moocowmoo
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Posts posted by moocowmoo
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To get to where I took those screenshots, press g at the main menu, then type 0gbrouter and press enter. Press enter again to get to the main menu, then choose option "b... descriptions of clusters". That seems to have everything from disks PHD 5201-PHD 5264.
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1 ON 0/0*0+1 GOTO 1
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What does CALL {5}(X) mean? When I type that in TI BASIC with plugged-in PRK I'm getting a BAD NAME. Or does {xxx} mean the ASCII character with value xxx?
I meant the character with value 5.
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Here's a small program showing what CALL {Char 5}(X) does.
100 X=0 110 CALL CLEAR 120 CALL {Char 5}(X) 130 CALL KEY(0,K,S) 140 IF S<>1 THEN 130 150 X=X+1 160 IF X=4 THEN 150 170 IF X=110 THEN 190 180 GOTO 110 190 END -
Here's some information I found about that terminal:
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Why do you start mame64? You still have mess64.
Edit: should read -peb:slot8:hfdc:h1 generic
Thanks, that works.
I used mame64 because the last binary release of MESS for Windows was 0.161. Everything after that is the combined MAME and MESS.
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Please check the release notes and http://www.ninerpedia.org/index.php/MESS_version_history(<- really important, since I put all relevant changes on that page. Please bookmark!)
MAME/MESS 0.164 features a re-implementation of the hard disk system with higher emulation precision. The obvious difference to earlier releases is that you must specify the hard disk device that is attached to the HFDC.
There are currently four devices: generic (auto-adapts to the CHD that you mount), ST-213, ST-225, and ST-251. The latter three require a CHD file that exactly matches the geometry of the drive. You should therefore make use of generic, unless you have a CHD that really has the correct geometry.
The HD device is specified as follows:
mess ti99_4a -peb:slot8 hfdc -peb:slot8:h1 generic -hard1 myharddisk.hd
As we have some changes here, remember to do a backup of your CHD. Please do a backup. A backup is definitely recommended. If I did not mention it yet, yes, you should do a backup.
It's still not working.
C:\Users\Kerry\MESS>mame64 ti99_4a -peb:slot8 hfdc -peb:slot8:h1 generic -hard1 tihd.chd Error: unknown option: -peb:slot8:h1 Error: unknown option: -hard1 C:\Users\Kerry\MESS>mame64 -? M.A.M.E. v0.164 (Jul 29 2015) - Multiple Arcade Machine Emulator Copyright Nicola Salmoria and the MAME team
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In MAME 0.164, I can't seem to use hard disks with hfdc.
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Awesome!!! ....I hope Doom Games 1,2,3 are in that pile

Are you talking about these?
ftp://ftp.whtech.com/emulators/pc99/pc99%20dsk%20collection/Vendors/Asgard/TODGAME1.ZIP
ftp://ftp.whtech.com/emulators/pc99/pc99%20dsk%20collection/Vendors/Asgard/TODGAME2.ZIP
ftp://ftp.whtech.com/emulators/pc99/pc99%20dsk%20collection/Vendors/Asgard/TODGAME3.ZIP
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I am pretty sure Wine requires a intel processor.. not ARM so won't work on a PI.. DOSBOX maybe

Greg
Wine doesn't require an Intel processor, it requires an ARM build of Classic 99. As will Windows 10 for the Pi.
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I remember TML from a long way back, I think I even had a copy. Anyway I wanted to try this on R.I., but was only able to locate the manual for it on WHTECH.

So, I'll just have to ask, how long did it take to complete?
I didn't time it, but it was about an hour on unthrottled MESS.
Here's The Missing Link: http://www.retroclouds.de/atariage/The_Missing_Link_2_0.zip
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I decided to try it in Extended Basic with The Missing Link:
140 CALL LINK("CLEAR")
150 XP=144 :: XR=4.71238905 :: XF=XR/XP
160 FOR ZI=-64 TO 64
170 ZT=ZI*2.25 :: ZS=ZT*ZT
180 XL=INT(SQR(20736-ZS)+0.5)
190 FOR XI=0-XL TO XL
200 XT=SQR(XI*XI+ZS)*XF
210 YY=(SIN(XT)+SIN(XT*3)*0.4)*56
220 X1=XI+ZI+160 :: Y1=90-YY+ZI
230 ON ERROR 270
235 CALL LINK("PD") :: CALL LINK("PIXEL",Y1*.75,X1*.75)
240 CALL LINK("PE") :: CALL LINK("LINE",Y1*.75+1,X1*.75,144,X1*.75)
250 NEXT XI :: NEXT ZI
260 GOTO 260
270 RETURN 250-
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Does anyone remember the XB where you're jumping across the roofs of a train? You're some kind of spy or something. It was AWESOME! I think it originated in the UK so possibly not well known outside of UK/Europe. EDIT: Found a reference to it (but not the game itself) here.
Another reference here (showing the pretty graphics).
Here's that game.
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Realizing that you're most likely the only person in the world to ever load one of Weird Al's polka melodys into an emulated TI-99/4A cassette in MESS is a weird feeling.
(Polka Gangnam Style!)
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When I was a kid,I got mini memory after begging for it for a long time. I was very disappointed that the manual didn't go into detail about how to program in assembly language. I mainly used it to save basic programs (and watch LINES).
A few months ago, I decided to finally learn TMS9900 assembly language, and did so with Compute!'s Beginner's Guide to Assembly Language on the TI-99/4A. I think using the Line-by-line Assembler helped by making me think about what I wrote due to the difficulty of changing it later.
I never want to use it again. The Line-by-line Assembler got my assembly skills into shape, so now I can appreciate the conveniences of using editor/assembler, instead of thinking about how e/a is so primitive compared to modern tools.
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ftp://ftp.whtech.com/emulators/pc99/pc99%20dsk%20collection/Vendors/RyteData/MC2026.ZIP
I am a bit surprised that it works on MESS.
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Yes, his converter can create an XB program from a picture. After it shows the picture the program needs to RUN another program as pretty much anything else will cause extended basic to crash.Pretty amazing...
I seem to vaguely recall that you had created a loader for XB to allow the display of these bitmaps from within that environment so that XB programmers could add fancy splash screens to their programs. Am I correct in this?
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I've come across a number of disks with various graphics in the massive collection of 11602 disk images at ftp://ftp.whtech.com/emulators/pc99/pc99%20dsk%20collection/.
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IRATA.ONLINE and TI/99 development possibilities.
in TI-99/4A Development
Posted
So it works with the date set back to before 1986?
If anyone else wants to try figuring out how to use this, download your own copy of CYBIS at http://www.control-data.info/CybisRelease.html so we don't crash IRATA.