'm in awe! Princess Quest art printed looks amazing. Luc, you're great! By the way, remember I'm in for other of your releases: Wonder Boy, Dragon's Lair, Thexder, Super Zaxxon and Quest for the Golden Chalice. :) My friends will be surprised to see these nice games CIB :)
  9. It looks pretty fine and it is in its box, it's worth its price. Besides it is in your country, you don't have to pay customs/shipping from other country. I've one with a few scratches (no box/manuals) and Hang-on game, original A/V cable and two controls, Spiderman cartridge and generic power source that at somepoint I'm intending to sell for USD$40, common price for this console in Mexico.
  10. I've saw it yesterday, I thought that bfg,gamepassion was about to publish a post in Atariage. but looks like Pixelboy was faster Looks good and player moves smoothly. Only the bombs background needs polishing.
  11. Hi Arkhan. I've saw your project pictures some weeks ago and even I put a message in karoshi.auic.es about it. Nice to know that you also are registered in Atariage. I'm the guy behind Zombie Near, Princess Quest and Mecha Eight. Most recently some MSX2 has gone in these games for 8 sprites in line and fading in/out screens. And Zombie Near and Princess Quest already have got Colecovision ports soon to be published.
  12. Based on the explanation it doesn't look so complicated. I'd write different values in 2000-7fff zone maybe in increments of 64 bytes and reread them for comparison. If everything is ok, then you've an ADAM. If not then activate the SGM through port $53.
  13. There are some good levels in Buck Rogers, but the enemies look like pasted over the game, too easy, just moving left/right and shooting so fast as you can. I really expected more from this game.
  14. Someone has noticed that Charlie Sheen and Owen Wilson are very old? Of course finally Bison could trap Ryu because Ryu is using a cane to walk . But anyway if old actors are being called , I suggest Milla Jovovich for Cammy and ComputerSpaceFan is right with Bruce Campbell for Bison. Sorry I'm falling from by chair because a lot of laughs xD xD
  15. For the more technical involved, a small discussion of how I did the scroll in Princess Quest. In the highest resolution VDP mode (mode 2) the screen as you see is composed of 8x8 tiles, there is a frame of 32 columns by 24 rows, each eight rows can have 256 different tiles. In order to do smooth scroll, you should define tiles shifted by pixel AND combined with following tile (by example, 6 pixels of tile plus 2 pixels of following tile) For fast update you change the screen (32x20 tile indexes or so) each two frames so you leave one frame for internal game logic (no way to do it updating pixels, that would be 4K-6K bytes, and VDP is very slow) Need to say that VDP limits colors roughly and you should play tricks to combine different colors, like leaving at least 8 pixels space between tiles of different color. If your game uses less graphics, you can redefine a small number of tiles continuosly. And of course I saved some "untouched" tiles to draw letters for score, record, energy and lifes.
  16. I believe that MSX/SMS compatibility is not a good idea. I prefer certainly to see ports of selected games from all platforms instead of "embedding"/"limitation to" an MSX/SMS inside a Colecovision. As jblenke says, I prefer enhancement in video/sound/memory along backward compatibility. Video/sound can get enhancements to ease development of future games or ports from other platforms. Just my 2 cents.
  17. Two times has happened me this: "You already have voted in this poll". But I didn't filled it before ???. My suggestion would be a compatible Colecovision PCB board (I'm thinking that someday my CV will fail) with 24K of RAM, 2x or 4x speed processor, enhanced video outputs (S-Video/Components, HDMI), enhanced video processor (V9958 or F18A capabilites) and enhanced sound processor (SGM and/or FM). I believe that a way to reduce costs is to use an FPGA (processor+video+sound+memory), as supplies of old chips are becoming rare and oxydized. Esentially most of PCB would be unused, and it could resort to using a single 5V+ power supply module that is becoming very common. In case of a redesign of case, I would like very much to see a small-size Colecovision in the style of Atari Flashback but with the cartridge input and with slightly bigger joysticks and smaller keypads.
  18. Wow! I'm impressed and also by the space used by these machines. This remembers me I've the core of a Street Fighter 2 arcade machine that I don't have tested and the working boards of a Jackson 7 (Zaxxon's arcade bootleg)
  19. I used to had an Atari 2600 Jr but a friend wanted it so I sold it. Now I've an incomplete black Atari 2600 (no joysticks, no power source), but I'm using the Expansion Module #1 of my Colecovision, so there is no problem. Besides I've got almost by accident a Sega Master System, a MSX, a Sony MSX2+ and a functional Atari Flashback 2 that I got for USD$0.80 (looks like the owner didn't noted that the power source was inverted and not from Atari, fortunately the Flashback was not burned.) I have almost forty Atari cartridges, seventy Coleco cartridges, one SMS cart and one for MSX.
  20. You're right. Ms Pacman was clearly superior and even fun. Every time I put Pac-Man on my Atari 2600 I cannot understand how Atari could leave it out the door without polishing it a little more!
  21. Congratulations! I don't know the other 159, but I'm dancing on the ceiling to celebrate that the Super Game Module will come soon . And of course I'm in for Donkey Kong Arcade.
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