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Posts posted by Emehr
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I have an awesome wife. She went to Target super early this morning and found herself in line with other like-minded people. Target wasn't open yet but they had 10 in stock and were handing out vouchers to the people in line. My wife was #9! There was still an hour to kill so she and the others went to IHOP for breakfast until they opened.
Long story short, this thing is tiny! and very cool! The controller feels nice and the NES is just about proportionally perfect from what I can tell. The box design is also a very nice throwback to the originals. It just needs the staged pic of the family playing Super Mario Bros. :-)
Nintendo put up scans of the original manuals here: https://www.nintendo.co.jp/clv/manuals/en/index.html
I hooked it up and tested it out. The picture looks great and the controls feel nice. There is no noticeable lag. I tested by playing Mr. Dream in Punch-Out and it passed the test (even though I didn't make it past a minute
). One quibble though (and maybe it's my TV or something): there is a noticeable audio lag. When Mario jumps or throws a fireball, when Little Mac throws a punch, or when Samus Aran fires or rolls up into a ball. It's there. It's not a deal breaker and a lot of people may not notice it. I also noticed some sounds being a little overpowering like the percussion instrument in Metroid or some of the higher frequency sounds in the Zelda theme. Again, nothing deal-breaking.Overall it's a very cool, if slightly flawed, little device. Here are some pics...
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The less I know about people's political views, the better.
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For fuck's sake, can it already.
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Those are great! I'd love to have a Xybots and STUN Runner gracing my walls. I always thought it was funny how Gates of Zendocon re-used the ship from 2600 Asteroids.
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If my Wii U is still working in 10 years, I'll be playing Super Mario Maker, Super Mario Bros Wii, Super Mario 3D World, Yoshi's Wooly World, Captain Toad Treasure Tracker, and Donkey Kong Tropical Freeze at the very least. Probably the new Zelda as well if it actually comes out for the system. My interest in the Xbox One and PS4 is still riding around nil so there's not much hope for those at this point.
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1. The dozens (hundreds?) of hours spent on modeling and rendering that console are thrown away by the illiteracy of that copy.
2. AtariAge and Legacy Engineering have done more for the Atari brand and are more "Atari" than Atari, Inc. will ever hope to be. That said, petitioning Atari, Inc. will be about as useful as shouting at the clouds.
3. Those controllers offer nothing new except a questionable button arrangement. I see the intent (Fuji-like pattern) but usability should never be sacrificed for a design gimmick.
The first point may sound mean and I'm sorry to have to put it that way but if you want to be taken seriously then you need to be able to communicate at or above grade school level.
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I love the classic Mac OS. I cut my teeth on a Performa 6116CD running System 7.5. I have a Quicksilver G4 sitting next to the iMac I'm typing this on. I taught myself C programming on the Mac and continue to dabble in it. I wrote a little scripting language for an action RPG I've been tinkering with since forever. I'll post a screenshot next time I fire it up and can grab one.
The black and white Macs running System 6 were a little before my time but I do have a couple. One I acquired from an uncle. It's a 512k Mac with the Mac Plus upgrade. It's pretty neat and it came with a bunch of stuff (including magazines) but I don't have the nostalgia for it. I let my son play Alphabet Train on it and he loved that. There's also a game where you have to drop a guy from a helicopter into a haystack on a wagon. That was fun too.

I think the biggest let-down with Mac OS X was the way it gimped the Finder. In classic Mac OS, each Finder window represented a folder. Every time I double click a folder in classic Mac OS, the window will open up in the exact same position, size, and view setting (icon, list, etc.) that it was in when I last closed it. With Mac OS X, each Finder window is just a dumb browser. That hard connection between folder and window was lost. You can even have two windows that show the exact same folder contents, something that just wasn't possible with the classic Mac OS. With Spaces I'm okay with it but there's that familiarity and consistency that I still miss.
Another problem I have with Mac OS X (and I seem to be alone in this) is the Dock. I hate it. With a few tweaks it can be a useful tool. As it is, it's a poor UI component. On classic Mac OS there is this program called The Tilery. I love it. It's everything I wish the Dock would be. It still has a web page: http://www.semicolon.com/old/Tilery.html
Don't even get me started on the Column Browser. Grr. Great idea (quick drilling through folders), poor implementation. As anal-retentive Apple used to be about Human Interface Guidelines, they've really let themselves go since Mac OS X came around. They'll happily add more emojis or Facebook integration into OS X but will they fix the Finder? the Dock? the Column Browser? Queue crickets chirping.
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Hard Drivin' was ambitious but it's not bad. If it controlled as well as Steel Talons it would be just as good and I love Steel Talons. The arcade game is awesome and it's difficult to replicate that in any home variant.
When I think of bad Lynx games I immediately think of Dirty Larry (nice artwork but boring), Kung Food (good concept and artwork but also boring), and Gordo 106 (terrible artwork and bad gameplay). Viking Child feels uninspired to me but I don't think it's a bad game from what I've played.
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For NES, I enjoy Legend of Kage and Renegade.
In Legend of Kage you run around in a forest, can jump really high, throw throwing stars, and swing a sword to deflect other throwing stars being tossed your way. The next few levels take place in different areas and offer new challenges. There are about four stages so it's kind of short but offers some challenge until you get the hang of the game play and enemies. It's not a great game by any means and it may be my nostalgia glasses since it was a game I occasionally rented back in the day but I still find it fun to toss in every once in a while.
Renegade is actually more enjoyable to me than Double Dragon. It is faster-paced, there's no leveling up, and the fighting feels a lot more gratifying. Double Dragon feels slow and plodding in comparison. Plus the music in Renegade fits the action perfectly. There's a maze-like sequence on the last level but it doesn't take much to map the proper sequence of doors to go through. Renegade is a short game but the fun factor is way up there.
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Just a few games off the top of my head that I wouldn't want to be without:
Boom Blox (I was pleasantly surprised with this one; good use of motion controller)
Donkey Kong Country Returns ( A+ in presentation, level design, control, music, and animation)
Legend of Zelda: Twilight Princess
Legend of Zelda: Skyward Sword
Metroid Prime Trilogy
Super Mario Galaxy (my favorite of the 3D Mario games)
Wii Sports Resort (worth it for Flying and Bowling)
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Pissed off about the Nintendo Power thing, though. I really could use a high-quality digital archive of those.
I downloaded a couple PDFs before they got pulled and I gotta say those were anything but high quality. I don't understand why someone would go through the trouble of scanning all of those pages only to save it in a low-res format with text that is barely legible and images that look like runny watercolors.
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I doubt anyone will pay $100 for a loose cart. Just to be sure, maybe we should remove the label before sending?

Put a Pac-Man label on it.

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There's just no way of making everyone happy here; but we have stuck to our word and have not re-released.
FSS is not to blame, and I don't think Thomas or I are to blame. We gave a promise. We have kept that promise.
Move on, nothing more to see here...
Out of curiosity, who was promised what? It didn't involve a dark lord or anything, did it?
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I'm willing to guess that FSS would lose nothing if they allowed the binary to be released. They've apparently decided they don't want to make any more money off 2600 cartridges so why not? Or is there something I'm missing?
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Bumpity!
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I'm in for one or two since I don't have a means of playing NES games on my newer TV. I stopped doing Virtual Console games after my original Wii died and I couldn't transfer my games to another Wii. Anyway, the packaging looks great. Aside from the lack of Tetris, Castlevania III, and Contra the game selection is just about perfect. And if I do happen to go back to buying Virtual Console games, I'll have a pad with a normal-sized D-pad to play with because, frankly, Nintendo's D-pads have sucked since the Gamecube came out.
People like to complain about Nintendo selling their old games but you know what? It's their product. Just like old books, movies, and music. And as long as that product sells, they will have it on the market. I think it's great. It also introduces younger people to the classics.
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That game was never dumped properly. Here you go:-
https://www.dropbox.com/s/l83ucfq4fq9qoeg/Baseball%20Heroes.lnx?dl=0
Perfect, thanks!
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Has anybody had any luck running Baseball Heroes? I've tried ROMs from three sources (old ROM I downloaded over a decade ago, coolrom, and doperoms) and none would get past the splash screen.
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Thanks a lot for your efforts in this, gadget! Would it be feasible to have preview images load when the player presses the "A" button instead of having them load automatically? Then press "A" again to load the game or "B" to go back to menu.
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I haven't been interested in Flashbacks since the FB2 (of which I bought 2 at retail and another at a yard sale) but now my interest is re-invigorated with this portable. That really is the logical path for this product and I'm surprised it took any amount of convincing. The SD slot was also a smart move. I can see the portable replacing the console unit if it's successful enough. In future revisions, allow the portable to utilize the wireless controllers, add a switch to turn off the LCD screen, and there's the console unit. Maybe add a DC plug if it doesn't have one already. Spend some money and have a designer come up with a more unique case for it that allows portable use and still retain that classic 2600 style. Anyway, looking forward to the portable!
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I have personally resurrected two Gauntlet IV carts
My Gauntlet IV cart is now dead as a doornail. I used to be able to get it to work occasionally but it would glitch during gameplay. Good to hear it's probably the PCB and not the ROM. What should I look for in donor PCBs?
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That is really awesome. It'd be a cool learning tool for kids or anyone that wants to learn how processors work. I'd love to have one myself.
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Bump! I still have plenty of items for sale. I'll be adding more stuff soon.
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NES Classic Edition is Here!
in Classic Console Discussion
Posted
Here are a few screenshots that should give you an idea.
If you push 'up' from the game selection area, you can choose display, settings, language, etc.
Here are the display options:
Pushing 'down' from the game selection area takes you to the save state options for that game.
The interface is very intuitive. After you push Reset after playing a game there will be an icon of the game you played (complete with little wings) and you have the option of putting it in a save slot. Pretty slick.
Deleting a save slot is as simple as pressing Select and moving over to a little trash icon.
I did test a Wii Classic controller and it worked fine. 'x' and 'b' were mapped to the NES 'B' button and 'y' and 'a' were mapped to the NES 'A' button. One issue is with the clear plastic retainer clip (used for hooking the strap of a Wii remote). It gets in the way of the 2nd player port. Best to either remove the retainer clip with a tri-wing screwdriver or use the Wii Classic controller in the 2nd player port.
ArsTechnica also did a hands-on review a few days ago: http://arstechnica.com/gaming/2016/11/hands-on-nes-classic-edition-puts-old-games-in-a-very-small-package/