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KidGameR186496

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Everything posted by KidGameR186496

  1. Jesuschrist, what kind of wall text did i just read? Kirk is indeed a mysterious individual, nearly approaching that lolcow status X'D For context, the article is about how the OG release of Street Fighter II on SNES did not have the quirk of the arcade original which allowed players to execute combos, which was initially seen by Capcom as an unintended feature. The Genesis version does have that quirk though... https://www.timeextension.com/news/2023/11/did-you-know-snes-street-fighter-ii-is-missing-a-key-feature-of-the-arcade-original
  2. Can we know what those two mejor collectors websites are? Just curious
  3. Xevious has more to do with Bandai Namco (owner of the Xevious IP). Knowing that AtariAge is now under the umbrella of the current Atari incarnation under Wade Rosen, it would be a PR nightmare for them explaining to Bamco why the heck a Jaguar port of Xevious is being sold without their consent. Which is understandable. Meanwhile, Warner Bros (current owners of the Gorf IP, as it was published by Midway) does not know what to do with Gorf. They just have the game sitting on a shelf doing nothing while collecting dust, along with other vintage Midway games except Mortal Kombat and oddly enough Rampage...
  4. To give My two cents on the matter: Gorf Classic showed that the Jaguar is capable of producing near-arcade perfect ports of classic arcade games (just like Xevious on Jaguar). I do wish we could see more near-arcade ports like Gorf and Xevious for the Jaguar, but that's just me XD
  5. A guy called Button Masher released a tutorial about how to make music for the SNES with the current tools available
  6. A shoutout from Games that Weren't was not on my 2023 bingo card XD I do hope we see more of Dactyl Joust....
  7. The two guesses i have based on HVS' Jaguar timeline are Eric Nofsinger (WMCJ) and Michael Baker (Ruiner Pinball).
  8. Oh wow! That's very unexpected but awesome all the same 🙂 Send any HVS member who worked on the Jaguar our regards from the Jaguar community for their work on the system 😀 They really did one of the best if not the best version of NBA Jam T.E. on consoles 👍
  9. Yup, that's certified Kieren Hawken behavior. And comparing himself to Byuu/Near, one of the most if not the most prominent member in the SNES scene. And the cherry on top of the $#*& sandwich, threatening suicide because he was told to learn how to program for the SNES for everybody to see? That is truly disgusting behavior. I'm sorry but after learning about that comment, i have zero compassion for you Kirk. You're a faker and a fraud. Get wrecked 😠
  10. There are a few unreleased SNES games that i would like to see being leaked online to play them, if any work was done on them at least: - Zorro by Irem Corporation - Nandemo!? Taihoman (a Mega Man clone) - Popil by Sunsoft - The Oh My Goddess! Mario Kart clone - River Raid (as My dad would have loved to play it as a fan of the 2600 original) - A more advanced build of SNES Rayman - SNES Killer Instinct 2 - The platformer Boo! By MicroProse - Metamoru Kid Gūmin (the early incarnation of Punky Skunk) - SNES Albert Odyssey Gaiden (it was later released on Sega Saturn) - a build of Kid Kirby - FX Fighter - the final build of Sound Fantasy - Comanche - Power Slide by Elite Systems
  11. Yup. The SNES, Genesis, TurboGrafx, and Neo Geo have their own advantages and weaknesses, but they could do wonderful thing under the right hands 🙂 That's the reason why each console have their distinctive looks, and that's how you knew which console was when looking at the games in magazines.
  12. What helps the Genesis is the advent of the SGDK. Without it, i don't think that scene would have been as active as it is now.
  13. That was more like a proof of concept showing that the SNES could have indeed handled Earthquake in Samurai Shodown if the developers had more time and memory space, not a full-fledge title.
  14. That article started a war from the Mega Drive and SNES camps and who is the first comment on that article? Kirk Johnston, trying to single-handedly win the argument XD https://www.timeextension.com/features/gunstar-heroes-developer-treasure-on-why-mega-drive-is-better-than-snes
  15. Yup, pretty much. The console wars ended years ago, but some people (Even in the current homebrew scene) want to presume what their system can do compare to other consoles instead of, i don't know, make a fun title to enjoy on a dead platform. Kirk, if You want to be a productive force in the SNES homebrew scene, learn how to code in Assembly using the PVSNESLib, instead of complaining to other devs about making a GameMaker equivalent on SNES and attacking them for not making your "SNES" demos work on real hardware. It's not gonna happen anytime soon. Maybe that way you'll become a SNES homebrew programmer, instead of being a counter-productive member of the SNES community. But since You have me on your ignore list like so many other AtariAge members, you won't care in the slightest and You prefer being in your bubble where you seem to know everything SNES related stuff compared to actual and more knowledgable SNES homebrew coders.
  16. I should have described it in more detail X( The first segment is a pre-rendered FMV introductory sequence of the footage, then the second segment shows the logo of the Game, and lastly the third and final segment of the video shows the true polygonal models of the characters. But the question is, where does this footage came from exactly?
  17. Forgive me all for the sudden necro-bumping of this (14 years-old!? thread) but, i recently came across with footage of the Game that AFAIK i've never seen previously outside of the well-known footage of Dactyl Joust on YouTube. While the video starts off like the other one, this footage shows the game's logo and models of the characters. However if you can notice it, these are not pre-rendered models but rather fully polygonal ones.
  18. If anything, Kirk is being a detriment to the SNES homebrew scene rather than being helpful, but chooses to behave like that 'cause we're still apparently in the 16-bit console wars against the Mega Drive fans
  19. Chris' work has now received online coverage! https://www.timeextension.com/news/2023/11/mortal-kombat-is-getting-a-fanmade-jaguar-port-over-30-years-later
  20. With that behavior, how long Kirk will keep posting here until he does something that pisses off everybody on the fourm that will get him banned? I'm not straight up asking him to be removed but that behavior he has with other AA users will eventually lead him to be kicked out of the forums...
  21. Well, with Jon Court it was more to do with the credits of Cannon Fodder on Jaguar not being avaiable at the time he appeared (which i later added a few years ago), due to the game's difficulty in later missions.
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