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LordKraken

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Everything posted by LordKraken

  1. The 32kb was a strong limitation for adding new features considering a big chunk of that space is eaten up by the art data but... I'll probably come back to that project once both RED and Odynexus are out
  2. No, at least my game has been polished and I would not be surprised my fellow programmers did the same too
  3. Like the first one, looks a bit more randomized
  4. Grid-based movement = each move/scroll is 8, 16, or 32 or more pixels (a character size in ascii mode), depending on your tile size. It can be instantaneous (you have no choice in ascii mode) or one pixel at a time, until tile size is reached. The original game is made using (redefined) ascii characters because the Commodore PET doesn't offer a bitmap mode afaik, that's the reason why the came is called "...petscii". As such, characters can only be scroll one character at time, in the four directions. This is the only way to simulate a scrolling in ascii mode. Now looking at the ports, most of them replaced ascii characters with sprites. Just because it looks better I guess, and yes it makes the game title quite irrelevant. But because those ports use sprites, I don't see any reason to not use per-pixel scrolling: You would still scroll by a given amount of pixels (8, 16 or 32) with each move, but it would give a much smoother and visually pleasant result.
  5. But almost none of the ports is doing that (some because they dont have a choice to be fair). They are all sprite based, except the original and maybe one or two others
  6. Having a grid-based game is fine. Maby great games are. Doesn't mean you cannot smooth the scrolling, Kings of Edom is a good example recently. The reason why it's choppy is in the title. It's a game that originally use ascii characters for the PET computer (this is the petscii of the title) so the scrolling can only be 1 character or 1 line at once on that machine. But most ports (if not all) are bitmap based, so there's no reason to retain the choppy scrolling imho.
  7. I'm gonna quote CJ from another topic: "it doesn't matter as long as the game is fun" And yes obviously the Aliens intro screen makes its little effect, especially because @GadgetUK did an awesome job on that one. But apart from that you could do almost the exact same game with an almost identical context by just rebranding it. Think the Alien Breed games for instance, it's a clear ripoff from Aliens (the second movie) and it just works fine, and even created a mini legacy of its own
  8. Wise words, but for a 16-32-64 bits ports, one would expect a few things, for instance smooth scrolling, which is not the case afaik. Also the game gets mixed reviews, but apparently that's because many people don't RTFM
  9. Have you considered reskinning the game, to be able to release it "officially" (and physically)?
  10. I would tend to agree with @CyranoJ here. The fun part with that project is to see it converted to (almost) all existing 8bits platform. I know there is a genesis, an amiga, and even a DOS version in the work, but I'm not sure it would be super appealing for a "64bits" do-the-maths platform. Hmmm... sounds like there is a funny anecdote to be tell here
  11. Why not? That would be pretty cool to have actual achievable score? (unless you tweaked the game). But looking forward for the full release
  12. Thanks for the hard work so far @laoo, the Lynx scene is a bit erratic when it comes to activity, and it feels like we're the middle of a relatively calm moment, but interest will grow again I can guarantee
  13. I'll try to release one of my 5 "in-dev" games first
  14. It hasn't escape you I hope that the people bringing those games to the jag are spending an insane amount of their spare time for absolutely ZERO profit. So calling these games stolen, and by extension calling the people creating them "thief", sounds like an over-statement at best. On the other hand, those scammers selling cheap repro are leaving that grey area to fully enter piracy.
  15. I have to disagree on Tournament Cyberball, while joining the fan club with the 2 other guys who like it here (so we're three in the world I guess) It has 2 major flaws: 1) it's close to impossible to play the run play, so you just have to pass. 2) it's called tournament but... there's no tournament lol.. you play a game, win or loose that's the end. Other than that it's pretty fun and I spent countless of hours on it. But I do agree with @agradeneu world class soccer is the worse soccer game ever made, and gods know how many I played in my life!!!
  16. I would even say: Yastuna Cinematic Universe And yes the name might be misleading, not just for english native speaker, but this is actually a really cool puzzle game, I got hooked on it while playtesting it!
  17. I didn't pre-order it, but I "booked" it. Same thing just I didn't have to advance the money (better times I guess?). At the Fnac from Nice, late 1993 waiting through all of 1994...
  18. The game looks promising and the art is interesting, but Paprium is still a couple of league above, let's be honest about this
  19. It has been a long wait, but I'm finally happy enough with the actual revamp of RED, meaning the alpha version of the full game will be send to @Nop90 next week. This will be a unique edition, but more news to follow on the game
  20. I really like the latest 2 videos, the combat system seems to be well born and you can apparently use some aggro strategy, escape, go around. And it's fullscreen
  21. Hell yeah, the lynx needs a walking simulator
  22. yeah... about that... the logic behind how the slideshow works... that's the part we're not gonna talk because coding puzzle is just not fun
  23. Yep that's a good idea too what you did Karri. It will never be great but still a bit better than straight conversion to 16 colors. Another last example (at least for today). Automatic conversion on a "easier" image (from @TheDevil'sCompass) Semi-automatic (see the door in the background now? and the additional details on the main house)
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