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BitJag

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  1. This is awesome! It's great to see how quickly this came together on Patreon. Now I can play another fun classic on my Jaguar. Thank you and Merry Christmas!
  2. I didn't have a 7800 growing up, this meant that I went from the 2600 straight to the Atari Jaguar (outside of the 8-bit and 16-bit personal computers). Working on this game, and playing some of the available builds has convinced me that I need to invest in this console just for this game. It scratches a strange itch for me. It's a great mix of Legend of Zelda and Joust, both games I enjoy. Having the opportunity two work on the artwork and packaging for this game was quite satisfying as well, and it's work that I'm quite proud to have in my portfolio. @Revontuli was a joy to work with! With his and @Albert's valuable feedback and ideas, the final packaging came out beautifully. I hope others enjoy it, along with the game as well. Before it's release in the AtariAge store, enjoy this timelapse of the box art illustration, as well as some concept art for the harpy herself.
  3. I didn't grow up with the Ultima games, but they have always been on the periphery of conversations and other games that I have played over the years. Working on the illustration and other artwork for the packaging for Penult gave me a reason to dive into the visuals that surround these games in order to give Penult the artistic treatment it deserves. As I have said with another recent 2600 game that I helped put the packaging together for, it's incredible to see what the Atari 2600 can do. I would have scoffed at someone casually telling me that an RPG of this depth would be possible, but here it is. I've put quite a bit of time into the demo, and I look forward to putting more time into it once I get my hands on my own copy. I'm honored to have been a small part in bringing Penult, a game that wears it's inspirations on it's sleeve proudly, to it's final form for others to enjoy. I'm incredibly thankful for @Karl G his amazing work on this game. I'm also thankful for his and @Albert's feedback to get all the physical materials to a point that I hope other's feel does this standout game justice. To celebrate it's impending release on the AtariAge store, I recorded a time lapse of the primary illustration. This illustration was only one of quite a few illustrations done for all the packaging, so there are going to be plenty of visual treats to see when we get our hands on this game. Enjoy!
  4. BitJag

    Growing Ties

    I've been playing the earlier version of this game on and off for a few years now, and it's quite addictive. This game is a great fit for the Lynx, especially in this updated form, and it's great to see it get a packaged treatment. While we wait for this gem to show up in the store, here is a time lapse of the box art illustration. I shifted away from my usually semi-realistic style to a flat shaded style. I believe it fits well with the flat nature of ties in general, and with the overall look and feel of the game. Thank you to @drludos and @Albert for inviting me to work on this one, and for their guidance and feedback to get this illustration to where it needed to be for this game.
  5. With Immunity coming to the store soon, I wanted to personally thank @Sohl and @Albert again for allowing me to work on the box art illustration and manual for this incredibly involved and fun Atari 2600 game. It's astounding to me what the 2600 can do, and Immunity does this in a way I haven't seen before on the system. With a 30 page "Lab Notebook" (manual), this is a ton to wrap your head around, but it's very satisfying when the mechanics of the game set in. Here is a short time lapse of the illustration coming together. Something I don't often mention with these illustrations is that they are done in a way were they are horizontally seamless, so the artwork is continues as you flip it around. It can be tricky to design for this, but it does make the overall box feel more cohesive. Enjoy!
  6. Another day closer to seeing the AtariAge store update with a pile of new releases, so here is another time lapse. This time, the creation for the box art of Novagen Volume 1, a pair of fun arcade shooters that have made their way over to the Jaguar. I grew up with an Atari ST and I never knew these games existed until @CyranoJ and @Albert approached me about doing this 3D illustration and the layout/design for the packaging/manual. I was aware of the Mercenary games, other games by the late Paul Woakes, so it was a bit of treat to discover Encounter and Backlash for the first time, and that they were both making it from the ST to my favorite cat. To be a part of this migration was also a treat, and opportunity I'm very grateful for. I hope people enjoy this new official collection for the Jaguar, and the small recorded bit of my processes of adding to the total experience these memorable games. (Don't forget to look at the manual when you get this, there are some additional renders for the various enemies and tank to look at and enjoy).
  7. Since this one is close to release in the AtariAge Store, here is a time lapse of the box art illustration and some of the design artwork to establish what these characters/aircraft might look like in more detail. Be sure to take a look at the manual when you get it. It features a bit more artwork that isn't in this video, as well as some of the beautiful pixel artwork done by @agradeneu . Seeing a new shooter on the Lynx is always welcome, and to be part of a carefully put together and fun game is always an honor. Thank you to @LordKraken and @Albert for asking me to work on Odynexus as the artist for the packaging.
  8. The rom is working as intended. Meaning that it boots and plays fine in BigPEmu, runs on Skunkboard, and runs on JagGD. I'm personally not familiar with the MiSTer Jaguar core, please don't expect what are probably unnecessary adjustments to the software to accommodate this use case.
  9. Thanks! The mechanics for this game were based off of Hoplite as far as I know. The original manual for the Atari 8-bit release mentions this and a note for this is in the manual for this version as well. Hoplite's structure has a very satisfying gameplay loop.
  10. Let’s celebrate the Atari Jaguar’s 30th anniversary with a new game. “The Hunt” was originally released in 2013 for the ABBCU competition for Atari 8-bit computers. I discovered this game randomly a few years ago, and I have put more time into it than just about any other game I’ve played over the last few years. "The Hunt" is a turn based combat puzzle game. You control a young Predator on his first Hunt on the planet Earth. Fight your way through 16 randomly generated, and progressively harder, levels to claim your ultimate trophy. Here is a short video of the game on hardware. If you are on the JagCorner newsletter, you already know the story behind this one, but here it is for those who missed out. At one point, the game wouldn’t run on my recently purchased Atari 800XL. After going through some serious withdrawals not being able to play this gem of a game, I decided to port the publicly available C code for the game to the Atari Jaguar. Just a few weeks after starting the port, and with the help and approval of the original creators of the game, “The Hunt” has been ported to the Atari Jaguar, and is freely available to play. You will need a Skunkboard, Jaguar Game Drive, or BigPemu to play this. If you are using BigPemu, be sure to enable the "Force JGD Emulation" option in settings. If you run into any bugs in the game, let me know here on this thread, direct message me here on AtariAge, or contact me directly through https://JagCorner.com Thank you to Jakub Debski @ilmenit (original code), and Michal Radecki @michomis (music), for making a great game that deserves a bit more attention, for their support of this port, for feedback on transcribing the music for the Jaguar, and other thoughts suggestions. Also, credit goes to Pawel Szewczyk @ripek for the artwork/graphics in the original version and this version, it all fits the tone and theme of the game and setting beautifully. Special Thanks to @CyranoJ (Reboot) for getting the final ROM to a place for this release, and helping out on such short notice. The_Hunt_v1-0.zip
  11. JagCorner’s Atari Jaguar 30th Anniversary Marathon Stream is about to start. Check the stream or the first post for details. https://youtube.com/live/Ye6QQuc0tyQ?feature=share
  12. I actually had it on my list at one point, simply for how bad of a game it is, but I have Fight for Life soon after. I decided to drop it because of that. If your in the chat around 1:45pm MST, I throw it back in the line up just for you Carl
  13. Join BitJag Friday the 24th at 1:00pm MST to celebrate an unbroken chain of 30 years of software releases on the Atari Jaguar. I will be playing games through the year by year, enjoying the highs and lows that our favorite finicky cat has to offer. Each game is worthy of highlight in relation to the Jaguar’s legacy, or at least meaningful to me personally. Here are some of the games from my playlist: Trevor McFur in the Crescent Galaxy, Tempest 2000, Missile Command 3D, Fight for Life, Iron Soldier II, Protector, Beebris, Tube SE, Another World, Flappy McFur, Rebooteroids, Escape 2042 The Truth, Defenders, Uwol The Quest for Money, A selection of Dr. Typo Games, Gravitic Mines, Gods, Block’em Sock’em, and many more... There will also be a few opportunities for the audience to pick, and we might even get to play up to 64 games! Wouldn't that be rad!? We’ll also stop to note some important historical moments in the Jag’s history. Outside of this, the structure of stream will be loose, and I’m sure I’ll have a surprise or two waiting for those who take the time to watch. I'm planning on this being about 6 hours along, so... We'll see how that goes. Come and enjoy some great and terrible games, correct me when I get the history wrong, and celebrate the unique story of the Atari Jaguar with others! https://youtube.com/live/Ye6QQuc0tyQ?feature=share
  14. Thanks for taking the time to work and maintain this @ggn and @Shamus and others. I also rely on this for the scripts I use in my Linux environment. It's a great feeling to know that I'm using the latest rln/rmac when I get a chance to work on Jaguar stuff.
  15. Hi everyone! A few months ago, Carl at Songbird Productions asked me to share my reaction to the differences between both versions of Towers II. Of course, I said yes. Below is a video where I put about an hour into both versions of the game, and give my long standing impression of the original release of Towers II, along with my initial thoughts on this new version of the game. After putting together this longer video, I decided to do a shorter video, also posted below. I wasn't planning on doing this shorter video, but I thought it would be useful to go more in depth with this game for those who are generally unfamiliar with the game, and those who are still deciding whether or not to get a copy of the game. I also wanted a project to do some new motion graphics for JagCorner, and this opportunity fit the bill. In this shorter video, I cover some of the history of the game, spend time showing side-by-side's for most of the changes that have been previously listed by Songbird/JV Games, and share a more concise version of my opinion regarding Towers II: Enhanced Stargazer Edition. Thank you to Songbird Productions and JV Games for allowing me to play through the Enhanced Stargazer Edition of Towers II ahead of the release. It was great to be a part of this rerelease with producing the illustration used for the box art, and I'm grateful to be able to share my thoughts/opinions about both versions of the games with everyone else. I'm looking forward to getting my own copy of the game soon, and reading the opinions/reviews others have about this new version of Towers II.
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