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Everything posted by CapitanClassic
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Wade Rosen Interview - Venture Beats
CapitanClassic replied to GraffitiTavern's topic in Atari General
Technically, it was the reaction to the pandemic, not the pandemic itself. I knew tons of people who would love to travel during the pandemic (because prices were down so low), but couldn’t guarantee that immigration was going to let them in/out. -
Ethics: Letting your girlfriend win
CapitanClassic replied to Creamhoven's topic in Gaming General Discussion
It depends upon if you like playing with your girlfriend. When I used to play Mario Kart (SNES) against players with vastly different skill, I would only use weapons to attack CPU players (also makes it easier for human players to place higher). This at least allowed my human opponent to place 2nd if they could drive reasonably well. I would also use characters that weren’t optimal to put myself at the greatest disadvantage. Similarly, when playing Street Fighter II Turbo, I would use characters that I wasn’t the best at, and allowed them to chose their player 2nd (which would lead to interesting bad matchups like Honda v Zangieff or Chun Li v Dhalsim). It definitely made me a better SF2:Turbo player while giving them a fighting chance (also there was the players handicap screen to change power levels). You shouldn’t obliterate your opponent if you want them to play against you later, but you also need to not make it obvious that you are trying to lose. For example, the Ghost House has a small path that it is possible to jump to easily using the feather, but because I was playing against players well below my skill level, I learned you can actually make the jump just by hitting your top speed without even having a feather (makes it easier to lose if you “accidentally“ miss the jump too). Larger Rats only win 70% of the time. -
Are the 'Road Rage' games made for humans?
CapitanClassic replied to Creamhoven's topic in Sega Genesis
8E8522BF-2F53-4FF0-9277-51EAC93676FF.webp -
@danwinslow, agreed I think that ChatGPT could come close, but I don’t think it could consistently fool 30% of the regular people into thinking they were speaking to a human. If someone is well versed in how to trick an AI into revealing itself, I think that number drops even more. (example chat log, canned responses bolded). ChstGPT doesn’t understand lots of things. It’s just a matter of hitting on logic questions, current events (or follow up questions), sarcasm/humor, and waiting for it to mess up.
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Pattern Matching is very much a part of IQ. It is just a problem of computers not being very good at pattern matching in general, but only when told specifically the domain the pattern is supposed to fall in. I doubt this, most AI is easy to trick, because it doesn’t understand anything, so when you ask it something a human with broad general knowledge would understand, it defaults back to canned responses. Despite reports to the contrary, no computer AI has passed* the Turing Test. * if the computer AI backstory was that the chatter was a brain-dead accident victim or a psychotic mental patient off their meds, could I just submit an AI that wrote gibberish and beat the Turing Test?
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Nintendo cereal was awful. Sort of like a harder on the roof of your mouth Cap n Crunch.
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Hello, how are you? It's so typical of me to talk about myself, I'm sorry
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CLOSED - Steam Code: Fallout: New Vegas
CapitanClassic replied to ClassicGMR's topic in Free Games and More
Sign me up for the PC version. There are always mods that can make it different. -
Tiger Knee?
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Absolutely. It is strange to me how companies can violate laws, and at worst they have to pay civil penalties. What should be happening is that someone should be going to jail. At a minimum, the company should go to jail, and they shouldn’t be able to do business under that name/trademark for the next X years. There were big companies like Google, Facebook, etc that were creating black-lists to prevent software engineers from jumping companies and getting poached by other companies. No one went to jail. These kind of companies lobby the federal government to increase H1B visas so that they can hire workers whose immigration status is tied to a specific companies job. Same thing happens in government. The people in power investigate themselves and find no wrongdoing. I just want to see more people going to jail, or at least being held accountable for breaking the rules that they created.
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CLOSED - Steam Code: Fallout: New Vegas
CapitanClassic replied to ClassicGMR's topic in Free Games and More
Is the PC game different from Xbox 360? *note to self, need to connect to Microsoft servers and download any patches for the game (before the servers eventually go down) -
Which is why you don’t want the government being too powerful. Otherwise companies can use governmental force to monopolize the market.
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@Creamhoven this thread is supposed to be about Nostalgia Fatigue, so I don’t want to go on and on about copyright, if you can find someway of making people not value money, or lawyers to work for free, or courts caring about justice, let us all know. ”Well, unfortunately, I don't want to break any illusions out there, but the color of justice is green," — Johnny Cochran “ladies and gentlemen of this supposed jury, I have one final thing I want you to consider. Ladies and gentlemen, this is Chewbacca. Chewbacca is a wookie from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about that; that does not make sense!” — Resembles-but-legally-distinct-Cochran
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Sorry, cannot agree with you here. Companies don’t have too much power, unless they are cronying it up working with governments. Copyright is sort of the opposite of a free market anyway, as it allows the author the monopolistic right to limit how/where/who is allowed to exploit their work with the force of government behind it. when it comes down to it, what small creator has the $500,000 to fight it out court? Copyright is mostly for the big guys, and it needs to be limited severely so that they cannot exploit it very very long.
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I wouldn’t care so much, except that most creations these days are works-for-hire anyway. If those works had a copyright of only 14/28 years, but author owned ones had a lifetime time limit, my guess is that big companies would just find a way to get exclusive licenses for many authors works, or software developers would suddenly all become independent contractors who require giving exclusive licenses to the companies that hire them for their contracts. I personally see the IP minefield as more detrimental to creativity than a much shorter copyright. If Tolkien wasn’t so scared of the taxman, maybe we wouldn’t have had that abomination Rings of Power.
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Probably includes consoles from other regions, but is likely close to comprehensive. (They also have a handhelds ranked video)
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Although it would ruin the charm of this thread, I am surprised no one has made a Knight Rider game yet. 20 years of free publicity. Your game would go down as one of the most talked about games in 2600 history. With enough time, the reason why your Knight Rider game was so talked about and celebrated will be forgotten and people will just know it was popular and everyone would reminisce about it at the start of a new year.
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Star Wars tells a very ancient archetypal story dressed up in modern sci-fi trappings. It's not something likely top be topped at best you can match it. The Star Wars “universe” isn’t as vast as people think it is. It’s just laser swords, wizards, dog-fighting, and small rebels versus the big empire. As a kid I liked SW more than Star Trek (NG, since original series was pulp written in the 50s), because I figured the grungy universe was a Wild West, more realistic than the super clean non-violent Federation (might just have been STNG S1:S2 which seemed to have super genius Wesley Crusher solving all the problems) Not that all SW was bad, I remember Splinter of the Minds Eye being decent, but with Disney owning it the chance was of a new story (not run through committee*) being created is about zilch. * Leia Organa would like to note that she is not a committee.
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Copyright lasts from the moment it is first copied down in a tangible way, so Wagner‘s first pieces (1848 to 1874) would be covered until 1876 and his last piece would be covered until 1902 if he considered it was worth extending. It doesn’t matter if Nintendo builds on previous work, those derivative works are also covered for 14/28 additional years, so while anyone could make a Mario game, and anyone could release SMB3….when Nintendo makes Super Mario All Stars and recodes the SMB3 game for SNES (1993), that game cannot be distributed by anyone else until likely 2021. It becomes a new unique expression of SMB3. I highly doubt game / movie / book developers will have lower incentives to create classics. Instead, they will be forced to create new classics, because they can no longer milk the old ones (these days companies just sit on IPs). Even something like The Princess Bride (1987) made a modest profit at the box office, got send to home video and became a classic through word of mouth. Newline Cinema could keep milking it though 2015 if they extend it, and keep rereleasing it on DVD, BlueRay, etc. Do you think they really need to extend it longer than 28 years to make back their money? Are there really these “greater projects” that take longer than 14 years to produce?
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14 years after the authors death? No, 14 years from the creation, plus 14 more if you chose to renew it (Original 1790 Copyright Act). If it was in place today, all games/movies/plays/books created before 1995 would be in the public domain. Nintendo Online wouldn’t be making nearly as much off of their SNES library of games. Pulp Fiction / Shawshank Redemption / Apollo 13 could be streamed anywhere for free. (And derivative works could be made for any of them) This 95 - 120 year term is stifling creativity. But if companies couldn’t make money from nostalgia berries, because anyone could make a rerelease/derivative work at 28 years later, they would be forced to release something new and original. (Do you really need more than 28 years to make money off your creative work?)
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During the crime epidemic of the 1980s, criminals would use frequency scanners to figure out the code to open your garage door. They would then either rob the garage, or if you were one of the many people who left your garage house door unlocked, rob your house too. This left garage door manufactures with an incentive to create rolling code remotes and receivers. So while it performs the same function, it has needed added security, requiring more than just electro-mechanical switches.
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Creativity won’t see much of a comeback until copyright gets reduced to its normal length of 14 years (plus 14 year renewal).
