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CapitanClassic

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Everything posted by CapitanClassic

  1. Never done it myself, but my workplace used to have Compact Flash to SATA drives. The purpose of which was to quickly swap out/in different configurations for testing purposes. Don’t know the max size of these CF drives though, I haven’t seen much over 128Gb. Bootable Compact Flash CF I II to 2.5 inch inch SATA Converter I guess you also need to worry about transfer rates (and wear cycling, and configuring Win to not write to disk as much, ie no Swap file and enough RAM)
  2. @Csolo, I mentioned it in another thread, if you want to make a simple Verb-Noun text adventure, Write Your Own Adventure Programs (1983) is a good introduction. In the thread is a link to a 1K tiny text adventure created by the gesturing hands themselves, 8-bit Show and Tell. Another option is to write a game in infocom's Z Interpreter Programming language, since the ZIP has been ported to many platforms.
  3. You might want to follow the flowcharts in the Atari 2600 Field Manual to help diagnose what the issue could be.
  4. The sources above have links to how they arrived at their numbers. If you follow a couple of them the sources are financial disclosures of publicly traded companies. So these aren't sales to consumers directly, but sales to department/retail stores.
  5. For myself, it would have to the the Sega Genesis. We bought a used on from a mom-n-pop shop in around Summer 1991, probably around the $150 price cut for the base model. While all the games we bought were used, they were mostly bought before 1995 when the new 32-bit consoles were coming out. Games I can remember buying: LHX Attack Helicopter, Sonic 2, Joe Montana Sports Talk Football, Star Control, Centurion, Power Monger, Phantasy Star II, Shadow Dancer, Revenge of Shinobi , Warsong, Decap Attack, Jewel Master, Mutant League Football, Echo the Dolphin, MERCS, Shining in the Darkness, Streets of Rage, Strider
  6. According to this site, the attachment Rate for consoles is fairly low. Not counting close-out prices when stores were liquidating video game stock, what game console did you buy the most games for? And what console was it?
  7. Not strange, very pragmatic. There are hundreds of thousands of games and only 4000-5000 or so weekends before you die. You absolutely should choose a game based on its Title, recommendations, and it's Cover. Reasons for trying a game and liking a game are unlikely to be related, since you cannot know gameplay/depth/story/graphics until you play it first. (I suppose for story you could watch a Let'sPlay, similarly with graphics) Take for example, Heroes Hour. The Title was well chosen, hinting at the game genre that the title is based on HoMM. The blurb gets right to the point. Recommendations note the similarity to the HoMM series, but instead with Real Time combat between the AI controlled units. Anyone who tries playing it is going to do so because the liked HoMM or like Medieval fantasy settings, or like Turn Based Strategy town building games. For Liking it trying it, is a necessary but insufficient condition.
  8. Thinking back to the games I played the most... Story doesn't matter much. The game setting or concept may get me to try it initially, but I have played thousands of games, with "stories," that are are over the place. How well a game controls is generally important. Though I have played some of the crappiest games with horrible controls just to "beat," them. If a game plays poorly I am unlikely to replay it, especially if I have already seen all there is to see in the game. Depth is one of those hard things to measure. Are there a whole lot of meaningful choices in a game like Tekken or SF2, or Mario Kart? Some of the games I have put the most time into are two player simultaneous games, even if the optimal play and meaningful choices are limited. Graphics are important, but not the most important. They need to look competent, and if they look great all the better. so... Play controls, Graphics, Depth, Story 1980s (a800) Archon, MULE, Ultima, Kronos Rift, BallBlazer, Star Raiders, Alley Cat, Brice Lee ... (VCS) Warlords, Indy 500, Ms Pacman, Adventure of Tron, Robot Tank, Combat, Quick Step, ... (Astrocade) Checkmate, Red Baron, Gunfight, (NES) SMB, Double Dragon 2, LoZ II, Lifeforce, Jackel, Punch Out, Castlevania, Super Dodgeball, Baseball Stars, Mega Man 2 ... (PS1) Dark Stalkers, FF7, Crash Team Racing, Tenchu, Hot Shots Golf, Destrega, Tekken 2 & 3, Soul Blade, Armored Core, Carnage Heaet, Driver, Tomb Raider, Castlevania SoTN, Metal Gear Solid, REsident Evil 2, ...
  9. Not official, but links to PayPal official TOS, says that you need to provide proof of delivery. Once delivered, it isn’t your issue, it is the security on the buyer’s property.
  10. Are you under the impression that cosmic rays can flip bits burned into a CD? We’re not talking about rewritable CDs here. If you believe that, I find your “wobble track” makes the shelf-life of a disc shorter than regular CD-roms highly suspect.
  11. Not sure where you heard that, but it isn't true. It is possible that if stored incorrectly, optical Media would warp or delaminate from the disc (ie all the data is on the reflective part of the underside of the disk, so scratches to the label side are deadly where as the bottom can be buffed out). But optical discs can last for hundreds of years. https://www.canada.ca/en/conservation-institute/services/conservation-preservation-publications/canadian-conservation-institute-notes/longevity-recordable-cds-dvds.html
  12. I need to sell my Saturn collection before the pricea drop in 10-20 years.
  13. @Austin, yeah if that is the listing, it is over priced. Sports games with box/inst only go for about $20-$25 (on the high end if in good condition). The other games are likely worth $50+. For a bulk purchase, I can’t see it being worth more than $2500. For a reseller, they probably can’t pay more than $1250, and individual buyers would have to be looking to complete a set, or really like playing old sports games. (Ie almost no buyers in that set of people)
  14. That price is 50% off the MSRP of Sega Saturn games sold in inflation adjusted 2000 US$. If it isn’t full of sports games, and the games come with Box/Inst that seems reasonable.
  15. I can’t say I have seen that much negativity, either from new posters or from old regulars. While I personally will unlikely be buying a 2600+, since I already have 4 or more original systems (only 2 are currently working) and an modded AFBX. I hope that the 2600+ exceeds sales goals. Anything that increases the likelihood that AtariAge and Atari have a much larger user base should make for a bigger market for the production of new games. That would be good for everyone.
  16. So you would value learning Japanese at worth less than $100,000. Interesting.
  17. It’s right where I would expect it to be. Silent Hill NA: February 23, 1999 Anyone who was age 10-20 in 1999 would be between the ages of 34-44. If you look at any BLS or other statistics, there is a big jump in median earnings from age 16 - 35, but at 35+ the change isn’t as pronounced. So this is the age when workers have a large percentage of disposable income, and enough time has passed that they may feel nostalgia for their teen years and past times. Silent Hill was a good game, and sold about 2 million NA copies. The price it commands is due to many people wanting it for their own collection. (Ie it doesn’t matter if 2 million copies exist if only 1,000 are available for sale.) The CIB price of $180 - $200 is reasonable for a highly sought after game, during its peak price years. If you had a PS3, I suppose you could have downloaded it off PSN for $6. Some people want the physical media though.
  18. There is a 2-player simultaneous mode, where P1 and P2 can each shoot. So code exists for having two player shots on the screen at once.
  19. I believe Ben Heck sources his LCD screens from where they are widely available. Usually this happens to be car backup camera monitors and the like. I believe that 4:3 screens are rarely manufactured these days after the proliferation of wide-screen DVD/movies.
  20. That's a strange concern. Other users have reported issues, but what percentage of 2600+ systems would you expect to be dead on arrival? The first batch of PS2 systems had a failure rate of about 2%. With 500,000 shipping to the USA, that means approximately 10,000 broken PS2 systems shipped that first Christmas. Have you seen 200+ videos/posts of people complaining that their 2600+ was DOA?
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