Jump to content

nanochess

+AtariAge Subscriber
  • Posts

    6,871
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by nanochess

  1. No more time for perfection. The game needs to get out of the oven!!! Uploaded in first post.
  2. Hi guys! I'm doing another Halloween game named Pumpkin Castle, and I started it this morning. I'm starting this topic to press myself to finish it in the next two hours. 😜 Time counting! Ok, it took me a few minutes more, and couldn't make some perfectioning, but here it is!!!! pumpkin_castle_v0.rom Update Nov/20/2023: The ROM version 1 solves an incompatibility bug with ECS (garbled title screen), starts again the music when starting the game, and shows the screens in the right order while scrolling to left. pumpkin_castle_v1.rom
  3. Most of my games have a flicker algorithm because there is a lot of sprites: * Princess Quest. * Mecha-8 * Mecha-9 From original games I think: * Defender. * Donkey Kong. * Donkey Kong Jr. * Frenzy * Congo Bongo * Mr. Do's Castle From the top of my head for homebrews I think: * Module Man. * Quest for the Golden Chalice. * Arabian. * TwinBee. * Knightmare.
  4. I think the original 125 games also aren't public domain. I believe the purpose is that the game's programmer doesn't appear there asking for gameplay money.
  5. Some of my homebrews are completely free, like my series of Halloween games. My preferred would be Pumpkin Attack. Princess Quest needs a clue in level 3 (finding the crosses), but other than that, it is easy to get going. Aardvark and Meteors are easy to understand.
  6. Sorry, I didn't know there exist PPC versions of Amiga 😲
  7. Be my guest: https://aminet.net/package/misc/emu/jzIntv
  8. I don't think age matters when learning programming, although I've noticed (at age 45) that I'm becoming slower to grasp new concepts. A thing I missed early in development with the Atari 2600 was a proper reference of all things in a single place. I used to read the instruction set from https://www.masswerk.at/6502/6502_instruction_set.html The TIA reference from https://problemkaputt.de/2k6specs.htm And the music reference from https://www.randomterrain.com/atari-2600-memories-music-and-sound.html Finally, I managed to write a book titled (very imaginatively) "Programming Games for Atari 2600", in the order of how I would have liked to learn and made it contain everything necessary to develop games. As you already downloaded DASM and have the emulator running, while using the book you don't need to have access to the Internet.
  9. Hi. I was pretty surprised to find that the set of IntyBASIC tools is available in an unofficial compilation for Amiga computers. You can get IntyBASIC for Amiga in Aminet: http://aminet.net/package/dev/cross/IntyBASIC And IntyColor for Amiga: http://aminet.net/package/gfx/conv/IntyColor I'm curious if anyone has ever tried these. I would love to see pictures of someone compiling an IntyBASIC game on Amiga computers.
  10. Nice effort! Well done The first emulator I used was z26, probably circa 1999. It is amazing how many things have disappeared from websites and free hosting sites just because there wasn't any mirror, also hard drive accidents happen, the maintainer goes away, etc.
  11. The full instructions about the keypad usage are in the description above the Intellivision. Because lack of time there wasn't an overlay made.
  12. Hi guys. In the name of all the souls that couldn't make it to the PRGE: Please post some PRGE 2023 pictures! Keep'em coming! Thanks!
  13. 1. You're right. 2. You're right. 3. The ball Y-coordinate is y, and the paddle Y-coordinate is c. There is a case where the ball hits barely the top edge of the paddle, so when (y < c) then d = 0 to force a rebound direction. 4. Now that the ball Y-coordinate is equal or greater than the paddle Y-coordinate (y >= c) then we subtract the ball Y-coordinate from the paddle Y-coordinate to get a value between 0 and 15, and we divide it by 2 to get a value between 0 and 7. So yes, the value generated is to be processed by the get_angle procedure. The first two statements return if the ball doesn't touch the paddle. The third IF statement handles the cases -3, -2, and -1 setting d to zero for a hit in the corner of the paddle. And the ELSE statement handles the cases 0..15, setting d to a value between 0 to 7 to select the rebound direction.
  14. The Intellivoice chip differs from the common SPO-256AL2. Both have the same allophones, but the SPO-256 chip inside the Intellivoice is customized to include the following words (copy&paste from the IntyBASIC manual): MATTEL, ZERO, ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN, SEVENTEEN EIGHTEEN, NINETEEN, TWENTY, THIRTY, FOURTY, FIFTY, SIXTY, SEVENTY EIGHTY, NINETY, HUNDRED, THOUSAND, TEEN, TY, PRESS, ENTER, OR, AND
  15. Pumpkin Trilogy will be available. And one single copy of Thunder Soldier will be demonstrated.
  16. For PC, the download appears in the Downloads folder. Right-click the downloaded file and select Extract all... Select the default options, and then rename the extracted folder to something shorter. The open the Start menu and type CMD and Enter (even if you don't see any input field). Navigate to the created folder, and go into the 'bin' folder, and type jzintv to run the emulator. Next step, put the EXEC, GROM and game ROM files in the same folder as jzintv. It should be easy from that point.
  17. Currently I'm doing well. I appreciate the intention.
  18. I've download jzintv directly from http://spatula-city.org/~im14u2c/intv/dl/jzintv-20200712-osx-sdl2.zip And libsdl2 from https://github.com/libsdl-org/SDL/releases/download/release-2.28.4/SDL2-2.28.4.dmg And the jzintv executable runs perfectly in my Macbook Air M1. All the M1 (and probably M2) automatically translate x86 executables.
  19. A like brought me again to this thread, and a lot of things have happened since that fateful December 2020. I forgot a lot of things, and even that this thread existed, but now I want to properly give thanks to people who made donations. I wasn't asking for anything but many people helped, and it really helped me later as I wasn't in the state to work properly. To all of you from the bottom of my heart: Thanks!
  20. Hi. I found this game Pixner 2 by Loïc Lété in X (Twitter) and it has a version for Colecovision. http://pixner-2.offgame.org/
  21. I didn't know. Well, this simplifies matters: Currently, the ROM format cannot handle the bank-switching format in Miner 2049er. So it isn't possible to convert a bank-switched BIN+CFG to ROM.
  22. Games like Miner 2049er (and most others from Elektronite) come strongly ciphered for LTO-Flash using the exclusive serial number of the buyer. There is no way to run these in emulation or in a different flash cartridge.
  23. Maybe a screenshot of what happens? Some emulators have bugs.
×
×
  • Create New...