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Everything posted by BinaryStar
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Vectrex 2014 Project Games Overlays Instructions Apps Docs
BinaryStar replied to Bodyshots's topic in Vectrex
I don't even know why this is even a discussion. If an author does not want their work distributed, then their wishes should be respected and the ROM removed. Just because someone allows a free ROM download of their software, this does not automatically mean you have license to distribute it yourself unless you have been been given express permission. If you received a free download of a book or album, would you automatically assume you could share that? People seem to assume because something exists digitally and can be easily duplicated and distributed it is public domain, especially so with software for some reason. -
If you are covering Vectrex homebrew, please check out my site. I'll be releasing a cartridge featuring 3 games VERY soon. http://www.binarystarsoftware.com
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No emulator is 100% and speed/performance can vary between computer configurations/different emulators etc, not to mention the Vectrex hardware itself so its not really a 'cheating' issue - it's that there are no reliable ways to play 'correctly' other than on the Vec itself.
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great Vectrex brews but still no Battlezone?
BinaryStar replied to ComputerSpaceFan's topic in Vectrex
Vectrex homebrews tend not to use the BIOS functions for things like music playback, menus etc. That's why they come in a lot larger, as both code and data for these things must be stored in the ROM. Without music and custom menus, fonts etc it's easy enough to fit a simple game in 8k. -
Updated main post with v1.04 update (bugfix)
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Updated main post with v1.03 update.
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Updated first post with v1.02 A couple bug fixes, improved opponent AI, digital controls and sfx.
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great Vectrex brews but still no Battlezone?
BinaryStar replied to ComputerSpaceFan's topic in Vectrex
I'm pretty sure there is someone working on that. No ETA though. It's true, the Vectrex isn't really best equipped to do realtime 3d math without an FPU but it's doable. Jim was trying to get the same kind of performance as Rommels Revenge on the ZX Spectrum, which is playable but not super-smooth. -
great Vectrex brews but still no Battlezone?
BinaryStar replied to ComputerSpaceFan's topic in Vectrex
My friend Jim Watt has a true 3d version of Battlezone on Vectrex but it runs at a slow rate of FPS at the moment and is not yet complete. It is coming though, possibly this year. A simpler version could be quite easily done at a higher framerate by using prerendered 3D. 'Polar Rescue' (the submarine game) is quite battlezone-ish but just uses static models rather than calculating doing 3d math. Here's a demo video from ages ago. The code has moved on a bit since then. -
Vecmulti is the best all-round flash-cart imo.
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Updated to v1.01. Details of changes in first post.
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Just a little sound toy. Use analogue joystick(s) to control the V-Theremin. Button 1 = Toggles Mute Button 2 = Toggles between 1 and 2 analog sticks for control. Button 4 (on either stick) allows you to crudely play melodies without moving up and down to control volume. When using 1 joystick : Joy 1 Y Axis = Volume Joy 1 X Axis = Pitch When using 2 joysticks : Joy 1 Y Axis = Volume Joy 2 X Axis = Pitch V-THEREMIN_v101.BIN
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You could try his other email address : geofury -at- aol -dot- com
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Yeah, I know. I wrote that one too
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It ought to work fine with that controller. I'll probably add in spinner support in a future update.
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Yeah, the enemy AI is a little dumb right now but it gives a reasonable challenge. I'll probably give this another update soonish to address a couple things like that and probably add a 4 player option too.
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Just checked out "discrimination pong", did you do this Ia1n? Brilliant work. Updated first post with a binary of v1.01
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Cleared customs and VAT / import duty paid. 9 boxes of shells should arrive with me in a day or two
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Finally played this on a real machine today after my Vectrex was fixed. Hmmmm way too slow/boring imo, it was a good bit faster emulated. I will update soon with a few tweaks/fixes now my Vectrex is back in action.
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I'm aware of that one. However that game is really Pong in name only. Only 1 player and you just bounce a ball against a wall until you lose it.
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Ah! Thanks. I was a very tired when I posted this and could not see the option but I knew I had done it before....
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Both digital and analog sticks. Digital modes use button 4 to move faster.
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Screenshot : http://vectorgaming.proboards.com/attachment/download/384
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The Vectrex was missing a version of Pong in its library so I knocked up a quick version. 1 or 2 players. Analog or digital controls. Normal Mode or 'Battle Mode'. Optional moving obstacles. Enjoy! *edit* v1.01 Update - Various bug fixes, better opponent AI, more visible barriers in 'battle mode', improved deflection of the ball and faster speed. *edit* v1.02 Update - Various bug fixes, better opponent AI, better digital controls, improved sfx. *edit* v1.03 Update - RHS wall bug fix, tweaked ball speeds and bat position now determines serve angle. *edit* v1.04 Update - *Properly working* RHS wall deflect bug fix, tweaked ball speeds. Read more: http://vectorgaming.proboards.com/thread/982/vector-pong?page=1#ixzz34qOmxSdf Read more: http://vectorgaming.proboards.com/thread/982/vector-pong?page=1#ixzz34qOmxSdf Video of Battle Mode VectorPongV104.BIN
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Shells in UK now. I just have to pay import duties and they should arrive with me next week.
