Jump to content

sirlynxalot

Members
  • Posts

    1,304
  • Joined

  • Last visited

Everything posted by sirlynxalot

  1. Maybe something like that first version of the lynx 1 that had the circle as part of the dpad? That's not bad imo
  2. Funny article. I like how they announce checkered flag as a month away from completion and then indicate that all that is left is the programming!
  3. Very cool! Really like this style of untextured 3d graphics.
  4. How about a tempest 2000 wireframe style https://youtu.be/x8yLq45tDGc
  5. I used to have all my stuff out on a big book shelf and in front of my TV, but then I moved and also had a kid, so space got much tighter! I had to do something to make the collection take up less space and I settled on storing all my games in these archival boxes that are about the size of shoe boxes so that I can stack them. You can fit something like 40 or 50 CD style jewel cases in these, but if you're trying to store cib Genesis games, you'll fit much less. I play this stuff much less now since it's packed away tbh. This doesn't work in my current room because i have sloped ceilings, but I used to use this 3 cubby storage holder vertically for a store kiosk kind of feel. It took up a much smaller footprint on the floor so was a good use of space when I had a more conventional room. Ah, the good old days!
  6. I had this card back in the 90s. It was so good. I'm so glad my dad didn't buy a regular adlib or soundblaster.
  7. I just kinda assumed the last board they used for primal Rage was probably good enough for most of the cojag stuff. Maybe expand it a bit with some more memory or a higher clock speed since a few years had gone by. It could already stream animations off a hdd quickly for use in a fighting game and the cojag stuff didn't really look next level compared to primal Rage. Clearly that's too simple a view though since they felt it necessary to use cojag for primal Rage 2.
  8. Once I found out that tramiel atari and arcade game atari were separate companies, I was always wondering what atari games would have done on Jaguar. After all, they released several great games/ports on the NES and Genesis as tengen, so it's not like it would have been beneath them to do some console dev. In that regard it has been interesting to check out the cojag games via emulation to get a glimpse of this possible alternate reality. Overall I'd say that had the cojag stuff come out for the home system, it probably wouldn't have made a big splash or hugely impressed anyone compared to what games on competing systems were doing around 1996. Which then leads me to the question... Why did atari games bother with developing anything for this complex and highly unique cojag hardware?
  9. I've been worried about the mosfet failing in mine as well. So much so that I don't even really play on it anymore. It does still work fine last I tested a few months ago, but since the downside of the failure is basically complete destruction of the console, and it doesn't seem like there would be signs of gradual failure to warn me in advance without periodically opening the console up and checking voltages (which I don't want to do since the case plastic is brittle) my lynx is relegated to shelf queen status for the moment.
  10. I literally went from this and stuff like it To this In just three years. Good times. Ibm pcs were pretty bad for gaming in the first years of the 90s. Yeah games existed but expect to have ega or cga limited colors on screen, no smooth scrolling and an ear splitting pc speaker soundtrack. It really did feel like magic when the apogee and id stuff started coming out, and then doom took things to an even higher level in terms of what anyone thought gaming on a 486 could be.
  11. I think those are pretty significant complaints.
  12. Was just thinking, didn't we have a multi pager on this not too long ago? Yeah it's a no brainer that someone who knows the hardware very well and can optimize extensively could create something that shines as a great accomplishment in the library. The same would be true for any console system. At the end of the day, is an impressive Jaguar 3d game going to rival something well regarded on ps1/Saturn/N64? Probably not.
  13. I swear I saw a tattoo of that green headed woman from cybermorph. Assumed it was on here but I searched the forum for tattoo posts and nothing came up. Maybe it was on Reddit. Will post here if I find it.
  14. Running it on a PC from 2012. No problems.
  15. That KA logo looks exactly like the old kids to adults esrb rating on video games!
  16. I'd consider buying a standard av cable in case there is an issue with your TV and the rf signal you are trying to use.
  17. Historic development. Posting here for posterity. Yay!
  18. I'm sure you've thought of it and have a better idea of whether this would work with the boxes, but just in case we're speaking past each other, I'm not talking about having all 6 sides of the box unfolded and flat out, it would be more like you have the box together like a cube, then unfold the top and bottom so they are not adding to the rigidity of the box anymore. Then push the front towards the back as if you are flattening a parallelogram. So looking at the picture, if it represents a top or bottom view of the box, eventually you would have a side composed of points ADC that would be relatively flat on top of a side composed of points ABC.
  19. If the boxes could be folded flat, they could probably fit in a large envelope. Might save a bit on shipping cost, particularly for orders of multiples.
  20. This topic reminds me. For a little while I used to see videos about cart tilting, where people would intentionally tilt a cart in say a sega Genesis to deliberately setup glitches or corruption (graphical or otherwise) in the game. The point was just to see how weird you could make the game while still allowing it to load. Probably not the best thing to do to a system, but has anyone ever tryed that with jag carts?
  21. I regularly do this on any cart console that is having an issue loading the game. NES, atari 2600, etc.
  22. Frankly, I would like to see the Atari VCS ported to the Jugar.
  23. By the way, there were NFS ports on ps1 and Saturn, but there were several gameplay changes from the 3do version utilizing the more powerful hardware, such as being able to race a pack of 7 opponent cars instead of just a 1 on 1 race. The framerate and speed of the car was increased as well. I get the idea that 3do NFS was closely designed for what the 3do could achieve, but when ported to the newer systems, there was computing power to spare to "improve" the game (I know not all people liked these changes, imo all versions are fun but the 3do felt more like a sim while ps1 and Saturn felt more arcadey).
  24. I think Carl mentioned awhile ago in a separate topic that he's working on it now.
×
×
  • Create New...