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globeron

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Posts posted by globeron

  1. 3 hours ago, Schmitzi said:

     

    I like it, but the same question here: Who is the owner of forumotion.eu,

    and what will happen with it in future ?

    If we can fetch or export all data, all is possible, but uneeded work if done twice or more times...

     

    (Please also keep in mind that I own the ti994a.com (from Barry Boone), the .DE,

    Geneve9640.com and .de and much more domains.

    I would pass some of this domains away or relink or share the ownership with or without others or whatever, for such a (guaranteed) use.)

     

    And there are whtech.com, also Rich Polivka´s 99er.net, Fabrice´s ti99.com and much more well established pages/names that are hosted by hopelessly addicted users.... :grin:

     

    And at such a point, if so, for me it makes very much sense about a "community of heirs" (owners & admins) for this domains, and to discuss it (wherever).

    For me it must not happen that someone passes away or becomes a bitch or whatever and the community slides into a status like "Game Over".

     

     

     

     

     

    Ref: "Atari has gone and purchased the website AtariAge for an undisclosed fee 

    (source: https://www.gamedeveloper.com/business/atari-acquires-historian-website-atariage)"

     

    Atariage was the most central one, but now all previous and new posts are probably the property and owned by Atari ?

     

     

    @OLD CS1

    Just trying how easy and fast it is to setup a similar format (look and feel) forum with a dedicated TI-99 focus  (for the community by the community and not owned by an org.)

     

     

    @Schmitzi

    You are right, so many forum moved and disappeared (Yahoo group, etc.) and so many websites.

     

     

    This is what I could find about Forumotion:
     

    https://www.forumotion.com/terms-of-service

    forumotion.com is a service published by the company e-Toxic, a limited liability company based at 100 Rue Albert Caquot 06410 Sophia Antipolis, FRANCE, registered under number 490 862 059 in the Antibes Trade and Companies Register.

    Datacenter : OVH : 2 rue Kellermann - 59100 Roubaix - France and SOFTLAYER : 6400 International Parkway, Suite 2000, Plano, TX 75093 USA.

     

    https://www.crunchbase.com/organization/forumotion

     

    https://www.whois.com/whois/forumotion.com

     


     

     

     

     

     

     

     

     

  2. 1 hour ago, Schmitzi said:

     

    So what if i.e. the Atari managment or just the responsible department head changes next year,

    or if Atari gets acquired or whatever,

    and they suddenly find out that the at least 2nd big and maybe most growing forum here is

    Texas Instruments, and that Texas Instruments is not Atari ? 🤔

     

    So I come back to my question that I asked more than once before,

    how to export/backup this, the biggest TI99&Co related knowledge- and filebase (in a usable format) ?

    Maybe a smart "crawler" can be programmed easily ?

     

    you are very good at that to preserve the TI-99 in detail.

    Also feel all the good info need to backed up before it is gone again.
     

     

     

    • Thanks 1
  3. 10 minutes ago, tmop69 said:

    I wasn't initially interested in compiling this game, but since there are people that could like to play it on the real hardware (and do not have any disk system...), here is the cart!

     

    To summarize: based on last V2.0 version, all 20 levels packed into the cart (NO disk required!), joystick support and, of course, compiled! ;-) 

     

    There is also a label, for those that want to burn the cart. MAME .rpk and .bin versions for FG99/Classic99/etc.

     

    Have fun!

     

    Marble Maze V2.0 (No Disk Required!) (2023)(Ricki Baron)[Compiled by TMOP].zip 517.78 kB · 0 downloads

    Thank you, nice!

    • Like 2
    • Thanks 1
  4. (Impetus is the only one not being available for the TI-99/4A platform - http://inufuto.web.fc2.com/8bit/impetus/).

    Some systems at the end of the list have the src code listed

     

     

    Just curious is the source code of any of the other systems useable to be compiled via any of these tools for TI-99/4a?

    or does the source code need to be adjusted as well  (Crosslib + inufuto tools) ?

     

    Crosslib for TI-99/4A

    https://forums.atariage.com/topic/330092-multi-platform-game-dev-tools-list/?do=findComment&comment=4989420

    https://forums.atariage.com/topic/330092-multi-platform-game-dev-tools-list/

     

    http://inufuto.web.fc2.com/8bit/tools.html

     


     

     

    • Like 3
  5. 19 hours ago, OLD CS1 said:

    Good question.  I think I got mine from the original thread in which it was discovered.  I will go back through this thread later today and check it out.

     

    I cannot Edit my original post anymore (after a while that option is gone, but:

     

    Tutankam, it actually works I just tested it with only a FinalGrom plugged in (and removed the Speech and  PEB Box)

     

    There are two versions of the start blue titlescreen (option 2).  One is "Parker Brothers' Game"   the other one "Tutankam"

    image.thumb.png.29c440668653e8c1ab9de5adb5f796c5.png    image.thumb.png.5445558b33dda2f13f48568e85b29236.png

     

     

    (I found the answer back in my own post that time 🙂 )

     

    • Like 1
  6.  

    All TI-99/4A "High Score Competition" FinalGrom format files grouped per year together until August 2023. 

    TI-AtariAge-HISCORE-Competition.zip

     

    Apparently these games we played 2 times: 

        * Centipede (2nd session - mizapf), 

        * Spot-Shot (DragonFlyer) (2nd session - Jwild),

        * Cave Creatures (1st session - Opry99er).

     

    Tutankam - could not get it to work in Finalgrom (but works in Classic99).

     

    Adventure requires access to a disk drive (or tape) with the Pirate Adventure game  (or use an emulator like Classic99, JS99er, MAME, etc.)

     

    Tetris and Major Tom need to be loaded with Editor / Assembler option 5 from a disk (or use an emulator)

     

    Compu-Car only after the 1st game the sprites are a bit corrupted, after game over, the next game onwards the sprites are okay

    (I converted to a module, but that time I could not find the right starting point). 

     

    • Like 3
  7. 40 minutes ago, mizapf said:

    Weird. Really, works for me: http://www.mizapf.eu/files/mame/genevesay.webm

     

    Please test this minimal configuration:

     

    mame ti99_4a -cart exbasic -ioport peb -ioport:peb:slot3 speech

     

    Next, try it with the Geneve, with minimum config:

     

    mame geneve -peb:slot2 speech -peb:slot8 hfdc -peb:slot8:hfdc:h1 generic -hard1 Bootdisk1.HD -flop1 dsdd1.dsk

     

     

    It also works for me.   MAME v0.256,   non-GenMod 1.00      MDOS 7.30  and ABASIC 4.04DDI

     

    (mame.exe geneve -bios 1.00 -peb:slot5 speech -peb:slot6 tirs232 -peb:slot8 hfdc -peb:slot8:hfdc:h1 generic -hard1 disks\genhd01.hd %*)

     

     

     

     

    • Like 1
  8. 6 hours ago, gferluga said:

    It's working. I have had to copy the mame.ini file into C:\RetroBat\emulators\mame

     

    glad to hear it works!

     

    I thought when starting MAME from Retrobat it uses the mame.ini from this directory - C:\RetroBat\bios\mame\ini   (I will add it to this in the TI-99.zip file)

    and starting mame directly it uses C:\RetroBat\emulators\mame

     

    (and similar with the bezel artwork it uses another directory from the saves\mame\artwork directory vs  \emulators\mame\artwork

     

     

     

     

     

     

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