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nanochess

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Everything posted by nanochess

  1. Yep, pretty useful, only a handful of bytes to call ROM routine and save value.
  2. Doesn't look like it. Yes, it is the game!!, thank you. Though I remember it was in inverted video (white road). Yep, only vertically.
  3. Hi everybody. I remember playing a game of cars (vertical scrolling, player's car in bottom, other cars come from up) in Intellivision when I was 5 or 6 year-old, but I don't know the name of the game. I would appreciate if someone knows the name of this game.
  4. Myself finally yesterday I've got a Colecovision. Pixelboy got it for me and Yurkie did a great refurbishing job.
  5. I now have a Colecovision :). My upcoming game Princess Quest plays great

    1. phattyboombatty

      phattyboombatty

      Awesome! Can't wait to check it out!

  6. I now have a Colecovision :). My upcoming game Princess Quest plays great

  7. Nice!. Myself I'm waiting for Armageddon and Way of Exploding Foot
  8. Sí. Óscar Toledo G. Puedes checar mi sitio via mi perfil. Hola,Oscar gracias por estar en comunicación te envie un email a tu direccion biyubi@gmail.com Saludos.- frank73mty Contestado
  9. And you'll have it surely Princess Quest ROM for Colecovision is finished, currently Pixelboy is posting his progress in cartridge making in http://www.teampixelboy.com/princess_quest.php it can take some time though, as he is publishing a lot of games this year.
  10. Nice!!. You're really gifted for Colecovision music.
  11. Zombie Near for Colecovision in Summer 2012 :)

    1. crazykong

      crazykong

      I am interested

  12. I would suggest using a single 5V+ source. There are some Radio Shack power supply bricks that give 5V+ at 1A or even 2A at a very small price, it should be enough to power up a modern Colecovision, instead of the enormous PC power supplies.
  13. Sí. Óscar Toledo G. Puedes checar mi sitio via mi perfil.
  14. When I was simply a kid, I enjoyed very much playing Donkey Kong in an IBM PC of a friend (in fact I didn't know that there was an arcade version), and I though that it was one of the best games (CGA 320x200, 4 colors), but now I've saw that the Colecovision version is a lot better By the way, I couldn't vote in this poll, it says that I've already voted
  15. I entered in the Colecovision world simply checking platforms that used Z80, and then discovering that the VDP was the same as MSX, so I started translation of Zombie Near just for fun. Then I found Collectorvision and looked like a good way of publishing a cartridge game, so here I am By the way I've finally ordered a Colecovision (Pixelboy and Yurkie are helping me). A little surprising that I'll get first a Colecovision instead of a MSX
  16. The RAM content is random, so as already your cartridge worked, I suggest strongly (as Yurkie said) not to resolder the chips. There are certain variations in RAM chips manufacturing that show different patterns on power on, so your Colecovision can be pretty unique. Another idea, insert a different cartridge and then insert your Heist cartridge, this time using only power switch, it should do the trick as most other cartridges clean the RAM memory politely at start.
  17. As far as I know, there is a bug in The Heist that makes it to crash when there is a value in certain place of RAM memory (in fact some Colecovision emulators initialize RAM to 00 to evade this bug) I suggest to disconnect your Colecovision from AC and replug it again. With a little luck the next time you plug your CV the RAM memory will have the right value and the game will work.
  18. Wait Colecovision's Princess Quest cartridge at end of year :)

  19. No conozco de Atari, pero si he escrito algunos para MSX y Colecovision. http://nanochess.110mb.com/zombie_near.html y ya tengo otro en camino http://www.atariage.com/forums/topic/193281-interest-check-princess-quest/
  20. Colecovision's Princess Quest beta test going well :)

  21. Colecovision's Princess Quest beta test going well :)

  22. There exist a great remake of Vampire Killer for MSX1, it is called The Cure and it is available from MSXdev archives.
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