I could not agree more. The problem with the Atari 2600 version of E.T. was that Atari made more games than video game systems in households. So, they were bound to have a huge surplus. Atari was counting on a big year with the success of Atari in the past, the success of the film E.T, and the licensing deal with Spielberg, and they all wanted to cash in on a video game version of E.T. that Christmas, and figured that waiting an additional year would only hurt their sales as the "E.T. buzz" would have faded away.
Because of this, HSW was given only 5 weeks to create the game, and while some of the code had been borrowed from his other game, Raiders of the Lost Ark, the overall finished version of E.T. for Atari 2600 is very playable, and enjoyable. HSW even suggested that E.T. be a Pac-Man type game, but Atari wanted another role-play adventure, and personally I am happy that Atari stepped in on that one. I had the honor of interviewing HSW a year ago this week, and the man is intelligent, game savy, and knew what he was getting into. He also stands by his product, and I could not agree more that E.T. was not the worst game...it was just that Atari and Spielberg both hyped up a game that had gamers waiting for something more.
I recommend that those who despise this game simply revisit it and see for themselves. E.T. may not be perfect, but it is certainly not the worst game ever created! I tip my hat to HSW for creating a game alone in 5 weeks that was nearly impossible to do back in the 80's, much less by today's standards.
I am also including the link to my radio show interview with the man himself, Howard Scott Warshaw...one of the nicest men in the industry, who literally granted me the interview within days of my asking for one.
http://www.hulkshare.com/appetitefordiscussion/bottoms-up-afd-12-28-2015
~ Ashley