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Octavio Pinho Bokel

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  1. The idea is to make the Best Pong ever that Atari can Handle! I will update the original post since this is not clear!
  2. The idea of Bong is to create a Pong with power-ups, pushing the Atari 2600 hardware to its limits, under the 4KB constrains, for more details why, please keep reading: Hello, it has been a while ( life ... ) During the release of Hellway 2PE at @ZeroPage Homebrew I mentioned that I wanted to do a pong with power ups in the real hardware, and that it should be the best Pong Bong game ever made! It is in this interview: Summary, I create a Pong game for android (Mega Ultra Ping Pong Deluxe), got a cease and desist letter from Atari, tried to appeal, and even make the game open source, but in the end, it was removed from the Play Store. You can see the gameplay here running on a galaxy S2 (not the latest version and missing some power ups and icons): And download the APK and source code here (it runs well, but some icons are larger than they should on the latest androids): https://github.com/opbokel/MUPPD-Open The game play works by spanning power ups on the field, that are activate on the position they are, or to the player that latter touched the ball. I will get into details about the power ups in a next post (list is bellow). I want to further differentiate this next game from Pong, even the base gameplay! I want to have the basic gameplay very refined before doing the first power up. Just for disclaimer: The android game takes inspiration on Super Ping Pong for the mega drive, but was never meat to be a clone. It has been several years between playing and implementing my game. The name Bong was suggested by Slobu (however he is) during the live. I am sure I will not have the time I had to do Hellway, but I wanted to post to motivate my self to start, and to receive ideas and feedback from the community. Thanks for reading.
  3. Hello you all, It has been a while. After a lot of anxiety (in a god sense), I finally got my copy of Hellway (A couple months ago actually). I really liked the quality AtariAge publishing, the quality is top tear and @Leonardons design was much more interested when printed and in 3d. Since reports will come at the end of the year, I have no idea if I sold zero or one million copies , but if you did get a copy, a review is welcome. If you want to get a copy, here is the link: https://atariage.com/store/index.php?l=product_detail&p=1250 As told on the first post, all money (my share and Leonardo's share) is going to be donated. Have a very nice day.
  4. Hello you all, @Al_Nafuur told me a while the Hellway 2PE is available to be played at PlusCart (/Public ROMs/Homebrew/NTSC/E-L/Hellway 2 Player Edition) I was wondering if you would like to see a physical release of this game. If so, any ideas the best way to do so, (considering it is a derivative work of the first) ? Please let me know. Regards, Octavio
  5. - Is it the first split screen game with players interaction? It is complicated, if you add to this definition the first completed vanilla 4kb game, so the answer is: PROBABLY But for sure, this old thread that I resurrected will provide us with the answer. I am leaving this to the community.
  6. Dear @ZeroPage Homebrew crew, Sincerely thanks for the opportunity and honor, to be live on your show during unbox day! Bellow is the YouTube video, directly linked to Hellway part (Including @Leonardons interview). I would like to extend my thanks to everyone that participated live that day! Have a nice rest of your day!
  7. I think you can have, it is 5 years difference. My work is not based on yours, but it does not change the fact you are the first, and should be proud about it. I am going to clarify this soon on my game thread, and keep the title of first on vannila hardware. Please accept the title with pride! I will be waiting your gameplay videos.
  8. I am going to check your games. Is not claiming to be the first on something the polite way to behave on this district community?
  9. This is not just about crashing. This other game makes no difference if you are taking turns and competing for high score, or playing at the same time. I don't think this is a nuance. It is not about crashing, it is about having interaction, otherwise split screen is just a convenience.
  10. Hello, for the people that did not watch @ZeroPage Homebrew live, here is the youtube link: I am linking direct to the second gameplay session, which direct shows what the game is all about if you are short on time. But there is more content if you go back a little, including me talking about the game and next projects. The flickering on emulation / real hardware is 30hz stable and much better than seen in the capture, nonetheless, to see people having a good time with the game is priceless!
  11. I could not understand much of what is going on, do you have a video of the two players gameplay? And yes, I was completely unaware of your game. I hope a third person does not pop up Regardless, Stella reports your cart as using: 12K: -FA: Used only by CBS. Similar to F8, except you have three 4K banks instead of two. You select the desired bank via 1FF8, 1FF9, and 1FFA. These carts also have 256 bytes of RAM mapped in at 1000-11FF. 1000-10FF is the write port while 1100-11FF is the read port. @Mr SQL I would like to claim my game to be the first to accomplish it with no extra hardware or bank switch if you agree. While you should have the title of being the true first. Please let me know.
  12. I am resurrecting a 20 years old Thread! I think I created the first true multiplayer split screen game on the Atari 2600. Hellway 2 Players Edition probably the is the first true multiplayer split screen game where players have a fully consistent view of the world and interact with each other. I have seen some examples of split screens, but no direct interaction among players. If this is indeed true, I would like to proclaim being the first! The game is in a releasable state.
  13. Some considerations about the @ZeroPage Homebrew stream last night: First, congratulations, I think you mastered the game, and understood the vision behind it. You are both playing it much better than last time! About the first play: Tanya, your car was indeed worse and was an unfortunate choice. Let me explain He is like the default car with less acceleration, but is very, very good at gliding. This means that he has a clear disadvantage on regular time, but when time is over, if you don't make any mistakes, you can almost glide forever and reach far. It is a risk reward strategy and is the one that varies more the score each time you play. James, the car you choose is the best beginners, it accelerates fast (meaning less punishments on crashes), and a reduced top speed might actually work on your favor, reducing the number of crashes. Regarding that, your score was very very high, and you played almost flawless. I tuned the game a little after watching you play (increasing the traffic levels a little closer to the original). If you play the single player plus cart version this would be a score close to 4832, beating my high score of 4066 for this car. Hellway is a game that gets better when you get the flow of it. https://highscore.firmaplus.de/?page_sort=1&sort_order=0&game_id=35&game_variant=BB+Mode+0+Car+1 About the second play: Changing the the traffic level is not the same as changing the difficulty. More traffic also gives you more time per checkpoint, keeping things balanced. It is all about adapting you gameplay progressively from more aggressive to one that is about being patient and waiting the openings. If the game cycles the switches, change the starting level. There are two settings that can make the game harder, the high speed diference on the lanes and using random traffic intensity mode, on a fixed level that gives you a small amount of time. The time is always fixed regarding the level, so it will average to a harder overall experience. Random can also go over the fixed limits. Please note that the QR code landing page is interactive, you can just select the options you want, and it will tell you what mode to select. The gameplay while short, it was super competitive and fun, it was exactly what I tuned the gameplay. The first game is all about high scores, while the seconds, is all about winning the other player. I had much fun watching this one. James, your car (Dragster) needs some time to get the hang of it. The fact it turns slow, means you to have to break more, because it takes more time to change lanes. But you recover this speed also faster. Fast acceleration and top speed are great for low traffic levels and for using on checkpoints (best car for checkpoints). Tanya, you played great. If you had pushed you car to the right lane, you probably would pass that last checkpoint. Sorry for the long text, I just wanted to give my overview of the stream, and some insight if for some reason you decide to play my game again, and also for the people watching! Please let me know if it helped. Thanks for all your work!
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