-
Posts
58 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Everything posted by Shufflehound
-
Thanks! It may be a while before I get the dosh, but I'll be enjoying the Windows version for now.
-
Any info on UK shipping cost? I have the dollars in PayPal. A marvellous technical and artistic achievement this! Makes me want to dabble with assembly again (although it didn't go down well).
-
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
Thanks, SpiceWare. -
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
Is this at the moment compatible with paddle controllers, that is when I change the logic code to reading the paddles? ('Cause paddles are certainly my controller of choice. Analogue bliss!) -
I haven't got any other working paddle games, but like everyone else said, the wires were inverted. Thanks for your help!
-
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
Thanks that's very much appreciated. But, might I ask what IS wrong with my current kernel? I'd like to know how it's not implemented fully as well as how it's messy as it might help. -
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
What does the 'ds' command mean? Has that got something to do with the Data Segment Register? -
I'll rephrase then: When you play Super Breakout, is the bat moving the opposite direction to the direction that you turn the knob? That seems to be the case with me. Should I fix the controller or is it the game?
-
No,no,no. The paddle controllers act the same regardless of what orientation you're playing it at.
-
Regardless of what direction I hold the controller, it's the same as it's a circular controller.
-
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
Anyone else? -
I'm not sure if it's a programming error or that there's something wrong with my controller, but on Super Breakout, when I turn the pot left, the "bat" goes right and vice versa. Is this actually how the game is programmed or should I switch the wires round in the paddle controller?
-
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
The tutorials that I've looked up on sprites haven't explained indirect addressing. Could you expand on that? -
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
The enemy's got it's own line buffer variable. So, are you saying that the section that draws the enemy is being skipped. -
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
In the mean time, could someone answer my previous question? Thanks in advance. -
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
Okay. Well, I'll go and search also (and post an attachment if I find it), but if anyone else finds it post it up! Thanks. -
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
There's a cycle count chart? May I have a link? I had no idea that such a thing existed. -
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
Thanks. But, now what's being drawn of the enemy is simply a pink line. Or have I gone wrong somewhere? Also, could you explain why the code was doing that? -
How do you keep in sync?
Shufflehound replied to Shufflehound's topic in 2600 Programming For Newbies
Yes, so once it has, it will go to the ScanLoop. Is there something wrong with that? -
I'm working on a Roobarb and Custard game, and I'm editing scripts from other tutorials I've seen on 2600 programming, but whenever I do something new, especially if it involves WSYNC or something, it starts flickering! No matter how many tutorials I look up, whenever I do some code I always end up with flickering and horizontal hold/sync issues. I'm not really asking what's wrong with the code here, it's more like how can I find what's wrong with the code as well as in future projects? Thanks in advance! bum.asm bum.bin
-
How on Earth would 60Hz work on a PAL television? I'm still confused.
-
So, what's the 'soundover' doing then? I'd like to know if I'm going to use this code again and again.
-
Thanks!
-
So, I've set up a variable of how much time there is left of the sound, but how do I check if it's reached 0 and then mute the sound if it had?
-
How do I control variables per frame and not per clock cycle? 'Cause when I set the volume to 0 later on, it happens so quick that the sound's reduced to a "click".
