Jump to content

Cafeman

+AtariAge Subscriber
  • Posts

    9,148
  • Joined

  • Last visited

Everything posted by Cafeman

  1. I love Bean Rider, also Stanpede and Cosmic Connuter.
  2. Some games also were on GameCube and Xbox. I recall several fun 3D platformers on PS2. Jack and Daxter, Katamari Damacy, Ratchet n Clank, sly Cooper , I also liked Pitfall. DOA2 , VF4, Soul Calibur 2 were great in the day. I found Beyond Good and Evil to be excellent. outrun 2 coast to coast is excellent.
  3. You have to defeat the cloud by bumping into it enough times, then you can put out the fire completely which ends the stage. In the meantime, keep the fire at bay by collecting raindrops and saving animals, and dousing the fire to keep it small.
  4. More investigation here: https://retrovolve.com/how-many-people-has-the-berzerk-arcade-game-killed/
  5. A new entry for me: Jr. Pac-Man, mostly the 5200 version which I've played the most due to HSC. It always starts out fun, but then the game's difficulty and unfair method of destroying your power pellets gets infuriating! I've complained elsewhere, but I also hate the first maze and usually die twice on it, thus I don't have enough lives to really enjoy the later more-fun mazes. A poorly thought-out difficulty curve ruins lots of games for me. Every time I load up arcade Sinistar, I love it, for about a minute. Then I'm dead. Again. I'd love to get better at it, be able to play through 10 or 20 rounds , but I can't beat 2 rounds consistently. Great concept and execution but too hard!
  6. Here is a gameplay video of Koffi: Yellow Kopter I did like 10-15 years back. Watching some of it can teach you the game's rules and maybe give you a tip or two.
  7. The game has a couple unexpected bugs I've noticed, not sure what the Windy Vines one is. I didn't encounter it on this play through. I have an updated and 2-player simultaneous version that will eventually get released to public, so I can fix the bugs I know about.
  8. Good score. There are so few people who seem to understand how the game should be played - I see videos and they can't get past stage 1. Anyway, I was doing really well for my new 100k + score session, at one time I had over 9 lives (it doesn't display higher than 9) and I was on the 10th level, which starts to use the Atascii values past 1-9. Level 10 I believe was a colon ":". I thought as I played, I should have made normal get harder quicker.
  9. If you are using koffipc.bin from the AA page, note that on the title screen you can press the 6 key to change the color of raindrops / koffi's eyes to a hue that is usually more blue on emulators. Emulators often show the hue I chose for blue as more green, unfortunately. The code doesn't change anything else. Here is my old 2002 instructions page: http://cafeman.www9.50megs.com/atari/5200dev/Koffi-Instructions.html EDIT - also, the rules are to play on Normal difficulty. Note however that after your game, it returns to the Title Screen and defaults back to "Easy". Don't worry about that for screenshot purposes!
  10. Side story. A few years back I was looking at the various different Pac-Man games Bob D. has ported, and started to sketch out a new fresh Pac-Man idea, and what I came up with I called Pappy Pac-Man. Pappy Pac-Man and all the monsters are humorously old guys now. But playing Jr Pac-Man now for this HSC, I can see that I might have inadvertently lifted some ideas from this game. I drew Pac-man with gummier soft mouth and a patch of gray hair (just like Jr's red beanie). I wanted to use all the various different colored Pac Monsters from the games , even obscure ones like Tim. I didn't want a scrolling maze but I was thinking about vertically flipping some of the coin-op Pac / Ms Pac mazes. I also had bouncing items, they some were bonus items worth points and some were power-ups. From what I recall: - old person themed bonus items for points - soup, fruit, hard candy, prunes, etc. - Pick up the cane and all the monsters started to hobble around on canes, moving much more slowly. - Pick up the coffee cup and you have speed when pressing your button (for a while), like in Super Pac-Man. - Pick up the banana peel and you could drop it, causing the next monster to touch it to slip and fall. "I've fallen and I can't get up" , until another monster touched them. - Sometimes a skull would bounce around. It would kill you or a monster if touched. It disappears if a monster hits it. On rounds with the skull, there are only 3 monsters chasing you. Stuff like that. End of Side Story.
  11. Other than the game-ending glitch mentioned above, there are 2 things about Jr Pac-Man that seriously hamper the fun-factor. I'm not familiar with the coin-op or other ports, perhaps its just this version that frustrates me. Here are the 2 things: 1. The first maze sucks. Too many dots, too easy to get caught, too hard to monitor to energizer-killing bonus items. All the mazes after the 1st maze are more fun and better designed. I always seem to lose 1 or 2 lives on the very first maze and that shouldn't be so. 2. The bonus items killing your energizers and (to a lesser degree) creating big/slowdown dots. This causes the gamer to make rash decisions trying to get the thing. Maybe if I understood how to manipulate the monsters better, I'd enjoy the game more. Seeing how low these scores are (Except Oyama has done pretty well), it can't be just me that finds 5200 Jr Pac-Man frustrating.
  12. That is a bad, bad bug. It's stopped at least 10 of my games. The other annoying bug is you'll pass through a bonus item sometimes. Especially when there are some monsters in the same general area, the bonus item collision doesn't work. Hate that!
  13. 33,330. I never put much time into this one, it certainly is a more advanced and new take on the Pac-Man gameplay. I don't like how the items destroy your power pellets. I suppose I'll have to anticipate their arrival quicker. I also don't yet understand the monster AI so I can get away from them.
  14. 76960. It is a very well designed and programmed fun game. Next time it comes around in HSC I hope to see more levels but ran out of time trying for this one.
  15. 70,080. I played a lot of Miner 2049'er but I don't believe I've played these levels past the first few. Takes some time to learn.
  16. Early on, it was crappy ole Altered Beast. But by the time I got Genesis, it was $129 and you got the fantastic Sonic the Hedgehog as pack-in. SNES seemed on the kiddie side to me, preferred Sega. Yes, Sega took their lead and squandered it over the next years however.
  17. I’ve always seen rear tires and a spoiler on top.
×
×
  • Create New...