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LordKraken

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Everything posted by LordKraken

  1. Ah come on, give the guy a break! I think it's a good idea to create a PoC to see if arcade quality is possible on Jaguar. And yes sure, it's not even the beginning of a game, there is a ton of work before seeing anything playable, but that's a good start, at least. So let's try to be a bit positive for once
  2. I don't share @roots.genoa opinion but as a fellow french, I understand his position. The fact that millions of people were exterminated is still very present and concrete, and even 80 years later we all know someone who lost a parent or grand parent, or was affected by this madness. Now should that prevent us to use Nazis in fiction? I personally don't think so, as long as it's not a way to excuse their crimes. On that note, while the original Wolfenstein was made by pretty young, probably quite immature, people, it's grotesque and far from excusing their crimes, it rather ridicules them.
  3. Please note that this is quite old demo and a LOT of work has been spent on the game since then... More to come soon
  4. Hi @XProger and welcome here! Congrats for your work on OpenLara on 3DO, it really got many people excited, as many have been hoping to see something like that on Jaguar for ages. To answer your question, if we look at JagGD numbers, they are definitely much higher than 10 or 20. Probably not 4000 though but I wouldn't be surprised if there are more than 500 JagGD already out in the wild. Maybe @SainT could help?
  5. I can totally do that, it's going to sound totally like skånska, if you ever got the "chance" to hear that dialect
  6. I think some people are sending you a signal @karri to get that game out
  7. I never get the chance to play Cybervirus, nor mechtiles obs., but I imagine this is the same engine than battle wheels. Probably not too difficult to redo from scratch although if only few graphical assets were produced it makes the idea a bit dumb
  8. I imagine if only 10% of the game was completed, it would probably make more sense to take the assets that exist and recreate the game from scratch. In your memory, was there more enemy than the dinorobot in the screenshot?
  9. Bringing that from the dead because I was parsing the list of unreleased game and the "mechtile" title popped up (yeah I like mech games). What happens to the game in the end @Songbird? Still yours? Would be nice to see a quick video of the game running!
  10. Great job, this is a very helpful tutorial for anyone who wants to get started with Jagstudio. It explains very well the specifics of the engine that I struggled with when I looked at it the first time!
  11. I have the same memories regarding ISA/VLB/PCI with VLB being reserved for the more expensive 486 around 93-94 and PCI being more of a pentium thing around 94-95
  12. Well... r-type is not really a homebrew either. Ok of course it is in the context of this genesis port, but all assets are from an existing professionnal release, and GM in my opinion kicks its ass
  13. @mdkdue You would have made a much stronger point by bringing any Thunder force into the discussion. Anyone is entitled to have a preference of course, and the WIP of R-type on Genesis is fine I guess, but really nothing extraordinary so far. So I can see how the comparison with GM can be a bit offending, considering GM is a fully original game, from A to Z.
  14. I noticed that too, but your car and other AI cars are all fully 3d rendered. There is a lot of billboard (i.e. sprites) objects to decorate the world. Still the camera slightly rotate and tilt so I doubt there is any sort of precalculation.
  15. Good analysis but you forgot Indycar Racing from Papyrus, 1993 if I'm not mistaken the camera can move out of the car, and change the tilting angle. So I'm assuming that this is a real 3d engine, but with some drastic optimization like loading the 3d assets chunk by chunk, and removing them once they are behing the camera. A radical way of doing occlusion culling if you prefer
  16. if that's the case, and the reason why the camera couldn't look behind, I would simply call that a neat optimization of their 3d engine
  17. I have seen this assertion (presented as fact) multiple times, yet I'm still unsure in how the original NFS is not using a 3d engine. I do remember clearly that you could'nt drive backward, but other than that, it really looked like your standard mid-nineties 3d textured polygon game.
  18. Looks like Odynexus has new gameplay footage just in time
  19. And just in time before the end of 2022, here is the announcement trailer for Odynexus, containing new gameplay footage and professionnal video editing - although one of these is probably not true
  20. Same feeling, there is something off in the rendition that make it a bit painful to hear... but other than that, WOW that's a pretty good start guys!!! Really nice tileset !
  21. Well... yes and no... some release are locked for skunkboard only... although I'm fully aware the lock is for other reason But as far as I'm concerned, I'm 200% for emulation, and I strongly believe the homebrew community should invest more into releasing commercial rom digitally
  22. Ah guys don't be too harsh! We're not talking about a professional journalist, are we? It's great to have this interview to begin with, and while some questions could definitely have been more prepared and/or formulated in a simpler way, this doesn't prevent Rich to give great and very interesting answers.
  23. ok ok, thanks for clearing up! I think we were confused by the following sentence " have released an updated WIP in 2022." So it means a video or a binary, noted
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