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Posts posted by Cafeman
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If you are using koffipc.bin from the AA page, note that on the title screen you can press the 6 key to change the color of raindrops / koffi's eyes to a hue that is usually more blue on emulators. Emulators often show the hue I chose for blue as more green, unfortunately. The code doesn't change anything else.
Here is my old 2002 instructions page: http://cafeman.www9.50megs.com/atari/5200dev/Koffi-Instructions.html
EDIT - also, the rules are to play on Normal difficulty. Note however that after your game, it returns to the Title Screen and defaults back to "Easy". Don't worry about that for screenshot purposes!
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Side story. A few years back I was looking at the various different Pac-Man games Bob D. has ported, and started to sketch out a new fresh Pac-Man idea, and what I came up with I called Pappy Pac-Man. Pappy Pac-Man and all the monsters are humorously old guys now. But playing Jr Pac-Man now for this HSC, I can see that I might have inadvertently lifted some ideas from this game. I drew Pac-man with gummier soft mouth and a patch of gray hair (just like Jr's red beanie). I wanted to use all the various different colored Pac Monsters from the games , even obscure ones like Tim. I didn't want a scrolling maze but I was thinking about vertically flipping some of the coin-op Pac / Ms Pac mazes. I also had bouncing items, they some were bonus items worth points and some were power-ups. From what I recall:
- old person themed bonus items for points - soup, fruit, hard candy, prunes, etc.
- Pick up the cane and all the monsters started to hobble around on canes, moving much more slowly.
- Pick up the coffee cup and you have speed when pressing your button (for a while), like in Super Pac-Man.
- Pick up the banana peel and you could drop it, causing the next monster to touch it to slip and fall. "I've fallen and I can't get up" , until another monster touched them.
- Sometimes a skull would bounce around. It would kill you or a monster if touched. It disappears if a monster hits it. On rounds with the skull, there are only 3 monsters chasing you.
Stuff like that. End of Side Story.
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Other than the game-ending glitch mentioned above, there are 2 things about Jr Pac-Man that seriously hamper the fun-factor. I'm not familiar with the coin-op or other ports, perhaps its just this version that frustrates me. Here are the 2 things:
1. The first maze sucks. Too many dots, too easy to get caught, too hard to monitor to energizer-killing bonus items. All the mazes after the 1st maze are more fun and better designed. I always seem to lose 1 or 2 lives on the very first maze and that shouldn't be so.
2. The bonus items killing your energizers and (to a lesser degree) creating big/slowdown dots. This causes the gamer to make rash decisions trying to get the thing.
Maybe if I understood how to manipulate the monsters better, I'd enjoy the game more. Seeing how low these scores are (Except Oyama has done pretty well), it can't be just me that finds 5200 Jr Pac-Man frustrating.
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On 4/30/2023 at 11:48 PM, DamonicFury said:
Beware a bug in this one… if you die while a energizer is being destroyed by a roaming bonus item, you will be unable to clear the board. Try to avoid this!
That is a bad, bad bug. It's stopped at least 10 of my games. The other annoying bug is you'll pass through a bonus item sometimes. Especially when there are some monsters in the same general area, the bonus item collision doesn't work. Hate that!
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3 hours ago, 82-T/A said:
You got a good pack-in game that had some lineage. I don't even know what the packin' game was with the Genesis... Golden Axe? I mean, I loved Golden Axe, don't get me wrong... but everyone wanted a SNES.
Early on, it was crappy ole Altered Beast. But by the time I got Genesis, it was $129 and you got the fantastic Sonic the Hedgehog as pack-in. SNES seemed on the kiddie side to me, preferred Sega. Yes, Sega took their lead and squandered it over the next years however.
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I’ve always seen rear tires and a spoiler on top.
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4 hours ago, Mikey50 said:
I cant seem to download the game on my atarimax can anyone help?
IIRC, it has a non-standard bank switch scheme and is 40K in size. Try the .a52 file I've attached? Else, Altirra runs it fine.
Bounty Bob Strikes Back (Merged) (Big Five Software) (U).a52
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15,970.
This game has some fun but has too many frustrating elements. The bonus timer is too fast, making the other 'rules' unfair. You must exit early before the timer expires or it is game over - even if you have 3 lives. Then you must play the prior stage with no points. There is often 1 robot who guards an entrance, making you hunt him down (eating more time when time is precious). The points recap is too long - just let me get to the next stage! Then there is the control, I'm constantly missing diagonal shots. Well, tried a number of times and I'm done.
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Very cool to play Enduro on 5200 just now. About 40 years after the 2600 version was released, where have the years gone. In Altirra, it seemed near identical - the tires always look a bit different from the OG 2600 tires (to me), but the Pokey sound Fx sound the same (the icey road whoosh sounded a bit louder I noticed), and no Pause functionality was added. Thanks to all involved.
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On 3/19/2023 at 3:34 PM, Philsan said:
Adventure II XE (2020)
Those pictures aren’t loading fyi.Fixed!-
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5 minutes ago, MrFish said:
I'm still a bit puzzled why nobody ever posted a video of it.
There are hardly any 5200 homebrew videos posted, period. Youtube started around 2005 or so, and MH 5200 games were a few years before that (and evidently it seems there weren't a lot of them made and sold?).
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Mean Hamster's Klax (from 2003 I think?) plays like coin-op Klax, but has a more flat presentation, the blocks coming down the screen rather than appearing in a 3D-ish distance approaching on the a conveyer belt. It has speech clips (muffled and quiet, but still there) which is pretty cool. It uses dithered pixels to accomplish different colors, it works. It has similar or perhaps identical challenges as the arcade version, like now you must do X diagonal Klax's , etc. I've played a bunch of the MH 5200 games, I think Klax was the one I put the most time into, bitd. I thought the AA store sold them at one time?












5200 HSC Season 17 Round 10 - Koffi : Yellow Kopter
in 5200 High Score Club
Posted
104,505.