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Atari Adam

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Everything posted by Atari Adam

  1. I understand that. But it is not entirely true. I worked at Diamond Comics for some time, they had the rights to use the name on select toys etc... There where times maybe once a year they would do a limited run of a Freddy statue at 100 a piece and a total run of 100 statues. Just throwing that out there. what if, for the sake of the game and to cut cost on IP, I change the name slightly. The rights to the name "A Nightmare On Elm Street" are in fact owned by New Line Cinema. What if I just simply called it "Nightmares On Elm Street" (no rights needed) and changed the character name to Freddie instead of Freddy (also licensed by New Line Cinema) and just changed the colors a little bit on the sweater?
  2. First off I would like to thank you all for your comments and concerns. I know I am new to AtariAge. I can defiantly see where I could have started this off way differently than what I have done. Not really realizing how difficult it is to find a programmer, I guess I did jump the gun on this. As far as IP goes, most of the time when getting the rights to use a licensed name they want to see a fan base for the project and a final product before putting there name on it. Getting the rights is not hard, it cost money and time. I believe that this can happen. I understand where you all are coming from with trust factors. I know people have scammed a lot of Atari collectors out there. I do not want to be one of those people. I am working to hard to provide you all with real collectibles that hopefully everyone will enjoy for years to come. As far as a vanity name, I want to have a name people can respect and look at as a company that provides you with a high quality product. A name people can become familiar with in the Atari community. Eventually I want it to when people see that name they know they are getting there moneys worth and more. I am at the point with this project that I am trying my hardest to learn Batari Basic so if worse comes to worse I will program this myself. It will take a lot longer to make this happen hence why I am in search of a good solid programmer who has the knowledge already. I would like to take this time to apologize for any misleading on my part. I would like to build a solid relationship with the AA community. I do appreciate all feedback and all of your time in checking out this post and for your time in posting.
  3. Is there anyway anyone can direct me in the right direction in contacting Rabbit2600?
  4. This is the kind of feedback I am looking for. Something that will help (good or bad) to make this happen and make it tangible. Thank your for the input and the information.
  5. I understand as of right now all I have are images. Rightly so, but asking for feedback does not mean the implementation of comments or remarks that really have nothing good or bad to say. Just random bantering for the sake of it. I am looking for constructive feedback. Not lashing out in smart ass remarks. When I say feedback I am asking for ideas from the community that they would like to see in a game like this, or things that could be changed, things they would like to see in the packaging. I want to take it all and do my best to implement it into the final product, in return doing my best to provide the community with something new.. This is a project being started from the ground up. It does take time to get everything in order and is nothing that happens over night. I am working hard every day to make this a real release for the fans and the community. It's not that I am complaining, I am more disappointed in some of the remarks made. I love Atari and the community as a whole.
  6. Thanks. I am very sincere about this project, and hopefully other projects to come. As a fan of Atari since the 80's, Atari has brought so much fun and joy into my life. With the means to do so these days, I would love to give back to the community that also has a love for it as I do. It is kind of a bummer to read some comments. As a group of people whom are so into Atari, there are a lot of negative people in this community. Maybe it is there personality, maybe they get there kicks out of being smart asses, but as for me, I am here to bring as much as I can to the community. Not bring it down with negativity so eventually people will just say F it, it's not worth it because of lack of enthusiasm from a community of so called fans of the medium.
  7. I see a game for a Knight Bear On Sleepy Street but not A Nightmare On Elm Street.
  8. Lol, yeah I have no Kinkos where I live. So I had no idea what you where talking about. Well played lol. Serious post about making this game happen would be appreciated.
  9. Hello everyone and welcome to the (development) page for the hard at work and upcoming Atari 2600 game Never Sleep Again - A Tribute To A Nightmare On Elm Street. Please not that this project is nothing that will happen over night. It might take months and or years until completion. But as soon as we get something new we will post it here and keep you, the fans informed. As a fan of horror movies, one of the best (in my opinion) is the A Nightmare On Elm Street series. As a fan of Atari I have always wanted to see this as a playable game for the medium. This game is not finished by any means nor is it started.. We have concept art thus far and the idea. We are working hard to make this happen. Splatterhouse Video Games is in the market to bring you high quality video games from the horror genre for your Atari 2600 gaming console. Never Sleep Again: A Tribute Game To A Nightmare On Elm Street is now officially in the works. The sprite work will be done by PAC-MAN-RED and the programming will be done by Cybearg, both from here on Atari Age. Things have been being added to this thread as quickly as things are being done. So make sure to keep posted and to show your support for this game. We are looking forward to providing you all with high quality games that will entertain. 9/25/2013: We have some fantastic news. We have some updated Freddy sprites posted. These show the animations for the attacks in all movable directions in the game. 7/17/2013: Hello everyone. It has been a while since anything was posted on this thread. I want to keep you all informed that I am still working on making this game happen. Due to lack of communication I am in search of a programmer. This is a paying job, but pay will not be available until the game is complete. If anyone is interested in working on this project please contact me asap. I have the idea and what the game can be. I just need a couple of people willing to do a labor of love to get this off of the ground so it can turn into something that can be fruitful for everyone who is involved. 10/14/2012: The first look at the very first sprite for the game is now available for view. Designed and made by Illya Wilson (A.K.A. PAC-MAN-RED) this will give you all a first look at what Freddy will look like in the game. I hope you all enjoy and keep posted! 10/14/2012: I am excited to say that we have a programmer and another contributor making the sprites for Never Sleep Again - A Tribute To A Nightmare On Elm Street Atari 2600 video game. Things are back on track so KEEP POSTED! PAC-MAN-RED has agreed to do the sprite work for this game along with upcoming programmer game hack maker Rabbit 2600 working on the programming of the game itself! We will be posting the pictures of the sprites as soon as they are done. Once programming begins be sure to keep posted for screen shots of this upcoming release. Right now we have prototype images to help promote and show you, the fans of what kind of game we are looking to produce. Below you will find the images of what the layout and design of the box will look like, the cart label and also a prototype image of the cart with labels on it. Here are the first official game sprites for the game by Illya Wilson (A.K.A. PAC-MAN-RED) CHARACHTER SPRITES FREDDY SPRITE (S) NANCY SPRITE (S) GLEN SPRITE (S) BONUS LEVEL VICTIM SPRITE OTHER SPRITES MOLOTOV COCKTAIL GAME SCREENSHOT CONCEPT (NOT ACTUAL GAME PLAY SCREENSHOT) Here is a very raw and rough idea of how the game play will look like. Keep in mind this is not the actual game but the idea of it using the character sprites that WILL be used in the game. SOUL METER: The soul meter keeps track of how many victims souls you take while they are asleep. After you capture enough souls you will be offered a bonus stage that will allow you to re-fill your dream meter. LEVEL METER: The level meter is the level of difficulty you have the game set on. DREAM METER: The dream meter is essentially your time limit. It is how long you have in the dream world to take the souls of the innocent before they awake. Once the meter is empty the game is over. _________________________________________________________________________________________________________________________________________________ Once the programming of the game is completed we will begin taking pre-orders for this game. It will be a limited run. As far as how many and of what, we are unsure as of yet. Keep posted to this page for updates and more information on A Nightmare On Elm Street video game for the Atari 2600. !!!!WE ARE LOOKING FOR YOUR INPUT!!!! Please make sure to comment and give us your feedback and input. All of it, good and bad will be put into consideration. Thank you for the support and keep posted.
  10. Hello gamers and retro enthusiast . New and improved Atari Adam videos are on there way starting fresh with Episode 1: Atari Adam Talks Atari and for halloween I will be doing a super special game review of The Texas Chainsaw Massacre: The lost original version of the game in Episode 2. Thanks for the support everyone! KEEP POSTED! www.youtube.com/AtariAdam www.twitter.com/AtariAdam and make sure to share the page! www.facebook.com/OfficialATARIADAM

  11. Here is the new Atari Adam video intro! http://t.co/exd1mEW3 New videos coming soon!

  12. and facebook www.facebook.com/OfficialATARADAM

    1. OldSchoolRetroGamer

      OldSchoolRetroGamer

      The page you requested was not found.

    2. Atari Adam

      Atari Adam

      ehh, yeah i forgot the I in ATARI!!!!! www.facebook.com/officialATARIADAM

       

      Lets try that one :)

  13. also follow me on twitter! www.twitter.com/AtariAdam

  14. new video reviews coming soon! www.youtube.com/AtariAdam

  15. new video reviews coming soon! www.youtube.com/AtariAdam

  16. It's in rough shape, but it is sealed. How much are you asking?
  17. Messing with Batari Basic, It is more difficult than what I thought. I NEED A PROGRAMER!

    1. GroovyBee

      GroovyBee

      Maybe you should outline your requirements in the AA Homebrew Discussion section. Programmers usually have a very long list of their own projects so if its a well thought out and detailed enough idea you might snag one.

  18. I am looking for a Atari 2600 Programer. Anyone out there looking to help and work on a project?

  19. Here is the link to a preview of the cover of issue #1 of The Nerdy Diggers - Retro Magazine! Keep posted! http://t.co/NclzNUIq

  20. Is looking for an atari programer willing to work on a game!

  21. Is looking for an atari programer willing to work on a game!

    1. Show previous comments  2 more
    2. Random Terrain

      Random Terrain

      I was terrible at it, but I got a little better. I finished Seaweed Assault with a lot of help. If I can do it, I bet you can too.

    3. AtariBrian

      AtariBrian

      you mean any shmuck can make a game on batari basic ;) maybe i will give it a try, i have had a few ideas!

    4. Atari Adam

      Atari Adam

      haha, thanks guys

       

  22. Here is a video I made for the producer of one of the rarest video games ever made. The alternate version of.... http://t.co/TQQAxsau

  23. The Great Escape today

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