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Giltygear

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Everything posted by Giltygear

  1. NOAC = NES On A Chip... Its basically all the hardware of an NES in one chip; much like hardware emulation. Its what the third-party NES consoles use either to run built in games, let you play cart-based games, or both. its also what causes a lot of the imcompatibility and sound issues as different games need to specifically interact with the hardware... thats just my explanation lol These things would be great if i didnt already own the systems. all the reviews ive seen for them have been on the positive side, and i like how you can use the original controllers
  2. Time to start amassing a complete 32X collection!

  3. just found his "Sega Tunes" CD set...

  4. needs to update the blog

  5. OPINION TIME: MAster System or Power Base converter?

    1. Show previous comments  1 more
    2. ApolloBoy

      ApolloBoy

      Get a Japanese Master System with a ToToTEK converter so you can play the American and European stuff, in addition to Japanese games. Granted, it's pricey, but you get FM sound, a 3D glasses jack and rapid fire in one sweet package!

    3. wccw mark

      wccw mark

      i like using the original master system itself.power base converter works fine,but having the original system brings back memories from when i was a kid.

    4. HatefulGravey

      HatefulGravey

      It depends on how much you like SMS, if you are really into it you have to have the original, otherwise the PBC is easy and nice. I have both, the PBC was a gateway converter.

  6. If you went through all this trouble to get MSX working on an AES, why didnt you just try to track down the homecart?
  7. OK, so just so im straight, youre talking about 2 different "player" sprites? I really do apologize, but that explanation went right over my head lol
  8. How did you make that picture? im using vbB, and cant get anything close to resembling what you made...
  9. Thats awesome! Thank you. really gives me some much-needed inspiration
  10. So i'm screwing around with tutorials and examples in VbB and such, and i came up with an idea for a game. This might prove to be a bit too much for the 2600 to handle and quite an undertaking considering how little programming i actually KNOW, but i figured id run it by you guys before i started anything. On the PS1 there was a game called "Sanvein," which was a grid-based race-against-the-clock-type shooter. Its actually very good, so if you have a means to play it, then enlighten yourself and do so. Anyway, the "levels" are actually a honeycomb-style grid, with the cells themselves being the actual "stages." Yu only have a short amount of time to pick a stage, or the game automatically chooses whatever cell your cursor is on. when you pick a stage, your ship faces off against 3-5 enemies. when you defeat the enemies, you go back to the grid and pick another one. Boss stages are placed in certain spots on the grid, which brings a certain amount of strategy to the game, as you can only pick stages that are "connected" to the previously cleared cell (hence the honeycomb design). The more cells you clear around a single cell (be it a boss stage or not) the more powerful your ship becomes, which gives you more firepower to defeat the enemies in that particular cell. All through the stage there is a counter that is constantly counting down, which adds to the urgency of picking the fastest path to clear the "Boss" cells to clear the grid and move onto the next one. when cells are cleared, you gain a small amount of time back, as well as a score boost. When you're ship is hit, you LOSE time, so it become crucial in the latter parts of the game to try to clear the stages as fast as possible with as minimal damage as possible. I have a very preliminary layout for this game: -The first screen would be the grid. -when you pick a stage, the next screen would be the enemies (obviously it would start out very simple and progress from there) -when the stage is cleared, you return to the grid to pick another stage, with the one you just finished being "greyed out" so you couldnt pick it again, and so you can plot your next move -3 sprites: player, enemy, and boss (im aware that they would not be very detailed, but i would like their strength to increase as you get deeper in the game). i would like to just change the color of the enemy and boss sprites to go along with their strength/HP level Now im not very technical with bB or programming in general, and im not too sure about the limitations of the system. Would something like be even REMOTELY possible to pull off? a video to demonstrate what im talking about Any input would be appreciated. IMO i think this type of game would be perfect for this system
  11. and the coding begins...

  12. Im still not convinced. played with one of these at work last night. the 3D reminds me of a lenticular. the games themselves (Ridge Racer in particular) look VERY impressive for a hand-held as they're right on par with Wii graphics. other than that, its just a gimmick with no real substance ill buy another Virtual Boy instead.
  13. His explanation of the neo-geo is pure gold, as is his explanation of the virtual boy
  14. Yeah, i had to re-download the bB binary because the one that i got was missing the "Sed" directory for some reason. works now, thank you.
  15. Virtual Boy and the Saturn. They werent popular, but they were both amazing
  16. The side logos on that case make the whole thing look sexy as hell
  17. My constant problem: "Missing Binary - Cannot find default.bas.bin and could not compile" ...Or something to that effect. installed bB step by step (from the bB website". Installed VbB step by step. Tried to compile the samples that came with bB, and keep getting the same message. The compiler is just not making a .bin file and i dont know why. I'm running Win7 if that helps
  18. From a member of fail0verflow to the BBC: i have not updated my ps3 since the day before the firmware came out that took out "other OS". i installed linux on my system, and thats how ive come to learn how to use that "other OS". if you think its wrong, dont download or install the hack. ill install it when they get a BETTER graphics filter for the PS1 games. i think im in good company when i say that i would much rather play my ps1 games on my ps2 because it makes them look much better than the blurry mess the ps3 makes them turn out to be
  19. SF IV is garbage. the last good SF was SFIII: third strike. with that being said, its ALWAYS worth it for super street fighter II turbo, but it plays better on XBL than PSN
  20. Ill usually play my arcade games for a while after i buy a new board. usually its just the board that i bought, but lately ill get the urge to try to 1cc something. i have a rastan and sly spy on the way so i should be kept busy for some time
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