Jump to content

ultima

Members
  • Posts

    260
  • Joined

  • Last visited

Everything posted by ultima

  1. Ah ok I think I found the one Loon mentioned http://atariage.com/forums/topic/172686-destiny-wip/page-2 I guess Bogax had mentioned this in another thread thanks everyone edit**Here is the thread I was looking for http://atariage.com/forums/topic/203631-drawing-playfields-from-data-statements/
  2. I remember reading this thread but the one I was trying to recall had mentioned theloon's example (or demo) that the player moved around rooms and the playfield had 3 interchangeable pieces top, center, and bottom maybe his WIP Rogue engine I think.
  3. Yeah I think it was using DATA ..and it was a fixer for a routine you used
  4. I can't recall where I was reading this but the topic discussed was about writing chunks of data to replace a piece of playfield. The new thing mentioned replacing a routine the loon made for drawing pieces of playfield.
  5. death star break in had darth vader swinging a sword..could be useful for another example http://atariage.com/forums/topic/90213-deathstar-break-in/
  6. thanks no problems with the drive now but it looks like my work was unrecoverable.
  7. hello i was trying build 558, windows on checking for a fragmented disc at power-up time wiped out all of my files from games added while in the 558 environment but left the earlier files from 554 alone..
  8. thanks for this! ive been progamming in bB since 07 but just started learning asm and felt i could now possibly grasp this too. thanks for the link
  9. the DPC+ kernel been out (for what years now?) why isn't it "stickied" along side of the 1.0 release? is anyone on here using 1.0 anymore?(maybe why my superchip question has no replies)
  10. could anyone here explain some do's and do not's for organizing SC bank jumping and code organization tips thanks
×
×
  • Create New...