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budz2355

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Posts posted by budz2355

  1. Sorry I'm so late.  I want at least 1 8 meg card assembled please.   You just want me to PayPal you Jim?   I probably missed the amount and a lot of good discussion but I dont want to miss the card :)

    • Thanks 1
  2. 17 hours ago, patrickmcmichael said:

    I'd happily send an old cart to house Dragons Lair for TI and pay you for the board, if you have one to spare! I really wanted to get that for the TI, but missed out on the timing.

    Unfortunately these are already spoken for :(

  3. 1.) RS 232

    2.) SAMS 1MEG

    3.) Horizon RAMDisk 356? Expandable to 1MEG

    4.) TI Disk Controller

    5.) CorComp Triple Tech

     

    Any suggestions?

     

    Already have 5.25 and 3.5 disk drives, and f18a for 80 column, 3 cart widget, flashrom 99 (not final grom), 3rd party joysticks (two in the single port with splitter), TI branded tape player for tape games, mini memory cart, ad device (cant remember the name, but its plugged into my rsr232 so I can connect to internet with wired ethernet connection and timxt)

  4. Oops, yea that was my attempt to put the villain back in overwriting the duplicate grick. Thanks for catching that. Anything else I can help with? I have no skills, but if you wanted me to recolor some of your existing monster sprites or really anything else you need me to do that is helpful and too tedious for you?

  5. Roger that, I will work on the mapping then. I am definitely no artist, so it's a good idea to keep your sprites. One idea I had (knowing nothing about programming), could we artificially increase the amount by using color changes for the same sprites? Like for example have a red and white mushroom and then a blue and green mushroom? The identically mapping but just different color field values? I feel like a lot of old school RPGs did this.

     

    Edit: I think this is called a palette swap?

  6. I kind of forgot about this, because the reception seemed luke warm. But here is what I had done when you suggested we pause and look at file size. If this becomes an interest / priority I can obviously do it much faster.... It was essentially done when we first talked about it. Just let me know what you need. You can see if space is an issue, then we wouldn't need 6 different types of Mephits, but unlike some others I do actually think monster variation adds a lot to a dungeon crawler. I don't want to kill the same 7 guys for 30 hours on end. If you like this, I can certainly finish the rest of the monstrous manual. If you want more stats added (str dex int con wis cha), I can certainly do that, etc. etc. The goal here is to be helpful.

     

     

    monsters.a99

    text.a99

    • Like 2
  7.  

    It looks good but could you also update the text.a99 file with the monster names? I noticed there are now two ghosts, that will cause assembler errors when the labels MOGHOS and TXGHOS are not unique.

     

    I realize that without spells or special attacks adding more monsters is not going to do wonders for the game play. If you could suggest a simple extension to the data structure that would support more variation between monsters I might be willing implement it, but no promises since I'm working on other projects now. :)

     

    Yup, I will get that all fixed up. I removed the original set of monsters since I don't think they quite balance with this new set. Also, D&D has levels 1/8, 1/4, 1/2 and even zero. I have not been adding the level zero monsters, and all of the fractional monsters I've just been adding as level one. I am over 100 monsters so far, looking like my estimate of 150-200 might have been light, so there is DEFINITELY a lot of variation here. Some monsters for example might be the same level, one has higher ac but low HP or one might have higher HP but lower attack damage. Theoritically if the HP is high it should get in more attacks over it's life. Anyway, I digress... you can see all the variation, just give me a little time and I will upload the finished product.

     

    Also it seems like you used the D&D stats str, dex, con, wis, int (left out charisma) in the item file? All of these monsters in the manual have those corresponding stats, so if you wanted me to add those if (for some future purpose?) I would be happy to. The monsters all do have a size category if that is something you wanted to use, just let me know what you want. I am not the best at being creative, but I am also a big believer in not re-inventing the wheel. This data already exists so let me just convert it from paper manual to your files right?

     

    I kind of see this file as evolving, as you decide you want to add more features that is awesome and I am happy to impliment the boring stats lookup part from monstrous manuals, just let me know what I can do to help. I figured just getting all the monsters names and ac and damage and level is a good place to start?

     

    I'll upload the files as soon as I get all the monsters listed. I just wanted to give an update that I am still working on this.

    • Like 1
  8. Here are the first 45 monsters. I just thought I should upload this before I finish to make sure I am on the right path. I think there will be between 150-200 when done. I left your original monsters in too, and just started numbers from 25-70.

     

    A couple of notes:

     

    Instead of using AD&D 2nd edition monstrous manual which has THAC0 and lower AC being better (double negative math), I thought it would be easier to use an updated version from D&D so I downloaded the 5th edition book.

     

    Some monsters have multiple attacks per round, so in lieu of this I just chose the hardest hitting attack. I ignored all spells and/abilities so far. Thus you have some creatures for example Basilisk who is famous to turning people to stone.... might be under powered since I just used it's attack stats. At any rate this definitely gives some variation to the monster stats so their are easier and more difficult ones at the same level. It would be too bland if every level 1 was weaker than every level 2 and all level 2's had almost identical stats? I might need to tweak a few stats if people think the game is grossly unbalanced but for now I like the variation .... but ultimately this is your baby so just tell me what you want :)

     

    If you think this looks okay, just let me know and I'll finish out the remaining monsters in the manual and then move onto the next file -- if not just let me know what I need to do / what I need to change... my goal here is help out! :)

     

     

    monsters.a99

    • Like 2
  9. All titles? Hmmm...

     

    - Gyruss (arcade, not NES)

    - Galaga

    - Afterburner

    - Thunder Force III

    - Teenage Mutant Ninja Turtles the Arcade Game

    - Super Mario Bros 3

    - Symphony of the Night

     

    I know that not a lot on that list is easy. I know because I've looked into them all. ;)

    Symphony of the Night for TI??? Wow, that would be incredible. I'd settle for regular old Castlevania :)

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