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CapitanClassic

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Posts posted by CapitanClassic

  1. Hitting that price point to make the maximum amount of money is quite difficult. When the iOS and Android marketplace were all the rage, and freemium / loot-boxes weren’t the popular way to sell a game. It was difficult to sell an iOS game for more than $0.99, and almost impossible to sell a game on android for any amount of money.

     

    A similar problem happens in Designer Board Games too. If you want to design and release a deck-builder game, you better not be charging more than what Dominion base game sells for.

     

    With such a small market as 2600 homebrew, you could charge whatever you want, the difference in earning potential is negligible.

  2. Playing Genesis is relaxing to me. Never had the official Saga Arcade stick, but this one instead. It does get hard playing with the knob /stick at home, as the head is too big and doesn’t taper. 

    ASCIIFighterStickSG6_EU.jpg
     

    The knobs at the arcade are different. Getting practice in at home is helpful, but you don’t always get the same satisfaction playing with someone else’s stick.

  3. Having played all the GTAs except 4 (Although I hear it’s not good), I am sure GTA6 will be good, but I am with @scifidude79 here. The games are losing their appeal. At least Red Dead is a change of scenery.

     

    San Andreas was probably the best.

    Vice City had the best Music / Setting

    Five was a huge graphical overhaul.

    1 & 2 were a quick diversion with a nice zoom feature.

     

    I am guessing that GTA 6 is going to cost $100 when it comes out.

  4. 1 hour ago, Video said:

    Maybe they can bring back never winter nights? (Maybe wrong Atari)

     

    Pretty sure Hasbro / Wizards ot Coast owns the D&D license. Many (all?) of the in-game content is based on the Forgotten Realms IP. (There was some legal issue in 2011)  I suppose it might be possible to strip out all the Hasbro/WotC content, and just have the Neverwinter Nights framework, but I don’t know exactly what the rules of the d20 licensing is with regard to software.

  5. princess bride Theatre & Musicals GIF

     

    Clone doesn't mean software emulation. If it did, then any virtual machine you run on any system would make that system a clone system. Would anyone seriously claim that the Amiga was a IBM PC clone, or an Atari ST clone?

     

    Clones don't use emulation. They are silicone (or FPGA arguably)

     

    Clone - a computer designed to simulate exactly the operation of another, typically more expensive, model.

     

    Emulate - reproduce the function or action of (a different computer, software system)

    • Like 1
  6. Anytime additional hardware is used in a game, creating an emulator for a game system requires also emulating the additional hardware as well. You might have noticed this with early releases of other emulators like NES that don’t support certain cart mappers, or SNES emulators that don’t support additional chips like SuperFX (Starfox) or Cx4 (MegaMan X).
     

    David Crane explains how the chip inside the Pitfall II cart works here.

     

    • Like 2
  7. 3 hours ago, Spanner said:

    do not understand why ATGames never made one with a cartridge slot, they had the technology to make one

    Manufacturing costs. While the parts might be cheap (relatively ports and ribbon cable are not), a Pick n Place machine likely couldn’t mount the cartridge port (it wouldn’t be able to connect the ribbon cable at least). The cost of Chinese laborers is multiple times more expensive than surface mount parts.

  8. It is difficult to get accurate measurements on the percentage of people who pirate. I have heard estimates of 35% of PC Steam users, or 100% of Microsoft WinOS licenses in the Middle East. I would wager that 80%+ of Harmony owners run ROMs they don’t leagally own a license to. I wonder if @Al_Nafuur can determine how many PlusCart users launch a Prototype rom or Rom they are unlikely to own a copy of (say Texas Chainsaw Massacre or Chase Chuckwagon). 

    Gabe Newell — Valve

    Quote

    Piracy is almost always a service problem and not a pricing problem,” he said. “If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable.”

     

    • Like 1
  9. VideoGames & Computer Entertainment (June 1993)

    https://archive.org/details/Video_Games_Computer_Entertainment_Issue_53_June_1993/page/n14/mode/1up?view=theater

    large.gallery_9_132732.jpg.ee74bad33d6df

     

    This was the first issue of a video game magazine that I purchased with my own money (about $1 per issue was a steal).  I bought this specifically for the Game Genie codes (pg 30) for Street Fighter II (SNES). SFII Turbo wasn’t out yet, but the Rainbow Edition hack for Championship was all the rage at the arcades.

    1241218529.jpg1086684969.jpg

    The Mid Air Specials Code (C4A4-6767, I have this burned into my brain as C4A4-0767) from a different magazine, along with Slow Light Fireballs  (allowed Ken/Ryu to do the Guile fireball trap), Super Fast Headbutts and a few other codes made the generic SFII a fun diversion until the Turbo release in August.

     

    The Letter from the Editor (Andy Eddy) noted the ominous coming of a market crash. The cost of making new CD-rom games, and the early 1990s recession had affected game sales.

     

    Reader Mail has a piece on the innovative Vetrex, and Brent Webb-Hicks pulls their greatest Kirk Johnson impression. Need Bits covers the Nintendo vs Galoob Game Genie verdict, Steve Jackson vs the FEDs, and the game industry layoffs. 

     

    The Review section covers SFII: Special CE (GEN) and notes the poor audio and speech samples, along with the need to get a 6-button game pad. The review of Blaster Master 2 seemed overly harsh, the Super Turrican (SNES) review was spot on though. Battletoads /Double Dragon (NES) was rated highly, but noted the aging capabilities of the hardware make flickering an issue. C+C Music Factory (Sega CD) review goes as expected, and Batman Returns and Cool Spot while the words of the review are accurate, the scores seem lower than they should be by the reviewer (although there is also an Editors Corner score that many times differs from the reviewer). Perhaps Howard Wen just doesn’t like anything non-fighting related.

     

    G.O.D.S. (GEN) has a map walk through for the first few levels of the game. Not as nice as some of the maps in Nintendo Power or Tips N Tricks, but serviceable.

     

    I skipped over the Handheld game reviews, because bitd and now those type of games didn’t interest me much. The PC Preview section mentions Id working on the their new Doom title (Dec 1993). the PC reviews cover the X-Wing expansion missions for A / B / Y wings, and rates them highly of course. Empire Deluxe and The Prophecy review well, but noted to be derivative of earlier works. The authors also keep noting that their x386 computers struggle with these games. The family may have not gotten a x486 (Apr 1993) until a year later (1994?) when the prices dropped considerably. Space Quest V gets the oddest review from Danny Han who either doesn’t play PnC adventure games, or was desperately trying to meet a deadline for the editors. He claims to be looking for the perfect Role Playing game and adventure, somehow expecting a PnC to fall into this genre. Additionally comments like this, “Sierra uses the PnC interface standardized since KQ5, with six icons indicating different commands, … Sierra’s graphic adventures suffer from being too simplistic; the computer handles everything—you just click at the right time or place using the right item.. No doubt its a boon for the novice adventurer, but veterans will fee the game is too automated.” (Yeah that is how PnC puzzle games work. Standard interfaces are even more important to veterans. I remember when Sierra changed the PnC interface to automatically highlight objects you could interact with (Phantasmagoria), and many people hated it. Sure it stopped awful find the hidden pixel puzzles, but it no longer required you to examine the rooms. You just needed to drag your cursor around the screen until the computer told you there was something there. There also was a lot less funny dialog from the narrator, “It needs salt.”)

     

    Wilson ProStaff Golf gets a middling review, noting that Jack Nicolas and Links are the better games on the market. Rome Pathway to Power with Populous isometric view is described as Kings Quest like, although that doesn’t strike me as accurate as the game comes from Maxis. (Never played the game myself though). The World Tour Tennis review seems to focus on the customizable camera angles, which seems an odd thing to focus on for a tennis game. Although how much can you really change about a game that hasn’t change much from Activision Tennis (2600) to Virtua Tennis (Dreamcast). Tony La Russa Baseball II gets good marks as a baseball simulator in the vein of Stratomatic Baseball. S.C.Out is a weird review in that they sound like they are describing an action game until half-way through, where it is clear it is a puzzle game. 
     

    Overall, I liked VG&CE, since it covered Arcade, home consoles, and PC. I couldn’t pass this issue up because of the SFII reviews and the X-Wing mission pack review.

     

     

     

     

     

     

     

     

     

  10. Haven’t had a chance to watch it, but Valve put out a Documentary about HL for its 25th anniversary. Probably why they are giving it away for free. I hope more companies do this (like Id Software) when their games are no longer selling even for value prices.

     

     

    • Like 3
  11. The family had an Atari 800 and was introduced to several other computers. The schools had an Apple II gs, but no games of any kind, unlike the previous Apple IIe that had LOGO and Oregon Trail. I cannot remember seeing a C64 in person, but I was aware they existed, and the games just seemed comparable to the Atari 8-bits. The local computer club had Atari ST playing games like Captain Blood and Carrier Command. These looked amazing compared to something like Solo Flight.
     

    But the computer I really wanted to have was and Amiga. I cannot think of what game I wanted to play for it, but I was wowed by the paint programs for it and the huge amount of colors.

    Deluxe-Paint-IV-v4_005.png

    • Like 4
  12. I think the vast consensus is that nothing could save the Atari Jaguar, because the PlayStation dominated that console generation.

     

    If you track the Jaguar Price drops, it matches the releases of major competitors (May/Sept 1995 for Saturn/PSX), and by Christmas 1996 it was clear that the Jaguar install base wasn’t going to be able to support 3rd party developers. (PSX 1 million 1995, 9 million 1996) (Saturn 400k 1995, 1.2 million 1996) (N64 300k 1996)

     

    Jaguar Price Drops

    $250, Nov 1993, Launch (w/cybermorph)

    $160, Mar 1995, (No game)

    $150, May 1995

    $150, Jun 1995, CD peripheral

    $100, Dec 1995
    Dec 1996, liquidation to Tiger $20

    $60, Jan 1997, (4 games)

     

    If you like cool charts, or ancient advertisements, this site HuguesJohnson.com has some nice examples from 1994 and 1996

     

    generations.png


    The Jaguar’s real competition was the Genesis and SNES, and the market dip in 1995 was due to a major change in hardware and too many systems (3DO, Sega CD/32x, Philips CDi, …) on the market (the public didn’t know which one was going to win out…until 1996).

     

    I know I didn’t get a PSX until either March 1996 (or July), based upon the games released at the time. I wanted Tekken 2 for the home after dropping too many quarters at the arcade. The only killer app for the Jaguar would have been Alien vs Preditor, since the family already had a PC for Doom / Wolf 3D. I didn’t know I wanted Tempest 2000, and anything else was available on other systems or wasn’t worth getting.

    • Like 3
  13. The LEGO games have been played out too much, but the original Trilogy Lego games were great. Mostly due to their humor.

    768496-lego-star-wars-the-complete-saga-
     

    I don’t think an AtariMaker game with an open sandbox would make a good game. (Aren’t open world games on the decline anyway) Mario Maker was successful, because the game lends itself to a well defined platformer.
     

    What Atari IP properties would lend themselves to an open/sandbox world? It wouldn’t be Asteroids or Centipede (although I could envision a Tower Defense game themed Centipede ), and I don’t think AdventureMaker would be that popular. 

  14. 12 minutes ago, Razzie.P said:

    This is probably gonna sound so ignorant it seems like I'm trolling, but --- what's the difference between a port and a conversion?

     

    I would have thought that any game originally created for one system that's then developed for another system is simply a port.

    They are basically synonymous.
     

    https://en.m.wikipedia.org/wiki/Porting
     

    Quote

    Porting is also the term used when a video gamedesigned to run on one platform, be it an arcade, video game console, or personal computer, is converted to run on a different platform, perhaps with some minor differences.[9] From the beginning of video games through to the 1990s, "ports", at the time often known as "conversions", were often not true ports, but rather reworked versions of the games due to limitations of different systems. For example, the 1982 game The Hobbit, a text adventure augmented with graphic images, has significantly different graphic styles across the range of personal computers that its ports were developed for.[10] However, many 21st century video games are developed using software (often in C++) that can output code for one or more consoles as well as for a PC without the need for actual porting (instead relying on the common porting of individual component libraries).[10]

     

  15. 4 hours ago, johannesmutlu said:

    I am actually amezed that both atari,sega,ID software,microsoft and even 3DO among others did saw business in the gameboycolor consodering that nintendo was always to most but not all game companies, their big competitor

    Your claims are always lacking evidence. For example, How was 3DO a competitor to Nintendo with respect to the GBC? The 3DO was discontinued in 1996 and the GBC was released in 1998. Home consoles and handheld consoles aren’t the same market, and neither is MSWin / MSDOS.
     

    If instead you just made opinion statements, you might get more forum interaction. Example, There were some great ports for GBC. Heroes of Might & Magic I/II comes to mind. (Blah, blah, blah)

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    15844496-heroes-of-might-and-magic-game-15983484-heroes-of-might-and-magic-game-15983133-heroes-of-might-and-magic-game-

    • Like 1
  16. 18 minutes ago, famicommander said:

    "Better than an AtGames device" is like saying it's better than letting Mike Tyson uppercut you to the groin.

    Do you mean an AtGames device, “out of the box,” since the Nexus project makes many of the Legends / AFB X into decent emulation boxes. The only better device would likely be a Raspberry Pi (which requires more setup), or a PlayStation Classic.

    • Like 1
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