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ultima

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Everything posted by ultima

  1. Sure glad you liked it. Yeah I never got around to finishing the manual but its fine if all you want is a custom cart.
  2. Sounds interesting I need to read the docs on it but that would be a good idea.
  3. Sorry for the late reply but yeah for better or worse this was the final. Although looking at it with fresh eyes I think I could have done a better job.
  4. I finally made some progress on this project a major hurdle involving an idea to trace the location of all the characters in a timeline to figure where they are at any given time. Now this was maybe a bit more involving since upon re-reading the silmarillion I read a passage from the history of middle earth books where christopher tolkien mentioned he wished he had tried rewriting the book as there were missing materials at the time it was deadlined, but with all the available writings anyone could "write their own silmarillion". So I went this route using the narrative of the silmarillion as the skeleton of the book and added missing details of the "story" from the lost tales, unfinished tales, the grey annals, morgoths ring, war of the jewels and the peoples of middle earth. And used the full book version of the children of hurin to develop a very uncompressed version of the silmarillion. So using this as my new reference I am now creating a timeline forward from the music of the ainur to the 5th battle of beleriand. Hope this explains why there has been nothing of note going on here.
  5. I agree. Games with quick time events are all garbage tomb raider reboot comes to mind. SH Origins is a sad excuse of a game in the original Silent Hill you could kill all the enemies in an area and then wander around and enjoy the atmosphere but in that crap game they just keep regenerating. Another garbage point is the original game was inspired by the movie Jacobs Ladder where the protagonist can't control going to his own hell but in that trash origins he can jump in and out of the mirrors. Anyway, I do look forward to a non roguelike silent hill style game in 3d. The developer Sungrand Studios has been given the green light and they are shooting for a December release with 2 more games following it.
  6. Finished GTA liberty city stories without using cheat codes for the first time since it came out on psp..

  7. Yeah they are waiting for nintendo to finish the approval process. The first game 3 down stars I believe is retailing around $20. Undertakers ( the atari infuenced game) they said should retail for $1. The last game was only just anounced so no details yet.
  8. Here's a screenshot they posted the other day from Silver Falls Undertakers
  9. All of the titles center on ufo stories.. The first game in the series is silver falls 3 down stars. A silent hill style survival horror title. The second game is silver falls undertakers an Atari vcs graphics inspired horror game. Taking place in the 70's more details are coming soon... The third game in the series will be silver falls deadly shadows a fixed camera angle style about a crew of lumber jacks.
  10. I have been following this development for about a year now and it looks like Silent Hill with some nice enhancements to that type of gameplay. http://silverfallsgame.com/ The gamestudio behind it are now having problems with Nintendo over getting it into the eshop. Maybe just a little more awareness in the gaming community might change the big N's mind.
  11. More info here, and no Johnny you can't have the rom http://silverfallsgame.com/
  12. I loved this game and the vector arcade game. I never had any problem with it and as a kid really was impressed with the siren and exploding sky ending..after all AT-ATs were the woe ho ho for anyone who liked the movie. I guess if the game needs remade or hacked then the Luke exits the broken snowspeeder with a tow cable, lightsaber, and a thermal detonator would be a fun addition ( btw how in the hell did he ever get off Hoth in time? He wasn't a Jedi yet). A titlescreen would be a nice addition. I also like the wave idea and power generator.
  13. These guys are making an Atari inspired game for the 3ds and a 90's style survival horror from the same franchise. The atari one has a label art here. https://m.facebook.com/story.php?story_fbid=3135477339857683&id=2186954401376653&anchor_composer=false
  14. I loved the item graphics but the gameplay sucks
  15. This would be a interesting game to remake. It does not follow the movie plot so I could see a lot of interesting content that could be added in a reboot. Off the top of my head the fight with the bald german guy would be a boss fight. The whole smash the truck into other vehicles trying to steal the arc could be done in a spy hunter style level. The movie intro escaping the rolling boulder would be great. The fight at Marion's bar...damn lots of missed opportunities.
  16. No No I'm working in asm. The prototype thing in the first post was done in batari basic.
  17. Slowly trying to learn assembly programming. Trying out a little hacking and reading disassemblies to start with.

    1. Karl G

      Karl G

      The book "Making Games for the Atari 2600" was a huge help to me in overcoming the learning curve, and people in these forums were very helpful as well.  Good luck!

    2. Tickled_Pink

      Tickled_Pink

      Damn. Wish I had the time to get back into it. I can still remember my 6502 on the 8-bit but long forgotten my 68000 on the ST.

  18. I believe Spies In the Night uses procedural generation to create the walls the player hides behind. He also had some example code in the thread. https://atariage.com/forums/topic/238778-need-help-optimizing-random-playfield-routine/
  19. Subroutines that use a bitvariable can be activated by a condition that sets the bit on. When using the sub inline you can just check the condition if it returns false then jump to the next part of your program. If it is true then execute the code then switch the bit off to reset the condition
  20. Wow this sounds ambitious hope it works out. Good luck
  21. I think I may just move this idea over to assembly programming ( the current version is 32kSC bB). I would like to make this game with at least the full playfield including PL0 and have a little more control of my cycle counting.
  22. Wait so progamming with Superchip is not the same as programming a Supercharger?
  23. Thanks ZPH! Hope you had fun with that. I hope to have a few more features in the demo.
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