Many Thanks John!
Once again , Thanks John. Unfortunately, it crashes on me immediately after double-clicking on PCAEWIN.EXE
AppName: pcaewin.exe AppVer: 0.0.0.0 ModName: pcaewin.exe
ModVer: 0.0.0.0 Offset: 00025d5b
JL
What OS are you running/what is your system configuration? I'll take a look at it to see if I can learn anything.
I've started the process of redesigning how instances of PCAEWin will talk to each other, starting with the sockets layer. I think I have something that's pretty robust and generic, though I'll of course have to test it. Still, step one of the redesign is pretty much done. I'll be working my way up the protocol stack one step at a time...
I get a similar-but-different error:
AppName: pcaewin.exe AppVer: 0.0.0.0
ModName: kernel32.dll ModVer: 5.1.2600.3119 Offset: 00012a5b
I edited the PCAEWIN.INI file before starting PCAEWIN.EXE, and set the various directory paths to the ones I'm using. Does it have to be in C:\emu\2600? Because I'm using C:\Atari\2600 as the main one (and using various subdirectories off of it, keeping their names the same as what was already in the PCAEWIN.INI file). PCAEWIN itself is in C:\Atari\2600\Emus\PCAE\2.7b (since I already had an older directory named 2.7).
What about DirectX, do I really need to use DirectX 5, or can I use 9.0c?
Should I copy the various .dll files anywhere, or just leave them in PCAE's directory?
I'm on Windows XP Professional, Service Pack 2.
Michael
IIRC, PCAEWin 2.7 will crash on Windows machines using Hyperthreading. I set the bios of a hyperthreaded Intel chip which was crashing PCAEWin to non-hyperthreaded (sorry if I'm using all the wrong terms) and PCAEWin worked properly. I cannot find the original post where this was discussed, but taking a shot in the dark, does this have anything to do with the way the PCAE 2.7 binary was compiled?
Cheers,
Tony
I tried it out and I found that I was crashing as well, and I'm running Win2k. I tracked it down to my MMX-detection logic, and I've got it working right now. I'll keep chugging on it tomorrow and see how long it takes to do away with Kaillera before I release anything, as I suspect that it won't take long.
Mine is a hyper-threaded as well. Pentium IV 3.4Ghz HT Extreme Edition. Running XPsp2