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Posts posted by NE146
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Yeah I'm torn too. Sort of want.. but it would most likely just be as a collectible, just like the original Genesis Mini (which I have yet to take out of the box).
Especially when so many of us already have better options like Flashcarts, MiSTers, and Mega SGs each allowing us to play the entire Genesis & Sega CD library already, and better than software emulated versions. But man, this thing is FIRST PARTY
What to do..
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I think any First Party remake will never be cartridge taking as that would just open a can of worms for them. They'll stick to pure emulation.
If a working cart slot is what you want, just get a Super NT while they're still available and call it a day. Anyway, majority of folks just pop in a sd2snes/fxpak pro in their cart slots and it never leaves. 😜
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1 hour ago, Reaperman said:
I'd really like to see that kevtris 7800 core--it's where I spend most of my NT Mini time. The vast majority actually.
Really? That's interesting.. What games for example?
I guess I'm kind of similar in that whenever I fire up my MiSTer, the majority of my time playing is 5200.

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Nice man.. we have a Steam Deck too, however it remains in box to give to the kid at Christmas
However, I'm definitely looking forward to checking out the emulation on it especially for newer games beyond the 8 &16 bit stuff, like N64, PSP, PSX, etc.
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4 hours ago, Reaperman said:
I'm kind of hoping one big pack of those winds up on archive.org, so I can just unzip the lot on an SD card and don't have to go through downloading them all individually. Or maybe some kind of PC app that builds up an SD card. Something more or less taking the place of the 'update all' script on MiSTer.
Yeah what he said above. You can just run it on your SD card to update everything directly, or even just on a folder on your PC to copy over later. I shied away from it for a while but now I totally use it. Makes it easy.
If you're running windows There's a Windows GUI version or a command line version.
Or if you just want to do it manually, a good list of existing cores (sortable by date) can be found here: https://joshcampbell191.github.io/openfpga-cores-inventory/analogue-pocket.html
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It's funny but I was never a big fan of Axelay's scrolling effect, and I bought the cartridge at launch.
I don't know but I just felt the effect didn't really deliver and looked more like graphic warping through a haze rather than giving the intended effect of a curved scroll. Or maybe that's just me
'Course it never affected the gameplay. Although I got pretty far in the game I don't think I ever actually finished it since it was relatively difficult, at least for me.
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The Pocket is becoming quite a beast. With FPGA GB/GBC/GBA, GG, SMS, SG-1000, NES, Genesis, TG16, SNES, Neo-Geo, and various arcade cores (Galaga, Pooyan, Q-Bert, Asteroids, Xevious, etc.) and that's just to-date all in a gameboy-style handheld. That's pretty hard to beat if you're into that form factor, which I am.
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You need to update that with PCE/TG16 as of a few hours ago.
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I always kind of dug this from Super Turrican
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On 10/10/2022 at 7:07 PM, jerseystyle said:
God help me, I’m tempted to pull the trigger on the Tempest.
I caved and bought it as a christmas gift for the wife to give me and to replace my old broken A1up 12-1. At that price I figured do it already.
I figure even if I regret it, it's Walmart, I can return it.
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I mean, it's not a console game but the first game that came to my mind with Indians is Nintendo's Fire Attack G&W 😛
Else.. off the top of my head when it comes to consoles, there's NES Gunsmoke with the enemies in some stages, and in Sunset Riders on the Genesis there are also Native American enemy characters (that were removed from the SNES version)
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I don't know but I use save states and the rewind function (if available) CONSTANTLY especially when playing through NES & SNES games on the Switch!
If Fast Forward is available, I'll use that too especially to speed through battles in Dragon Warrior 1, etc. It makes it way more fun and is the only way I'd play through that game again.
Way I see it, it's no fun for me to constantly die, get lost, fall through a false floor, or restart a level in Blaster Master, Ninja Gaiden, etc, or whatever. But rewind/save states just let me sit back and enjoy and have fun playing the game. Anyway, anyone who'd want to criticize me for doing it is welcome to my history of beating any of those games (Ninja Gaiden, Blaster Master, SMB, Ys, Phantasy Star, and countless others) multiple times on a regular NES/SMS in the late 80s'. I even beat Castlevania 2 not knowing anything about it and with zero guides (literally spending days walking around). But today, there's no way I'd play it regularly.
Not that it'd matter anyway.
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For what it's worth, the 3D in Link Between Worlds is super well done. It really gives a sense of height in places like Death Mountain.
Even if you don't like 3D it's worth turning on for those moments (which is the advantage of being able to quickly toggle back and forth of course). So yeah I say 3DS.
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I mentioned Star Voyager earlier in this thread but what I've come to realize is a lot of people who try it out only end up using the torpedos and don't even know there are laser weapons you can switch to (easier to kill enemies but use more power).
'Course that whole dynamic adds a bit more strategy that maybe they missed out on and maybe that's why it tends to lower their opinion about it. For me, I still love it.
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As an aside, some of the staff who made Strider went on to make what's basically a sequel, or at least a spiritual successor: Osman. Worth checking out in Mame at least
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For sure man.. I loved the game in the arcade back in the day then later I remember seeing a preview in a japanese gaming mag (Famitsu?), opening it up and being blown away that Strider was coming to the Genesis. Back then the game seemed just way too 'complex' to make it intact to a home console at least to me.
Anyway playing it now, in retrospect you can see the rough edges here and there when comparing it to the arcade game, but all in all I still do think they did a great job.
I still like playing it now and then but it does get real tough in the later stages
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I don’t really know how to do 2nd players controls on mister.. like in the 5200 core how do you get player 2 for games like Joust?
I kind of gave up hope on mapping the 2nd joystick for games like Robotron or Space Dungeon like you can in software emulators
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1 hour ago, Steven Pendleton said:
Space Harrier II is here again, but it's not that Space Harrier II; they remade the game but with actual sprite scaling, which should turn it into an absolutely awesome game, and they also made a new version of the original Space Harrier, as well. There are also a several other new games, and also Ragnacenty, Grenada, EX-RANZA, and Night Trap.
Dangit.. now I have to get one. I had already convinced myself with the Genesis+flashcarts/MiSTer/MegaSG, that this thing is just more redundancy to add to my clutter. But with that news........
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11 hours ago, Cobra Kai said:
How am I supposed to resolve this problem when they don't even act like they are comprehending our correspondence? I've even sent them pictures of the error screens the cab gives me, with very detailed step by step for them to easily understand.
Not any way comparable to what you're going through, but a while ago I reached out to them to inquire about BUYING a replacement monitor/check availability etc. from them to replace the dead one in my 12-1. (Yes I know there are alternates but that's not the point of this story). Only to get a response back realizing they treated it like a support case and gave me canned response about unplugging/plugging it back in to troubleshoot...something I had obviously done multiple times and beyond. Point is, they obviously didn't even read the question about ordering one.
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'Course when Starfox was released you played it on a CRT and the you wouldn't see as much of the overscan area anyway. The border is there, but really not noticeable as much. Anyway it's almost 30 years later after the fact.
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I don't know.. everything worked off the bat for me, and most everyone else who's tried it. That said, yeah if you already have the everdrives, those are still arguably the better way to go for the moment, especially with the Pocket's display filters for GB available.
You should try to figure out what it is you're doing wrong though. The Neo Geo core is pretty fun to mess with, various issues aside
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I don't like talking about markets, sales, consumer trends and demographics etc because I know nothing about them and it would just be regurgitating what others have written about it. I DO know my personal memory, and spending habits as a gaming consumer back then though.
Basically I got a TG16 at launch, and the around week later, a Sega Genesis. I was totally immersed in the 16-bit era and barely bought new games for the SMS & NES anymore unless it was a huge title like Super Mario Bros. 3.
It's true it was an eternity (2 years) before the SNES hit the U.S., but speaking purely from my perspective as a gamer then, when it came out the graphics and sound coming from the SNES was an undeniable step up from the Genesis & Turbografx. We may mention Mode 7 as a thing but the reality is Mode 7 was HUGE in the gamer community. Smooth scaling and rotation like that on our consoles was never seen before and we all thought it was amazing. F-Zero had such a huge sense of speed, etc. And then the sound in later games like Actraiser was better than anything we got previously. And with Mario, Zelda, and Metroid hitting hard, the Genesis and TG16 libraries felt almost quaint by that point. SNES really took over our attention, while the TG16 petered out.
Anyway as the years went on it became kind of a thing also to compare the Genesis and SNES versions of 3rd party games to see the differences. And we all noticed a jump in quality for Genesis games, e.g. Streets of Rage on down so that was good. I still have tons of favorites on the Genesis (I have one hooked up on my desk right now, while my SNES is in storage). However in the end, back in their heyday while I would still buy Genesis games, I would tend to buy SNES more. And, that's my story.
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15 hours ago, Reaperman said:
In the mail today I got one of those cheapo China SNAC sets. I'm still waiting on a TG16 adapter I ordered separately because the set comes with PCE.
It works about like everything else on MiSTer--looks like total 'jank' but just works absolutely flawlessly out of the box ?
I tried it on the 32x and MegaCD cores.
Only real catch was that 32x defaulted to it being player two until I swapped controllers in menu (megacd defaulted to p1).
Had I simply looked up at my last post I'd've remembered I have that Timville Daemonbite adapter to compare it against but I bet I wouldn't be able to tell the difference. Youtube seems to indicate that 1000hz usb, BlisSTer, and SNAC are all kind of a wash for latency, and with little doubt any of them probably kicks the butt of my real 32xCD/framemeister setup. (maybe even on a CRT from some vids I've seen...)
Got a link to where you got that?
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I'd be game for the Defender partycade actually.. which would be the first A1up cab since I bought my (now with broken monitor) 12-1 from their initial offerings. Problem is it's nowhere to be found! Their various products have this weird lifecycle, or single limited runs it seems.


NES games that disappointed you
in Nintendo Entertainment System (NES) / Famicom
Posted
It's funny because I was fully familiar with Punchout and Super Punchout in the arcades, but I don't recall thinking at all that NES Punchout differed from the originals I think probably because the music, animation, etc. etc. were so BEYOND what we were used to at the time with home video games (if not for you, at least for me) that all we ended up seeing was its awesomeness.
That said.. it wasn't a long time later that I started really seeing the differences between the arcade games I wanted and the NES versions.. in particular with Ninja Gaiden (as I posted earlier), and then later Strider. Although I guess Donkey Kong should have been a huge hint a few years before. 😛