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Everything posted by globeron
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March 2024 Next Hi-Score competitions: The Mine: It looks like there are 25 rooms to complete. * RPK - themine.rpk * bin - themine.bin Disk (90kb SS/SD): The-Mine.dsk via module Editor Assembler - Option 3: * Load and Run filename: DSK1.LOADMINE * Press Enter * Program name: LOAD The Mine and more!
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RPK format (for MAME): impetus.rpk the .bin is located here: http://inufuto.web.fc2.com/8bit/impetus/#ti99
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Had not seen this (I should look more in the development area). It is Unbelievable that this is possible.
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@Serafini Lapo the diskcontroller need to be DSDD (like corcomp or bwg) as disks are 1440k formatted. 40 track. (I also have a drive mentioning 80 track). I do have the 3.5 diskdrives for sale as well, but need to relist them again. My TI itself , has 3x drives 5.25, 3.5, gotek/flashfloppy.
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Thank you for fixing it in version H. Fantastic game and addictive! RPK version (for MAME based emulators): MarioBrosH.rpk
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December 2016 was the game competition I did not come further than 56,268 (globeron) but saw the snowman on his skis. Level 10.
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Yes that worked!
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The issue of level 3 seems to be fixed. but now in the demo mode and all the intro-demo modes Mario and Luigi do not walk automatically anymore to demo the scenes. (but you need to walk yourself, I prefer the automatic ones).
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(I tried 9 in Rev F, but did not work?) For Feb 2024 competition, the recent Impetus: http://inufuto.web.fc2.com/8bit/impetus/#ti99
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In Mario as it happened in Libretro/mame as well
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MarioGlitch.mp4 In Js99er.net. After playing, then leave the game for a while (pause and goes to a demo mode), when playing again in level 3 can clear all the coins, but it keeps running and it shows additional coins and no bonus. (this remains, also in next games when reaching level 3). Until a full reset is done, then the game works okay again.
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It is a tough game. 2nd time I reached the special donkey kong barrel level, but ended at 126,120. Also I played the arcade version (also hard with detailed graphics, but Mario has a blue hat and not so realistic as the TI version). Also two players works well now with version F.
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Latest version of TI-99/4A bezels https://ftp.whtech.com/Cartridges/Batocera/ (installation instructions are inside TI99-Retrobat-Setup-v3.zip) Add this file: es_systems.cfg in the following folder (to change "MESS" into "TI-99/4A"): C:\RetroBat\emulationstation\.emulationstation
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Re Mechatronic. 3-4 years ago I sold these. There is a silver label Mechatronic (only Extended Basic) and a golden label Mechatronics II which included @Apesoft for graphics. See:
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thank you, so far so good until level 13, single player (still need to test more)
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I am using now RetroArch/Libretro MAME as emulator and works well. but for the MAME64 emulator, by using DS4Windows then via Retrobat the wireless PS4 controllers work in MAME64 (configured as X360 / XINPUT controllers), but the HidePS4 does not work yet. See more details here: https://retrobat.forumgaming.fr/t1924-retrobat-mame64-ti99-ti-99-4a-bluetooth-wireless-controllers-not-working-in-mame64?nid=1#11639 (note: by using USB Wired controllers I do not have the issue with MAME64) I still need to sort out if the profiling works? * https://wiki.retrobat.org/controllers/specific_mapping/mame64-controller-mapping >> MAME64 emulator is compatible natively with XInput controllers. >> When using another type of controllers (or to simply use a specific mapping for a game), it is possible to perform a dedicated mapping within the emulator. 1. Native controller configuration 2. Default.cfg file located in \bios\mame\cfg folder 3. Game specific config files located in \bios\mame\cfg folder 4. Controller configuration file located in \saves\mame\ctrlr folder as per selection in RetroBat options
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I just made it for Retrobat (which uses MAME). use paged377 as pcb type impetus.rpk (PS. search on ftp.whtech.com for the Batocera directory for all other inufuto .rpk formats, but the .zip needs to be replaced with an update with all the latest).
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Finally! I asked 5 times (was using the MSX version before). Will check it later
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Retrobat libretro/Mame supports joysticks/controller and it works for 2 players, but I am doing key mapping to the controller buttons like 5 for coins an 1 and 2 so that I do not have to touch the keyboard when playing but need to map fire and arrows in this case as well not too worry. All good with the game!
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Hi, I think I found a small bug: (tested in Retrobat/MAME64, JS99er.net and Classic99) Rev. E. For Retrobat I was doing Pad2Key mapping (Joystick to key mapping). To jump for player 1 use Q and to jump for player 2 use Y. but when pressing either Q or Y on the keyboard both players jump at the same time! (I double checked with other two player games (where two players play concurrently, we do not have so many on the TI): Blasto, Barrage, Meteor Attack, Tennis - they do not have this behavior in the emulators).
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Details are here: https://retrobat.forumgaming.fr/t1924-retrobat-mame64-ti99-ti-99-4a-bluetooth-wireless-controllers-not-working-in-mame64#11672 It seems that some non-xinput controllers do not work concurrently with Retrobat and MAME64 at the same time (like PS4 wireless controllers I am testing) (the wired non-xinput controllers do not have this issue, it all works fine). but I switched back to the other emulator (runs via Retroarch, Libretro/MAME) and everything works fine with both wired and PS4 wireless controllers.
