Jump to content

Pixellated Ghost

Members
  • Posts

    210
  • Joined

  • Last visited

Everything posted by Pixellated Ghost

  1. For me it's eather Kaboom or Super Breakout.
  2. I've played every game in my collection at least once, other than for a pal 128 in 1 cartridge, of which I've played roughly a third of. Some I can't figure out, some are very good, and others really stink.
  3. Chalk up another vote for Haunted House. I've only worked up enough bravery to play on game 6. It's creepy not knowing what lies beyond the doors, or frantically trying to retrieve to scepter upon meeting the nasties too close.
  4. There's a few games I have for the PS1 that generally go for more than that by themselves on Ebay. Sure I could sell them for a heap of cash, but I like them too much to get rid of 'em.
  5. Two on Disgaea: Hour of Darkness, in one they lift about 6 characters in a column and throw them so that one ends up at the other end of the map and kills a geo symbol, the other, he throws a prinny and it explodes, destroying a map full of them.
  6. I have a 100 disc and a 200 disc cd player, both by sony, both are over 5 years old, and both still work flawlessly. The 200 disc unit needed a belt at one point that I was able to order and install myself but otherwise no other problems. My PS1 is almost the same age and still works fine.
  7. What I'd like to see is to have the bug where you can run off of the wrong side of the screen and appear on the other side... doing this would take away a HUGE advantage for the defense.
  8. I have one of these also and it's in fairly good shape.
  9. I play Astroblast now and then. Still remember when I got it, and thought it was cool that you got to start with 10 ships, but boy can you lose them quick when everything speeds up. I also didn't discover that it used a paddle or joystick for the longest time. Definitely find paddles make the game a lot easier.
  10. I have it, and no, it's not related at all. It's a "point and click" adventure through various wonders of the world linked to some script that foretells the destruction of the world.
  11. I'd guess that they are finished, just badly programmed, ala Pac Man.
  12. I hate searching for "atari 2600" and getting listings that in the title they put "not atari 2600"
  13. My current addiction is this thing that I just got: http://www.atariage.com/software_page.html...areLabelID=2228 I've been able to figure out what the majority of the games on it are, but there are a number of them I can't identify, nor do I remember if I have played a ROM of them. It's a PAL cartridge, but it works fine on my NTSC tv, other than for the picture being offset downward a couple inches.
  14. I am currently disassembling Asteroids. Yesterday I found that code that is responsible for the horizontal speed of the asteroids. In the original version a slow asteroid moves horizontally every 7th frame and a fast one every 3rd. I have now changed those numbers to every 2nd and every frame. So this is about the upper limit which can be hacked into the existing code. I guess it's a bit too tough to handle. Maybe we have to find an acceptable compromise there (e.g. 3 or 4 and 2). Leave it the way it is, sure it's hard, but I like it that way!
  15. Wow! Definitely need to cuttle this one to play it on the real thing, too hard with Stella on the keyboard.
  16. I keep a spreadsheet of all my games, and have a field for high scores.
  17. Demon Attack - Imagic - Picture Label.
  18. I use Progold G5 spray to clean the cartridge contacts on my games. It's a bit expensive at $15 or so a can plus shipping but it's definitely worth the price, as it even gets 30-50 year old switches and contacts clean again.
  19. Alright, as I figured, it turns out that it is algorithmically generated, as I went through the disassembly I have of it and discovered various subroutines that poll 3 byte locations and store them in the playfield registers. I'd assume that changing the maze layout would involve rewriting these sections to display the desired layout. Tried changing the values in one of these tables and 8 sections of the maze changed. So, you're right, Nukey Shay, it is mirrored down 4x and reflected. Even though the maze changed, the ghosts and the pac man all followed their original paths so there is probably another set of routines or a table that determines the valid paths at any given location. I admit that yes, it is a "turd" of a rom, but I guess if I study it I'll learn how NOT to write an Atari game!
  20. No, can't really say it's finished... every now and then I mess with it and as I do something interesting to it I up the revision number of it. I guess the final step would be to see if I can change the maze. Been unsuccessful so far.
  21. Looks like you're missing "Towering Inferno." (Unless you didn't take a pic of it...)
  22. Attached is some work I've done on the binary for Pac Man for the 2600. I'm at a point where I'd like to mess with the maze but can't figure out just how it is stored. (I'm beginning to wonder if it's algorithmically generated.) Otherwise I've changed the sound of eating, made pac man look more like pac man, slightly edited the ghosts, and made the maze/background colors more like the arcade. I'm not necessarily going to try to make an "arcade perfect" maze of it, just remove some of the redundancy and make a few areas of it more interesting. pacman4.zip
  23. For me it's Epyx's California Games. I'm amazed at the detail of the graphics (especially the surfing event) and the gameplay each of the four events offers. And since up to 8 people can play, it makes for a good party game. This is the one I pull out when I want to impress visitors.
  24. I also agree that this one is very hard, I'm lucky enough if I can clear the first maze!
×
×
  • Create New...