So i'm screwing around with tutorials and examples in VbB and such, and i came up with an idea for a game. This might prove to be a bit too much for the 2600 to handle and quite an undertaking considering how little programming i actually KNOW, but i figured id run it by you guys before i started anything.
On the PS1 there was a game called "Sanvein," which was a grid-based race-against-the-clock-type shooter. Its actually very good, so if you have a means to play it, then enlighten yourself and do so.
Anyway, the "levels" are actually a honeycomb-style grid, with the cells themselves being the actual "stages." Yu only have a short amount of time to pick a stage, or the game automatically chooses whatever cell your cursor is on. when you pick a stage, your ship faces off against 3-5 enemies. when you defeat the enemies, you go back to the grid and pick another one.
Boss stages are placed in certain spots on the grid, which brings a certain amount of strategy to the game, as you can only pick stages that are "connected" to the previously cleared cell (hence the honeycomb design). The more cells you clear around a single cell (be it a boss stage or not) the more powerful your ship becomes, which gives you more firepower to defeat the enemies in that particular cell.
All through the stage there is a counter that is constantly counting down, which adds to the urgency of picking the fastest path to clear the "Boss" cells to clear the grid and move onto the next one. when cells are cleared, you gain a small amount of time back, as well as a score boost. When you're ship is hit, you LOSE time, so it become crucial in the latter parts of the game to try to clear the stages as fast as possible with as minimal damage as possible.
I have a very preliminary layout for this game:
-The first screen would be the grid.
-when you pick a stage, the next screen would be the enemies (obviously it would start out very simple and progress from there)
-when the stage is cleared, you return to the grid to pick another stage, with the one you just finished being "greyed out" so you couldnt pick it again, and so you can plot your next move
-3 sprites: player, enemy, and boss (im aware that they would not be very detailed, but i would like their strength to increase as you get deeper in the game). i would like to just change the color of the enemy and boss sprites to go along with their strength/HP level
Now im not very technical with bB or programming in general, and im not too sure about the limitations of the system. Would something like be even REMOTELY possible to pull off?
a video to demonstrate what im talking about
Any input would be appreciated. IMO i think this type of game would be perfect for this system