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Scott_B

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Posts posted by Scott_B



  1. set romsize 2k
    set kernel_options player1colors pfcolors
    player1:
    %00000000
    %00011000
    %00100000
    %01000000
    %01110000
    %11101000
    %10100000
    %11100000
    end
    player0:
    %11100111
    %10100101
    %11101111
    %01110100
    %01101100
    %00000100
    %00011111
    %00000000
    end
    pfcolors:
    $00
    $1E
    $1E
    $1E
    $00
    $92
    $D6
    $1E
    $40
    $C0
    $C0
    end
    playfield:
    ................................
    .........................XXXX...
    .........................XXXX...
    .........................XXXX...
    ................................
    ...............................X
    ..............................XX
    ............................XXXX
    .........................XXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    end
    set optimization inlinerand
    set optimization speed
    COLUBK = $BE
    player0x=20
    player0y=72
    COLUP0 = $00
    COLUP1 = $04
    loop
    drawscreen
    AUDF0 = 20
    AUDC0 = 3
    AUDF0 = 3
    if joy0left then player0x=player0x-1
    if joy0right then player0x=player0x+1
    if joy0up then player0y=player0y-1
    if joy0down then player0y=player0y+1
    player1x=player0x
    player1y=player0y-2
    goto loop


    When I compile this, the bicyicle (player0) and the stick figure (player1) are not different colors. WTF?!

    58255a61105f0.png

  2. I'm trying to make a simple game thing in visual bb but noooo :mad:

     

    In z26 and Stella it's just a black screen.

     

    am I stupid or what because I have NO idea

       gamestart
    MainLoop
    player0color:
     $40
     $40
     $40
     $40
     $40
     $00
     $06
     $06
     $02
    end
    motorbike
    player0:
     %11100000111
     %10101110101
     %11101000111
     %00011101000
     %00000101000
     %00011010000
     %00000010000
     %00001111100
     %00001000100
    end
    player
    player1:
     %000001100
     %000001000
     %000001000
     %000001000
     %001110000
     %001000000
     %011111000
     %010100000
     %011100000
    end
    pfheights:
     8
     8
     8
     8
     8
     8
     8
     8
     8
     8
     8
    end
    pfcolors:
     $9C
     $9A
     $8A
     $88
     $74
     $72
     $C4
     $C2
     $C0
     $00
     $00
    end
    playfield:
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
     XXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXX
     XXXXXXXXXXXXXXXXXXXXXXXXX..XXXXX
     XXXXXXXXXXXXXXXXXXXXXXXX...XXXXX
     XXXXXXXXXXXXXXXXXXXXXX.....XXXXX
     XXXXXXXXXXXXXXXXXXX........XXXXX
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    end
    set tv ntsc
    set kernel multisprite
    pfscorecolor = $26
    set romsize 4k
       set smartbranching on
        AUDV0 = 6
        AUDC0 = 2
        AUDF0 = 7
        player0x=0
        player0y=0
        player1x=player0x
        player1y=player1x
        if joy0left then player0x=player0x-1:if player0x<10 then player0x=10
        if joy0right then player0x=player0x+1:if player0x>137 then player0x=137
        if joy0up then player0y=player0y-1:if player0y<7 then player0y=7
        if joy0down then player0y=player0y+1:if player0y>99 then player0y=99
    drawscreen
    goto MainLoop
    
  3. I made a Classic99 "Macro" for it. :D

     2
    OLD DSK1.LEGO2.BIN
    RUN
    7   D 2 7 D   DJ  7 D   D 2 7 D   SSSSSS1 D D D D D D SSSSSS8 D3 D D D D D9 SSSSS8 D3 D D D9 SSS8 D3 D9 S0 SSSSV
    

    Copy the text, make sure you loaded "LEGO2.BIN" into "DSK1", and do Edit>Copy (don't use DX)

    Make sure you do this at startup, because that's why " 2" is there and "2" is for loading Extended Basic (must load Extended Basic cartridge too)

    then "OLD DSK1.LEGO2.BIN" loads it, "RUN" runs it.

    The rest is for controlling the program. I hope I explained it good enough for most people to understand it

     

    Edit: Here is another (It has a border this time, and the other instructions above this text apply.)

     2
    OLD DSK1.LEGO2.BIN
    RUN
    7   D 2 7 D   DJ  7 D   D 2 7 D   SSSSSS1 D D D D D D SSSSSS8 D3 D D D D D9 SSSSS8 D3 D D D9 SSS8 D3 D9 S0 SSSSZ      D  D  D  D D  D  D  D      VSSSSSSSSS
    
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