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Everything posted by NE146
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The Official Game Boy Thread
NE146 replied to Skippy B. Coyote's topic in Classic Console Discussion
I got in late with the GBA Castlevanias and then made the mistake of playing them backwards: i.e. Aria, Dissonance, then Circle. So of course it really felt like a downgrade each time I jumped to the next game. It was offputting to listen to the poorer music in Dissonance after playing Aria.. and then everything was jarring when I hit Circle Still though.. all are good games. I just should have gone in the proper order. If you liked SOTN and haven't played Aria yet, you're gonna love it. I think pretty much everyone agrees that Aria is the best Castlevania on the GBA, if not one of the best games on the system. My only criticism about it is that it's pretty short. However if you're just talking effects.. the DS Castlevanias are obviously better in that department. But I think for overall package, I'd rank Aria slightly above them still. -
The Official Game Boy Thread
NE146 replied to Skippy B. Coyote's topic in Classic Console Discussion
Did they implement rumble in the Wii U emulation of Drill Dozer? Just curious. That was always a drawback of playing that game on a Flashcart/Everdrive or even the MisTer for example, you miss out on that hardware aspect. But I imagine the Wii U VC does it.. or at least they should have. Although to be fair, Nintendo's Virtual Console has some minor issues of its own (not counting input lag) when it comes to accuracy. Like I think on almost all the Nintendo VC emulators (SNES Classic, Switch, Wii U) if you do the Ether spell in Zelda Link to the Past, it doesn't reveal hidden platforms. -
To be honest with the multiple Pac-Mans, Centipedes, and whatever other games they've put together a few times in different forms, I've already lost track of the Arcade1up releases.
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It's pretty simple. If you collect 2 of those capsule things, then you warp to another path/dimension after the bonus stage. If you don't, then you stay on the path you're on. There are different enemies in the different dimensions, and each path has a different final boss. It's a good game, but even back in the day when I got it at launch, my complaint was that it ended. And once you've tried beating all the bosses through each path, there's not much else to do.
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If Numskull has Space Invaders Part 2 on there with the JAPANESE background & bezel etc. I'm pretty much sold. I've been watching their SI part 1 for a while now and the release date keeps getting pushed back probably due to the covid but it seems they're still looking to release it.
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I guess basically what I was saying was VG&CE always seemed much more hesitant to cover rumors and gaming gossip, or even report on overseas gaming news (i.e. Japan). So in the speed of news back then, it seemed they were always "scooped" by EGM with VG&CE behind the ball by a couple months. For example EGM would show us the Famicom Disk System, Gradius 2, Dragon Quest, or would show how the Jap version of SMB2 was different from the US one. However VGCE would not consider any of those to be news for their US readers. Don't get me wrong.. I liked their mag. I liked all video game magazines! Back in 1988 and continuing for several years, I would literally wait each and every month for all the video game magazines to come out and I would buy all of them. So that's how I know about VG&CE's editor's philosophy of not covering things too early, because I totally recall they would state it themselves!.. either in the editor's column or in their replies to letters. Yes but EGM was running coverage of the 16-bit systems (Mega Drive & PC Engine) in Japan months before that. VGCE waited until it was a done deal for the US (i.e. summer 1989) to finally start writing seriously about it vs. just mentioning it in passing here and there.
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The Official Game Boy Thread
NE146 replied to Skippy B. Coyote's topic in Classic Console Discussion
Nice.. https://www.eurogamer.net/articles/2021-09-03-game-boy-and-game-boy-color-titles-headed-to-nintendo-switch-online -
If I recall, in the 8 and 16-bit console days, VG&CE had a sort of editorial policy of not giving much attention to games, until they were available for retail.. which I think kind of hurt them especially in comparison to EGM which thrived on rumors & previews, and also gave tantalizing looks at games and hardware from Japan, etc. After all that's what we all wanted right? We ate that stuff up.
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Ah nice! I should check that out. I had no idea there was a 5200 emulator on the DS. My submitted score for now is 331,475 played on an emulator on the xbox. I used the xbox pad and the 2 analog sticks.
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Found it. Page 57 of this issue of Video Games Player: http://www.digitpress.com/library/magazines/vgp/vgp_augsep83.pdf
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Are you looking for articles on the console only? Or do game reviews also count. For example there's a 5200 article on page 48 (page 46 of mag) in here: http://www.digitpress.com/library/magazines/ccvag/ccvag_spring83.pdf But there are spatterings of reviews on 5200 games in various places like page 57 of this pdf (page 54 of mag) http://www.digitpress.com/library/magazines/joystik/joystik_sep83.pdf Also I remember I scanned this years ago.. but I don't remember what magazine I took it from. I'll take a look ?
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The Official Turbografx 16 Thread!
NE146 replied to Rick Dangerous's topic in Classic Console Discussion
Heh I aint in the market. Just curious since he said $700 for a duo+everdrive, which seemed kind of steep. ?- 3,677 replies
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The Official Turbografx 16 Thread!
NE146 replied to Rick Dangerous's topic in Classic Console Discussion
The Turbo Everdrive is about $80. Are Duos going for $600+ now??- 3,677 replies
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Yeesh.. I was actually enthused about this until I saw the control panel. I'm very comfortable with the Defender arcade controls and was hoping they'd have at least approximated the standard "Multi-Williams" CPO, but alas.. it looks like the Mortal Kombat layout won the day. I'm really not sure how well that would work with Defender. unless maybe you can customize it. e.g. Can you at least thrust and fire with the 2nd players buttons? Hopefully... Multi-Williams
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Did you know if you mess with cheats in MAME and enable invincibility in puckman/pacman, you can (with some finagling) make the demo get all the way up to the key, intermissions included?
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@retrorussell Ah nice that sounds pretty interesting actually! Let me know when you have your vid up.
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The Official Turbografx 16 Thread!
NE146 replied to Rick Dangerous's topic in Classic Console Discussion
@Tanooki Although.. If you're trimming down what you own, but still want to play Turbo games, I don't really understand why you'd bother with a Mini-emulation box, and not get an Everdrive or SSD3, etc. for your real console??? Just saying... ? Well mine was definitely complete too and minty since it was purchased retail. 'Course then, I immediately tore it all up and threw it away!! Ah memories. Regarding the difficulty.. it really gets to be a piece of shit in the later parts of the game. You just end up with big dragon sprite trying to dodge multiple bullets in limited maneuvering space and walls that hurt you. I don't think any mortal human would be able to complete it normally! Yes I'm just being melodramatic. ?- 3,677 replies
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The Official Turbografx 16 Thread!
NE146 replied to Rick Dangerous's topic in Classic Console Discussion
Yeah kind of strange how the PC-Engine Mini is still hanging around, while the TG16-Mini, and CoreGrafx Mini have gone extinct. I mean they're all basically the same thing after all. Maybe they just got fed up with the manufacturing of 3 different shells and game offerings/controllers. Who knows. I never bothered to finish Dragon Spirit on a pc emulator using save states.. but on the emulation box that is the TG16 Mini it just felt so much better holding a tg16 pad with turbo buttons that it finally allowed me to finally beat that damn game after 30 years . But yeah not even counting the lag, the emulation is lacking in various ways with the sound. So for actual game playing it kind of takes a backseat if you have original hardware or even a MisTer (and later the Analogue product) at this point. But like all the other mini-consoles, I'm keeping mine just to have it.- 3,677 replies
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The Official Turbografx 16 Thread!
NE146 replied to Rick Dangerous's topic in Classic Console Discussion
With Terraonion's stuff, and even the Turbo Everdrive around.. Unless you're talking about bowing out of "collecting" per-se, why get rid of the system? It's such a great time for nearly all the classic consoles today when you have modern flash carts and ODE's around, making entire gaming libraries available with one single item.- 3,677 replies
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That's interesting.. sent out to where?
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oh woops.. I thought this was about the 1977 console. Never mind
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Nice. It makes me sad though whenever I see Radiant Silvergun. It was a game that I got into the pre-release hype after reading about it in magazines, and then bought immediately upon launch for what I recall was ~$45 retail (!!). Anyway years later on one trip to the states out of Guam I stupidly packed it in my luggage along with other Saturn games, and someone (probably some baggage handler) had stolen it right out of there. In other words he literally opened my luggage and rifled through all the Saturn games, cherry picked out the Radiant Silvergun and left everything else. Lesson learned!! On a brighter note, I guess he left Megaman 8 which I was able to sell for over a grand not too long ago in today's crazy market, and that's how I bought the MODE. Anyway back to topic.. Just got this. "Strictly Limited Games" Space Invaders for Switch. I think it has a couple more games than the regular one. And in just a couple games, I already got 2nd place in Space Invaders Part 2. I guess there's not exactly a huge pool of players out there
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I may have asked this before but you guys who are replacing the monitors in your old A1up cabs.. what are you using? I have a 12-1 with a dead monitor. I have plans for it, but I have to figure out a suitable monitor first ?
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The Official Turbografx 16 Thread!
NE146 replied to Rick Dangerous's topic in Classic Console Discussion
I was going to say Blazing Lazers definitely had that eye-catching popping wow factor to me and my friends, but then again we were 20 something-year-old males ?. Still though, I think it would’ve been considered pretty well had it been a pack in.- 3,677 replies
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