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Everything posted by Shannon
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Here you go.. Gravitar and Space Duel. Space Duel was tricky cause getting a game started for testing requires a 2nd controller. gravitar.cfg spacduel.cfg
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Sure.. I'll work up some config files for those games later. Also in theory for some games that require special setup to get going can be done as well by copying the NVRAM file.
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Joust with Lynx sound effects? Reminds me of the time when I recorded samples of the Atari 800 Donkey Kong Jr and swapped them out for the ones that came with MAME back in the day before discrete sound was emulated. I couldn't stand the included samples. Plus some were missing.
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Here you go... try this configuration for Asteroids Deluxe. I only mapped the UP to accelerate. I left the shield button alone. astdelux.cfg
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The only old Atari black and white arcade games I really cared for was Sprint 1 and Sprint 2. They are pretty good. They other ones actually ended up being better versions on the 2600.
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Nah. I had my sister return the one she picked up for me. I'll create one for asteroids deluxe and attach it later for you to try. But knowing they are using retroarch helps. Everything should be thrbsame as far as the file structure goes.
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I just loaded up MAME 2003 in Retroarch and it looks like it is MAME 0.78. So you are close enough. I went in and changed the configuration for thrust to UP.. here is the .cfg file try it and see if it works for you. Also this is a great site for finding information on MAME games. You can search for a game. You can also select the version of MAME if you want and it will tell you exactly what you need. But also another cool feature is the "info" button down at the bottom. It will give you a history of the revisions so you can see when thing were fixed. Assuming one can interpret the technical explanations. http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=nitedrvr&arcade_only=0&autosearch=1 Here is a small sample.. 0.212: hap changed resolution to 256x240 and VSync to 60.114504 Hz. Draw tiles manually. 0.208: Removed MACHINE_CONFIG macros [Osso]. 0.207: Removed MCFG macros [Osso]. 0.206: Removed TIMER MCFG macros [Osso]. 0.202: Removed WATCHDOG MCFG macros [Osso]. 0.200: Added MCFG_SCREEN_RAW_PARAMS [AJR]. Changed VSync to 56.654676 Hz. 0.154: Fixed tilemap and 'hvc' ram size. This fixes random characters appear in the middle of the screen using -autosave [hap]. 0x80 bytes / 32 cols = 4 rows; also added AM_READNOPs so 6502 dummy reads don't clog the log [Alex Jackson]. 0.136u4: Fabio Priuli added driver_data struct to Night Driver. 0.135u4: Tafoid changed clock values to XTAL in Night Driver. 0.104u2: Oshah added save state support to Night Driver (still needs save state support in the discrete core to be 100%). 0.88u1: Curt Coder cleanup Night Driver, removed gear/track display hack asteroid.cfg
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Good to know. I suspected it would look for the bezel files. But when I sent test images to my sister I sent the wrong version arcade roms.
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Well I'm expecting the community to hopefully come up with something like they did with some of the other systems. So at some point it may be a more credible "hacking" device.
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I have the Sega Genesis Mini, Nes and SNES Classic and the Sony Playstation Mini. They all have their pros and cons. They are certainly easier to setup and hack compared to the gamestation pro at this point. My biggest issue with the NES/SNES Classic is your kind of limited to using Nintendo based controllers ( the plug ) unless you can find something to connect to the power port that has more than one USB Plug. The Playstation mini is the USB power limiter. I forget what the issue with the Sega Genesis Mini was. It's been a while since I played with the three. But they are all pretty decent. I'd like to get the Amiga 500 mini.
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I ended up asking my sister to return the one she picked up for me. I figured it wasn't worth the hassle. I have way many other options to get my classic fix. Many of which are far less hassle.
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Good catch. I had forgotten that they did not fix Night Driver by adding gear controls until way later in MAME. So this is essentially a quality control issue. The guys who put this together should have tested it better and possibly considered removing titles that had poor or impossible conttrol.
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This test ROM was useful for me in getting AY-3-8910 emulation in AdamX working as well as figuring out how to get the upper 1k of RAM working. Before that I only had support for the 32k. So thanks.
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I forgot to mention.. but I created an artwork folder to test to see if MAME looks for that. The one game didn't work so she couldn't say. But she did say that the Space Invaders were green. Which should mean that it worked.
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I wanted to update my information from earlier with a few corrections. I actually talked to my sister on the phone and was able to figure out a few things that didn't seem right on the email. Corrections.. No Lynx support ( at least not the .lnx extension ). She said it did not show up in the list. I missed that in the initial email. Atari 800 games. I thought Frogger Disk loaded.. but she said she only saw one Frogger ( the arcade one ).. So no Atari 800 support.
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ok. I got the test results back from my sister and here is what I was able to glean from her responses. The MAME version used is MAME 2003. NOT MAME 2003 Plus. I initially thought they had MAME 2010 on there. That was the emulator I tested on before sending the ROMS. However two of the sets she said didn't work ( Galaga and DigDug ) work in MAME 2003 + but not MAME 2003. So I conclude that MAME 2003 is what they went with. Sadly the one arcade game I sent that had artwork ( bezels ) did not load so I don't know if MAME on the Gamestation Pro looks for it there. It does load the SAMPLES and I suspect it loads the nvram because she said Joust loaded. I need to ask her if my name was showing up on the high score list in a couple of games. GBA games work ( .GBA ) extension. Lynx games work ( .LNX ) extension. NES games work ( .NES ) extension. Sega 32x games work ( .32X ) extension. A2600 games work of course ( .A26 ) extension. A5200 games work ( .A52 ) extension. Both with and without headers. However the BoulderDash A800 conversion I sent with a cart header did not work. Testing on A5200 ( in retroarch ) confirms that A5200 just doesn't like that game in CAR format. A5200 does have an internal database of 5200 games as well as some A800 conversions. I expanded that database considerably when I updated it for retroarch. But chances are they are using the older version before I updated it. A7800 games work. I sent her Bentley Bear with the header modified so it would have music in the Prosystem emulator. I forgot to ask her to check for music. Doi! Here is a weird one. I sent her two Atari 800 games. Boulder Dash had a cartridge header ( .car ). It didn't work. Frogger was a disk image ( .atx ) and it did work. So I'm not sure what is going on with that. But if what she said is correct then the Atari800 emulator is on there. I don't think she bothered trying to start any of the games. She was not a big fan of the controller lag. I suspect the lag is cause by interference from other devices in her house.. but who knows.
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What about an 8BitDo controller with one of those USB adapters? https://www.amazon.com/8Bitdo-Wireless-Compatible-Controller-Bluetooth/dp/B09M8CVMYF/ref=pd_bxgy_sccl_2/137-6497090-1316146?pd_rd_w=CA4SN&content-id=amzn1.sym.43d28dfc-aa4f-4ef6-b591-5ab7095e137f&pf_rd_p=43d28dfc-aa4f-4ef6-b591-5ab7095e137f&pf_rd_r=2F6EKSZPF4JJQT9S3CG6&pd_rd_wg=3DICR&pd_rd_r=56a2051f-5fd8-4ea0-a341-aae2e5b3bed5&pd_rd_i=B09M8CVMYF&psc=1 Does that work?
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Talk about a deflating update. 🤣
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Thanks for the info. I'll pass that on to her.
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Just a quick update. My sister plugged in the SD card I sent her and she told me she couldn't get past the first level of Donkey Kong ( arcade ) do to the bad response time. So I figure if she has issues with the lag it has to be pretty bad. She also said the paddle is way to sensitive for games like breakout. I put about 20 games on there for her to test. So she is going to test for me over the weekend and I'll post the results here. I'm not sure if it is some weird case of electronic interference at her house giving the controllers issues or what. I know in my house my PS4 controller is constantly having response issues which annoys me like anything. So who knows.
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I'd have to see the game list. And maybe even play some of the games. But it is likely some of the games require at least NES and Genesis emulation. Someone said it had pico games on it. Which most likely automatically gives us Genesis, SMS and Game Gear and possibly 32x emulation. Since picodrive is the only emulator I know of that supports Sega pico. Also some earlier flashback releases had NES homebrew on them which explains that. I assume the games present on there are licensed. Not sure about GBA, GB or GBC but going on the assumption they used something like mGBA you automatically have support for those. So that would be my guess. As for Atari 800 emulation. That is a big IF cause if 5200 emulation is using Altirra bios then it is likely they are using A5200 which has lousy sound emulation BTW. Unless they happened to update it to the latest which I added a better sound driver and numerous games to the internal DB. I sent some test images to my sister so I'll know more once she tries them. Assuming I set them up properly.
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I was perusing your video a second time ( as a reference as I get this SD card ready ) and I noticed behind you just to the left of the Atari 50 banner a little robot that takes 8 tracks. Boy that brings up some memories! I knew someone who had one of those. Of course as a kid I didn't realize that it was just a glorified 8-track player.
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ok thanks guys. I'm going to be mailing the SD card to my sister so I want to make sure it is as complete and working as much as possible. It's only going to be a small handful of games. Since I don't live real close I can't just run by and fix it for them. She picked up a unit for me but I won't see it until Christmas. So in some ways I'm flying blind.
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Does anyone know what format the SD card is supposed to be? I heard mention of NTFS. But that doesn't sound right. I would think that fat32 or exFAT would be the required format. I was going to throw together a small sample of games for my sister so that she could get a taste of what could be.
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I'm pretty sure a reviewer said that DPC games don't work. There should be a thread on here somewhere with "hacking" the Legends Flashback. But I'm guessing once someone hacks the Gamestation Pro we will likely have the same ability.
