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Everything posted by Cobra Kai
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Here's just the Jaguar section of my games collection I also have the boxes for the console and the JagCd, but I didnt' bother taking a pic of those, if you want to see what they look like just scroll up. This is one of 3 of my systems that everything I get must be complete or I don't want it. This, N64 and NeoGeo fit this bill.
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Somebody beat you to it, and they meant fucking business!! Check this thread out! Buyrite is pissing everyone off, I hope they die. http://www.neo-geo.com/forums/showthread.p...&threadid=72569
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Buyrite is shit, stay away from them. Also, the Gameaxe is shit too, I'm not suprised in the least that Buyrite sells these. Seriously, there is absolutely no reason to get one of these things, there are far better and cheaper options for handhelds. My goodness, I remember years ago when the Gameaxe first emerged, some guy was selling them on Ebay for $125 a pop, that must have been at least 5 years ago. Everything I've read about them is crap, the carts don't lock in, they wobble...the screen is horrible, like a color version of the first gameboy screens...bad bad bad..Grab a Lynx instead.
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I have the Big box, but it had the 2-port. So I guess box size doesn't necessarily dictate which system you got.
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Thats crazy talk, speaking about removing the particle explosions, and wishing they weren't present. Thats one of the games best features! You would have to take out the sound f/x too, because it wouldn't match. Think how stupid Star Raiders would be if you shot the enemy and he just disappeared with no effects and no sounds.... If you want to see Star Raiders in its full glory, get the 5200 version. There is still some slowdown in this version as well, but I always thought that the slowdown in this game was 'on purpose' because it adds drama, the same way directors will strategically put slow motion in films for effect.
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Ya know, you are probably right. Ha! I was thinking more about it after I wrote this, and during the attack sequences you would need to continually roll the TB all the time in order to turn the ship around, and then back, and then up and down etc...Kind of like the way Defender works with the TB, where you need to constantly roll the ball to keep your thrust up, I don't really like that. I'll probably try Star Raiders this way next time I get the 5200 out, just for giggles. I'm just trying to figure out more games to use the TB with other than Millipede, Centipede, and Missile Command...I hate to see it go to waste.
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Anyone play Star Raiders with the Trakball? It's lame of me to ask for opinions of the gameplay with it, because I could just try it myself. However, I just really don't want to hook it up right now. Plus there's certainly a shortage of new subjects here lately. Ok, so I figure this game might actually work halfway decent with the TB, because the star map screen is something that would benefit from a mouse, while the attack screen is totally analog control. I could see a problem with the hyperspace control...but just maybe. I know for sure I would like the keypad function better on the TrakBall because it would be easier to look at the pad and press the correct button. So, how do you like SR with the TB, is it better or worse than using the standard 5200 sticks?
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I love the 5200 version. It really shows off the systems audio capabilities. I've gotten to MARS on the 5200, using a Competition Pro joystick. I've been wanting to see what happens at the end, but if what others here say is true of other versions, nothing happens ...oh well, it will be cool to see what Earth looks like anyway.
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Is the SNES "classic" yet? Discuss.
Cobra Kai replied to Ze_ro's topic in Classic Console Discussion
I may not have any supporters, but I break it down like this: Any cartridge system is classic, because simply being on carts makes it feel classic to me. N64 included. The introduction of dedicated CDROM gaming is the boundary line where I make the distinction between classic and modern, regardless of time period. I don't count CD addons as modern because they require the base unit to run. I think there is more to the term classic then just age, so yeah definitely the SNES is a classic console. It's got cartridges,and is a 2D gaming machine. You gotta love cartridges, that is a classic format we'll never see again. -
Most *Technically* Advanced machine of each generation?
Cobra Kai replied to RCmodeler's topic in Classic Console Discussion
I was able to find a nicely detailed spec sheet for the N64, but only found the bare minimum of specs for the PS. However, maybe you guys can argue better with these things, personally I don't know what alot of that crap means. Sadly I couldn't acquire a polygon count for the PS, someone needs to produce that for us...here ya go: N64: Processors: 64-bit MIPS R4300 RISC CPU running at 93.75 Mhz (125 MIPs) with true 64-bit data path and registers 64-bit RISC "Reality Immersion" graphics co-processor running at 62.5 Mhz (100+ MFLOPS) with onboard rendering processor to handle textures, anti-aliasing, z-buffering Geometry engine provides support for hardware based shading, z-buffering, perspective correct texture mapping, tri-linear mip-mapping, anti-aliasing, 256-level alpha channel, LOD Management. Sprite effects include rotation, scaling, anti-aliasing, 256-level alpha channel effects. Overall, the Nintendo 64 is capable of rendering about 160,000 polygons with all hardware features enabled. Outputs: 256 x 224 pixel resolution (low-res); 640 x 480 pixel resolution (high-res) 32-bit RGBA pixel color frame buffer (21-bit color output) Memory: 4 MB RAM (128K memory data path); Rambus DRAM memory subsystem allows theoretical transfers up to 563 MB/second Sound: CD quality 16-bit stereo sound at 44.1 Khz maximum 100 PCM channels Playstation Tech Specs: Specification CPU 32-bit RISC Clock speed 33.9 MHz RAM 512 Kb VRAM 8 Mb Audio 4 Mb RAM Hard drive 16 Mb Resolution 740 x 480 pixels -
You are looking for the Kisado convertor. Look it up on epay. Probably run you anywhere from $60-$100. I've seen many times people just say to buy a Jap PC Engine console, as it will be much cheaper to do that.
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Most *Technically* Advanced machine of each generation?
Cobra Kai replied to RCmodeler's topic in Classic Console Discussion
I know nothing about computers but for consoles I'll say: 8-bit: SuperGrafx(as far as I can tell, its a supercharged TG-16, but still 8-bit) 16-bit: NEO-GEO 32-bit: ? meh...I don't really care, but its not the N64, thats a 64 bit machine. -
Finnaly broke the 200 different game mark!!!!!!!!!!!11
Cobra Kai replied to snakeeyesdd's topic in Atari 2600
Congratulations! I reached my 200 mark a couple months ago, and I've kinda hit a brick wall. Going huntin today though. I think I have 201, half are complete! Some of my rarer ones include Chase the Chuckwagon, Scuba Diver, Miner 2049er II, and a boxed Sears Telegames Paddles. Good luck finding more! -
Jungle Strike, Desert Strike, Urban Strike...
Cobra Kai replied to Jasoco's topic in Classic Console Discussion
Nuclear Strike is available on the N64 also. I play this on a regular basis, you can play in a medium res mode with the expansion pak. There is a game called Thunder Strike on Sega CD, but I don't know if thats a 'Strike' series game or not, anyone got any info? -
What modded systems do you have?
Cobra Kai replied to ApolloBoy's topic in Classic Console Discussion
I'm getting my Neo Geo modded for S-Video so I can play it on my HDTV. The stock video out on the NEO is the dirtiest signal I've ever seen on any game console, I can only imagine how bad it is with RF. It only really shows up bad on my HDTV, so I have to play it on my old Quasar set. All my other systems I'm happy with, so they'll probably remain stock. Although it wouldn't hurt to mod one of my 2600's to composite video. That may be a project I would actually do myself, but I'm not even going to attempt it on my NEOGEO. I'll let a pro take care of that. -
Yeah hold out for a longbox version of SA, good collector choice I S U C K at Space Ace. It is so hard to figure out what to do because there are so many possibilities. Your in outer space so there is hardly ever any clear cut path to victory so to speak. Dragons Lair was in an enclosed environment pretty much and was easy to figure out which direction you had to go. Space Ace doesn't have this clarity. It looks good though.
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Gamerooms, Storage Area, Showing off, and other tips :)
Cobra Kai replied to Sylentwulf's topic in Classic Console Discussion
I like the System Storage rack you got there Sylentwulf, that is ..well how do I say this...RAD. -
Systems you don't have, but want the most?
Cobra Kai replied to Ze_ro's topic in Classic Console Discussion
I'm actually glad to be able to say that I own every system I've ever wanted. It's nice to not have to worry about picking up a console before buying games I could probably live with just 2 systems if I had to, the 5200 and the Neo Geo..these would be the last to go if I had to sell for an emergency, and that emergency better be something along the lines of saving my penis from falling off or something. -
There was a period when Atari released all those arcade games with that nice graphical style in hi-res, of which my favorites are included: 720 Super Sprint/Championship Sprint Paperboy Roadblasters
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I'm not real good at Star Raiders, but it's one of my favorites on 5200. I usually play Pilot skill level and consistently can nail an Ace, which is about mediocre. This isn't a game where I strive to do exceedingly well at, I just rather enjoy the immersive experience of it more than anything. There's so much you can do in this game that just will completely envelope you in it. First of all, the first person view is great, along with the option to look fore and aft of the ship. I just love how you can track an enemy behind you and see it whiz by, then you switch to fore view and line it up in the crosshairs! The zylons can be rather tricky as well, they don't seem to be just numbed AI, but rather quick little suckers who can actually dodge a shot or two. I tried to line up for a refuel on a starbase once, and a zylon shot it while I was closing in! Thats smart for old AI. What can I say about the sound f/x? Some people think its cheesy but I think its perhaps the games' best feature. The sound of the engines increases with each factor, the sound of the photons is fantastic, and the sound of hyperspacing just takes the cake! I originally played this first on 2600, and wasn't terribly impressed as a young man. However, when playing the 5200 version I gained all new respect for the game, due to the sheer amount of options this version has. Each key on the keypad has a Dual function? Best use of the keypad ever.
