Seconded. Now it's my turn to annoy some people ...
I think this attitudinal shift in the community is related to the generational shift that Glenn mentions. We've seen an influx of younger people who are new to classic gaming, and also people who had a 2600 when they were kids and are now returning to classic gaming after a long absence out of a sense of nostalgia. They have brought a much different mindset into the community from the prevailing one that I remember from ~25 years ago, when homebrew games for "dead" systems like the 2600 was a much smaller hobby.
Back then, you had to be pretty deep into "the scene" to even know that there was such a thing as homebrew games in the first place. You were perfectly happy to drop a check or money order in the mail, wait patiently for four to six weeks, and get a humble 4K game in a plastic baggie—complete with a recycled cartridge board and shell, a scissor-cut label and a folded manual printed on a cheap home printer, and artwork drawn by the programmer on graph paper—because you had more of an appreciation of the entire process that went into creating it. Enjoying that process, and that there were fellow hobbyists who shared your interest in it, was an integral part of enjoying homebrew games, because there was an understanding that it was a true labor of love for all involved.
Among other things, the shift that has happened since has lead to very different expectations. People now want easy online purchasing and lightning-fast turnaround just like Amazon, they want convenient digital distribution just like Steam, and they want their games for a few bucks each (or even less) just like mobile games. Oh, and they want the games to have the same production value as a commercial release, and to utilize all the latest technical "tricks." If they don't get it, they come to forums like this one and complain, just like they do with multi-million-dollar games that fail to meet their expectations. They may genuinely enjoy classic games, and they may genuinely want to support the homebrew authors, but they don't have the same sense of history or the same technical acumen that the average hobbyist used to have, and so they don't understand the full implications of what they're asking for.
Of course, creators and publishers of homebrew games (however one defines the term) have nevertheless risen to the occasion and have found ways to meet many of those expectations. Partly, it was done for their own convenience; printing individual labels and manuals as one-offs is time-consuming and annoying, and buying up and repurposing old cartridges is unpredictable and highly labor-intensive. It's wonderful that we now have resources which make it so much easier for an individual to source professionally-printed labels and manuals, and to have new cartridge boards made, all at relatively reasonable prices. (New plastic shells are still more expensive, of course.) It's also wonderful that options like the AtariAge Store's Custom Cartridge Service now exist for people who can't do all that by themselves, or who simply prefer not to. If someone had taken a homebrew cartridge from AtariAge made in 2021, and showed it to me in 1997, I would have been amazed that such a thing was even possible—and even more amazed that I'd be making cartridges myself someday!
But, as much as today's homebrews may have some of the trappings of commercial releases, I think it's a mistake to treat them as such or to bring the same expectations to them, or to the people who make them. I also think it's a mistake to confuse new games that are made for the 2600 as labors of love, and new games that are made for the 2600 as commercial products, and I think there's a bit of that confusion happening, too. The people behind Audacity Games have made it perfectly clear that this is a commercial venture for them, and there's nothing wrong with that.
Yes. Unfortunately, this is another modern trait that has crept into the community. Social media has trained people to take what someone says, to read their own meaning into it—whether it's an implication they're imagining or an outright hallucination—and to respond to that, usually loudly and angrily, and not to what was actually said. I wasn't going to comment on anyone's impressions of the ZeroPageHomebrew interview until I'd heard it myself; I'm listening to it now, and so far I have no idea what you people are talking about when you say they came across as "condescending" or whatever, because I am not seeing that at all. They're simply approaching the development of new 2600 games from a much different context and perspective from yours. They specifically called out homebrew authors, and specific tools that they've used; what more do you want from them?