Jump to content

CapitanClassic

Members
  • Posts

    2,336
  • Joined

  • Last visited

Everything posted by CapitanClassic

  1. I intend to roll this by the end of the week, but just in case I don't, my progress so far ... Demons to Diamonds (1 B/B) - 8948
  2. If you have 0 digs (you need these to reveal Target icon tiles), when you jump in the holes (these normally teleport you around the screen), this screen is revealed instead. To exit this screen, collect the glowing shovels while avoiding the snakes and the cloud. Then when you have 30 or so digs, the concentric square tile flashes. Jump on that square to leave the hole.
  3. That 6k-7k range is dangerous. I get to that point with out losing any men (or maybe 1), but then lose a whole bunch in a row. Getting better though. I thought I had topped out at 4300. Demons2Diamonds - 7365
  4. Some slight improvements for J. Hunt, any # of lives. I keep making mistakes on the mudslide stage on the big rocks. Getting on the board with normal HSC game play as well. Jungle Hunt L1 (any # lives) - 20,550 Jungle Hunt - 38,090 Java Jim - 43,910
  5. I think it means that a bonus Java Jim is hidden on the the level. You can reveal it by digging.
  6. A word of warning on Jungle Hunt. Do not stand at the far right during the mud slide level. You will not score points for jumping over the rocks. (It appears you need to be slightly to the left for the score to count.)
  7. You might want to change that to only 1 man. I believe that Jungle Hunt actually moves you slightly backward each time you die. The points you score for time are worth less than the rocks (+200 pts), the alligators (+100 - +300, Is this based on how open their mouths are?), and even vines (+100, although this one might take a while). It would seem the optimum strategy is to lose all your men before saving the girl. Jungle Hunt Bonus Challenge - Round 1 highest score Jungle Hunt L1 - 19770 (improved post #34) Jungle Journey - Played, not complete Junble Boy - L4 complete (restarts at L1 with faster enemies)
  8. Isn't this a 2-player only game? Has anyone ever played this 1-player?
  9. I used to roll this one all the time when I was a kid (but I also had a real paddle.) Some tips: You can press the button to flip the teeter-totter. This is useful near the edges, where it might be impossible to catch a clown if you don't flip. If the clown hits the edge, they will slow down. You score 1 point foe hitting the teeter-totter, which is useful when trying to score '9's. If you clear a rack, an 'X' appears next to the score to indicate you have a bonus life clown. (I seem to remember that on a real system, you can swing the teeter-totter back amd forth with the paddle faster than the collision detection could determine if you hit the ground. Didn't try this with my mouse/emulator. If true, it would be almost impossible to lose a clown.)
  10. OVERALL STANDINGS THROUGH MS. PACMAN 1. Captain Classic 542 2. Northcoastgamer 510 If I did my math right, NCG should have made up 3 points so we should be seperated by 29 points instead of 32. NCG should have scored 78 points with the +3 bonus, and have 588 I should have 72+3 bonus for 617. (Sorry, didn't do the math for any other players in the HSC.) Circus Atari - 9999 (Bonus +2)
  11. I really did score these on Saturday, but didn't get around to posting them until today. If it is too late to count them, that is fine. Enemies Killed - 255 (max i think) High Score - 338,110
×
×
  • Create New...