-
Posts
1,012 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Posts posted by KidGameR186496
-
-
8 hours ago, turboxray said:
8bpp tile modes. It allows you to have more colors in a single tile. If a tile is 8x8, then it has 64 pixels total. Normal 4bpp mode means you can only have 15 unique colors for all those 64 pixels. You use palettes to choose which 15 colors to use. The tilemap assigns this "palette" number. Because art tends to be continuous outside of just 8x8 tile boundaries, you waste some "palettes" for colors that need to transition between two palettes. There are only 8 palettes for ALL the BG layers to share. That's not very much. So 8bpp allows you to more easily and freely use colors were ever.. without these segmented limitations. Of course, 8bpp tiles take up TWICE the space as 4bpp. Because of this, and the limited 64k of vram on the snes (which has to be shared with other things like tilemap, sprites, sprite tables, etc) - it doesn't make much sense to use 8bpp unless you're trying to show really highly detailed images (i.e. "digitized" images/art to borrow a phrase from the 90's). And in that, even though you still have "tiles", they're most all unique creating a pseudo "bitmap" type image. Again, this takes up a LOT of vram to do this. So much so, that it doesn't leave much room for sprites - so you have to be extremely careful. Because 8bpp is twice the size, it's also twice the bandwidth for the SNES sPPU's to fetch.. which means you lose some layers. Advantages; create some really highly detailed images with color fidelity and density that you couldn't with 4bpp traditional modes, but at the cost of putting huge constraints on vram (and rom too) - and not being able to do 3 layers. If you're doing large unique detailed images, you'll most likely have to revert to using a 2bpp second BG layer (which is quite limiting).. and gives a weird/jarring juxtapose between the two levels of details (8bpp BG + 2bpp BG). There isn't enough vram to use 8bpp BG + 4bpp BG in this way, which would have been ideal. There's also the issue of 8bpp mode (the more useful one that is "indexed color") will use the entire palette space if you try to use all 256 colors.. which means it will use up sprite palettes too. So having sprites means either dialing the color back from 256 to something less to make room for sprites, or having colors for sprites to be "shared" with the 8bpp palette. Same for 2bpp or 4bpp layer situation. But there is "direct color" for 8bpp mode, but it's mostly useless. Don't let Kirk tell you otherwise haha. And it's not "2048" colors either for direct color mode (he has no idea what he's talking about).
That's very informative! I did have a hunch that 8bpp could eat a lot of RAM on SNES, moreso if it's animated. If i had to guess, 8bpp it's more reserved for stuff like, say, a screensaver, right?
-
1
-
-
I'm not a heavy technical junkie but i wanna have a answer who does have genuine experience working with the SNES (excluding all the stupidity said by Kirk): Does the SNES have the ability to pull out 8bpp visuals and if so, what are the advantages and disadvantages?
-
For me, F-Zero and Top Gear 1 are the premier racing games on SNES. And My favorites too! I enjoyed Super Mario Kart but not as much as MK64, Double Dash, DS, Wii, and 8. F-1 Race of Champions and Nigel Mansell are aslo enjoyable racers. I can't comment much on the other ones since I haven't finished them...
-
1
-
-
13 hours ago, TrekkiesUnite118 said:
Dracula X is just weird on the SNES. In some parts it's nice looking, other parts it's extremely lazy. For example one of the bosses they just straight ripped the tiles from the PC-Engine game, which had a palette and tile based animation for how it entered in the original game. But now on SNES the background is completely different so those animations don't align with the new background and it looks funny:
PC-Engine for Comparison:
As for Castlevania 4, I find it kind of bland in style. Sure there's more colors and layers, but overall I find Rondo of Blood the better looking game with better looking enemies, bosses, and a better overall art style.
Well, Rondo of Blood has the advantages of being a somewhat late PC Engine release (keep in mind that the console came in 1987 and the game came in 1993), as well as the more expansive color palette of the PC Engine and the Super System Card adding more video RAM. Whereas SC IV was one of the early titles for the SNES. So, the visual difference is pretty much obvious.
If anybody asked me which 16-bit Castlevania game i like the most, well... You got me there! SC IV, Rondo of Blood, and Bloodlines are fantastic game for their respective platforms and arguably some of the best entries in the series, but choosing one over the other is tough X'D
-
1
-
-
Then again, why was the author using an official N64 SDL instead of the libdragon SDL?
-
2
-
-
20 hours ago, Austin said:
I want to get a Super Scope again to play these games. The accessory is not cheap though.
I had Battle Clash around 2000 or so and remember it being pretty cool. I don’t remember much of the six pack at this point, but do remember liking the Genesis six-in-one cart that came with its Menacer being more varied.
I played both Battle Clash and Metal Combat via emulation on my Wii using the Wiimote. Gotta say, i enjoyed Metal Combat far more than Battle Clash. It's a really entertaining title.
-
2
-
-
19 minutes ago, Kirk_Johnston said:
Well, I'll only say that your interpretation in not accurate to the actual reason(s) why I have blocked any of the individuals that make up this growing group of people.
And, since you have stated that you come here to hopefully see discussions around the SNES platform--the perfect reason to come to this specific sub-forum imo--can I respectfully ask you to return to discussing the console and its games rather than focusing on me.
This way I can also get back to talking about the SNES too, about celebrating the system and talking about its titles and future indie/homebrew development and such, which, as I have stated many times previously, is why I come in here. And, if you actually go read the last however many of my threads and comments again [should you feel compelled to do so], you'll see that's all I have been doing in here for a long time, outside of brief random moments like this. If you think something else is the case, it might be worth more closely observing all the comments in my threads from everyone in them and particularly the more recent threads over the last few months, especially any of those comments that specifically mention me by name and such, and see what those comments are about, consider the motivations of the people making those comments, and which individuals are making them.
So, yeah, since we're in a thread about the conversation around SNES, let's talk about SNES: I would like to see the popularity of SNES grow in this forum, especially in relation to the relative popularity of the system in the wider gaming landscape, and I would absolutely love to see many more new indie/homebrew SNES games in modern times.
Dude, you're not going to make the SNES scene grow by sheer force of will. It has to grow organically with the fans. That way, we'll see more people getting into the SNES, and who knows, maybe some of them will become promising or prolific homebrew devs on the system, like Kulor and goldlocke for example.
The way you act in the SNES scene actually deters people from getting into the console. Your online behavior on forums is a hinderance to the platform. You want people catering to your own agenda to prove that the SNES is superior to any other 16-bit platform, but that's not how things work in real life. Just face the reality that the SNES has advantages and weaknesses, much like the Genesis, TurboGrafx, and Neo Geo.
For my part, i am grateful these platforms host such a great library of games for me to play for years to come. It is sad you have nearly turned the SNES sub-forum into your echo chamber, all because people online don't agree with your opinions.
-
3
-
2
-
-
My vote will go to Super Metroid. That game is near-flawless perfection on the SNES
-
3
-
-
If anymore Jaguar titles are going to be added on Atari 50, i would very much like to see Bubsy, I-War, Hover Strike, Super Burnout, Iron Soldier, and Ultra Vortek. If it's possible, throw in the some of the Songbird titles as well (Protector, Skyhammer, and Hyper Force)
-
2
-
-
The newest build of Portal 64 is now out in the wild!
https://www.timeextension.com/news/2024/01/fanmade-portal-64-demake-now-available-as-a-first-slice
-
1
-
-
9 hours ago, Nop90 said:
Old lost prototype of new homebrew remake?
Looks pretty darn good! It would be cool seeing this becoming a full-fledge port for the Lynx
-
IMO, Axelay is by far one of the very best shooters not only on the SNES but in it's gente as well. It sucks we never got the sequel but at that point, most of the Konami staff who worked on the game and other titles would go on to establish Treasure. Not every Axelay staff member went to Treasure though, as people like the programmer Hideo Ueda worked on Castlevania for X68000 and composer Taro Kudo recently worked on the Super Mario RPG remake for Switch.
52 minutes ago, Austin said:Not even close. You clearly have never played D-Force.
I fully agree most opiniones on here and as someone who finished it as well, i can Say that D-Farce is one of the single worst piece of wasted plastic on SNES. Holy hell, that game is so #@&*ing bad is not even funny!
-
3
-
-
7 hours ago, Mittens0407 said:
K I'm gonna assume that you have nothing to back yourself up outside of Kirk's claim. There's two possibilities, either Kirk lied about working on the game, or he did work on it and the other folks at Rare decided not to include him in the credits for whatever reason. Both possibilities are corroborated by Kirk's behavior imo.
Apparently, Kirk might have worked on a unreleased Banjo-Kazooie title for Game Boy Color at Rare, as he is the one who unearthed the design documents for that one but who knows really. The only people that might know are former Rare staffers that worked on DKC for GBC...
-
1
-
-
Have you guys read that Atari apparently has registres a trademark for Ocean Software? 🤔
-
On 12/28/2023 at 1:14 PM, KulorXL said:
oops I misremembered, it's *Star Ocean or Tales
Add the upcoming Xeno Crisis SNES port on top of Star Ocean and Tales of Phantasia, which uses a chip which (AFAIK) replicates the original Savage Regime soundtrack.
-
4 hours ago, JurassicDope said:
Ahhhh, wow. Following those tags someone could do a 2-hour YouTube documentary on 90's and 00's console reverse engineering. It's a good thing you got out of there while you still could, the big N was probably as ruthless as Disney cracking down on the kinds of stuff they could deem piracy or something to that effect.
Tanookie and the boys doing 90's homebrew:
I'm very indecisive on what to do for a first project 🤔 the go-to might be a shmup, but I also fancy the idea of a Metroidvania similar to Castlevania: Dawn of Sorrow for the NDS.
Its tough to say right now but future collaboration is very possible! I definitely have a ways to go to understand how game concepts are implemented (Collision checking, physics, velocity, object pools, hardware specifics, compression, etc), though it would be nice getting to only focus on programming and not doing gfx for once. I've also noticed composing for retro seems really popular and it would be a treat to feature existing talent that mastered the SPC in their signature way. The same can go for HD illustrators, unique artists to feature on Boxart, key art, manuals, etc. (Of course, these would be for paid gigs and/or commercial projects 😉)
For now I will mess around in libSFX to evaluate what I'm getting myself into, lol. Got it running thanks to the tutorial posts here (Kulor, WavyGravy), here's a pic of one of the example builds!
Do you think Snes titles that pull off a modern indie look would be appealing? I'll keep you updated, good luck, stay positive 😎👍
You can start off by doing a simple arcade-style game project to get familiarized with the SNES hardware 🙂
-
On 12/6/2023 at 11:25 PM, Austin said:
Judge Dredd is actually pretty good if you’re into that more exploratory gameplay style. I enjoyed it for what it was (owned it as a kid). That said, I don’t revisit it often because I prefer more straightforward, arcade-style titles.
Oh, speaking of arcade-style, there’s also Gunforce. The SNES version is average at best, but I still played it a lot when I was younger.
I never played Judge Dredd on either SNES or Genesis so, i might take your recomendation and play it in the future :D
-
1
-
-
Good to see an unreleased ColecoVision game from the 80s being preserved online 😀
-
1
-
-
4 hours ago, agradeneu said:
Glad we revisited the game and got the WIP out. Really a fun game.
It was "on hold" for quite some time now.
Atm we are adding more levels and gfx eye candy.
Its a new take on "Bounder", a C64 game.
Additional artwork credits go to Ivan Voirol for "grass" and "wood" base materials, courtesy on opengameart.org
Thanks!
Oh it's based on a C64 title? Cool! To be honest, it reminded me more of Zenith on the CDi, a very late release for the system
-
4
-
-
I hope more Jaguar games are added in future updates! Heck, include some of the notable homebrew Jaguar games like Rebooteroids
-
1
-
-
I do hope Defender 2000 is included on the compilation
-
5 hours ago, Kirk_Johnston said:
The latest version.
Tell me lies, tell me sweet little lies X'D
-
2
-
-
A very interesting piece of the Panther/Jaguar lore was dropprd today!
-
3
-
2
-
-
Thanks for the minigame! My dad would have loved to play this, given that he was a huge fan of River Raid on both the 2600 and ColecoVision 😢
-
1
-


What have you been up to lately with your SNES/SFC?
in Super Nintendo Entertainment System (SNES) / Super Famicom
Posted
Gundam Wing: Endless Duel is a fantastic fighting game for the SNES. I managed to finish it with all the characters but i've yet to pull off a 1CC, namely because of Gundam Epyon.
IMO, that game shows that it was likely possible to pull off a X-Men Children of the Atom or Marvel Super Heroes ports on SNES, as Endless Duel shares similar mechanics as those games, but that's just me XD