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KidGameR186496

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Posts posted by KidGameR186496

  1. Jesuschrist, what kind of wall text did i just read? Kirk is indeed a mysterious individual, nearly approaching that lolcow status X'D

     

    For context, the article is about how the OG release of Street Fighter II on SNES did not have the quirk of the arcade original which allowed players to execute combos, which was initially seen by Capcom as an unintended feature. The Genesis version does have that quirk though...

     

    https://www.timeextension.com/news/2023/11/did-you-know-snes-street-fighter-ii-is-missing-a-key-feature-of-the-arcade-original

    • Haha 3
  2. On 11/18/2023 at 9:10 AM, lazzeri said:

    Anyone here? 🙂

     

    To whom it might concert: I´ve spent the last three weels frantically compiling a list of all commercially released X68000 games. No Doujin, no applications, no magazines - only commercially released games in big box or Takeru format.
     
    There´s over 740 games listed in the damn thing. 😅
     
    I´ve used the TOSEC as primary source and then carefully checked every game´s existence using two of the major collectors site in Japan.
     
    Listed are the game name, the japanese original game, publisher, release date and number of discs.
     
    That took a hell of work. Hope it can be useful to anybody else. :-D
     

    Commercial X68000 Games List.xlsx 52.96 kB · 6 downloads

    Can we know what those two mejor collectors websites are? Just curious :)

  3. 16 hours ago, oracle_jedi said:

    More?

     

    Heck, I'd like to actually see Xevious or Gorf on my Jaguar!   Played Xevious every year at PRGE being told it was going to be release "real soon!", and yet it never did.   I've downloaded a dozen Gorf 2000, Gorf PD, Gorf whatever files for the Jag and they are all unfinished demos where you cannot die.

     

     

    Xevious has more to do with Bandai Namco (owner of the Xevious IP). Knowing that AtariAge is now under the umbrella of the current Atari incarnation under Wade Rosen, it would be a PR nightmare for them explaining to Bamco why the heck a Jaguar port of Xevious is being sold without their consent. Which is understandable.

     

    Meanwhile, Warner Bros (current owners of the Gorf IP, as it was published by Midway) does not know what to do with Gorf. They just have the game sitting on a shelf doing nothing while collecting dust, along with other vintage Midway games except Mortal Kombat and oddly enough Rampage...

  4. To give My two cents on the matter: Gorf Classic showed that the Jaguar is capable of producing near-arcade perfect ports of classic arcade games (just like Xevious on Jaguar). I do wish we could see more near-arcade ports like Gorf and Xevious for the Jaguar, but that's just me XD

    • Like 1
  5. On 11/18/2023 at 9:10 AM, lazzeri said:

    Anyone here? 🙂

     

    To whom it might concert: I´ve spent the last three weels frantically compiling a list of all commercially released X68000 games. No Doujin, no applications, no magazines - only commercially released games in big box or Takeru format.
     
    There´s over 740 games listed in the damn thing. 😅
     
    I´ve used the TOSEC as primary source and then carefully checked every game´s existence using two of the major collectors site in Japan.
     
    Listed are the game name, the japanese original game, publisher, release date and number of discs.
     
    That took a hell of work. Hope it can be useful to anybody else. :-D
     

    Commercial X68000 Games List.xlsx 52.96 kB · 3 downloads

    Thanks for your herculean effort :D

    • Like 1
  6. 4 hours ago, Trabucco said:

    I asked the guy in the comments on YT, and he said:

     

    "My Dad was the vp of the art department at high voltage. We found this while cleaning out the basement lol."

    The two guesses i have based on HVS' Jaguar timeline are Eric Nofsinger (WMCJ) and Michael Baker (Ruiner Pinball).

    • Like 2
  7. 3 hours ago, selgus said:

    I used to work at HVS, though I started after they had done their ATARI Jaguar work. I am not sure they had their source code control system in place back then, but I can ask the CEO if they still have the source code to these old projects somewhere..

    Oh wow! That's very unexpected but awesome all the same 🙂 Send any HVS member who worked on the Jaguar our regards from the Jaguar community for their work on the system 😀 They really did one of the best if not the best version of NBA Jam T.E. on consoles 👍

    • Like 2
  8. 1 hour ago, Biff Burgertime said:

    Actually, one of his threads getting locked might get him to fuck off. You'd think with all the stories we've heard about SNESdev, he'd have been banned from there, right?

    (the forum - not the Discord where he was banned for threatening suicide and comparing himself to Near because people suggested he learn to program the SNES...).

     

    He wasn't banned! Those guys are the most patient people I've ever seen, it's unbelievable. After many months of bullshit, they simply placed some restrictions on his account... and we all know how well Kirk reacts when someone tells him what to do...

     

    image.thumb.png.d23de7cb4b62fb219282240cafc029fb.png

    Yup, that's certified Kieren Hawken behavior. And comparing himself to Byuu/Near, one of the most if not the most prominent member in the SNES scene. And the cherry on top of the $#*& sandwich, threatening suicide because he was told to learn how to program for the SNES for everybody to see? That is truly disgusting behavior. I'm sorry but after learning about that comment, i have zero compassion for you Kirk. You're a faker and a fraud. Get wrecked 😠

    • Like 1
    • Thanks 2
  9. There are a few unreleased SNES games that i would like to see being leaked online to play them, if any work was done on them at least:

     

    - Zorro by Irem Corporation

    - Nandemo!? Taihoman (a Mega Man clone)

    - Popil by Sunsoft

    - The Oh My Goddess! Mario Kart clone

    - River Raid (as My dad would have loved to play it as a fan of the 2600 original)

    - A more advanced build of SNES Rayman

    - SNES Killer Instinct 2

    - The platformer Boo! By MicroProse

    - Metamoru Kid Gūmin (the early incarnation of Punky Skunk)

    - SNES Albert Odyssey Gaiden (it was later released on Sega Saturn)

    - a build of Kid Kirby

    - FX Fighter

    - the final build of Sound Fantasy

    - Comanche

    - Power Slide by Elite Systems

     

     

    • Like 2
  10. 16 minutes ago, TrekkiesUnite118 said:

    Basically there's been a lot of stuff happening in the Genesis and even PC-Engine homebrew scene over the years and people are realizing both had areas where they really shined and could in theory outshine the SNES. Basically all of those systems have their strengths and weaknesses and none of them are the best at everything. But they all have their own little area they excel at. A good example of this kind of homebrew is Gasega68k's Starfox demo. This is running on a stock Genesis with no expansion chips. Even the music. So naturally people make the joke about the SNES needing "cheater chips" to pull this off while the Genesis can do it on it's own.:

     

     

    This kind of stuff pisses Kirk off and you can see him in comments for this kind of stuff throwing fits and starting console wars. Hell how I got involved was he started replying to decade old comments I made on youtube and started picking console war fights with me. Most of what he was spewing was nonsensical specs that made no sense. Then I realized he was starting threads on NesDev for the sole purpose of getting that community to try and write his youtube arguments for him to use in his responses with me. So I started posting on NesDev and pointed out what was going on and things went further downhill for him from there.

    Yup. The SNES, Genesis, TurboGrafx, and Neo Geo have their own advantages and weaknesses, but they could do wonderful thing under the right hands 🙂 That's the reason why each console have their distinctive looks, and that's how you knew which console was when looking at the games in magazines.

  11. 9 minutes ago, roots.genoa said:

    That was more like a proof of concept showing that the SNES could have indeed handled Earthquake in Samurai Shodown if the developers had more time and memory space, not a full-fledge title.

  12. 27 minutes ago, Razzie.P said:

     

     

     

    maybe all his "awareness" nonsense is working and he's bringing it back!  Starting to see random articles like this pop into my feeds.

     

     

    image.thumb.png.4ce80034168ed7fce2c773f509f67c0d.png

     

    That article started a war from the Mega Drive and SNES camps and who is the first comment on that article? Kirk Johnston, trying to single-handedly win the argument XD

     

    https://www.timeextension.com/features/gunstar-heroes-developer-treasure-on-why-mega-drive-is-better-than-snes

    • Haha 5
  13. 11 minutes ago, TrekkiesUnite118 said:

    The main thing is just to show bog standard mode 0 on the SNES just for the sake of going "SNES can do 4 layers, Genesis and PC Engine can't!"

     

    There's nothing novel or special about it. He's trying to claim its some revolutionary thing when it's not. Most criticism from it is more aimed at the fact that those demos could be done with less layers thus letting you use Mode 1 and have more colors.

     

    Sure, but again he's not really making it do anything new or novel. Technically he's not making the SNES do anything since these are all game maker demos. He's just throwing a bunch of stuff together just to go "look SNES better than Genesis and PC Engine!" without any real thought of if it makes sense, is viable for a game, or if the SNES can actually handle doing all of those at once.

     

    At the end of the day it's not about actually making a game, pushing homebrew, helping the community, etc. He doesn't want to actually make something himself. He just wants the homebrew community to make demos for him to use in YouTube and Twitter arguments.

     

    At the end of the day all he cares about is "winning" a console war no one has cared about for 30 years. When you realize that, your patience for him drops to zero.

    Yup, pretty much. The console wars ended years ago, but some people (Even in the current homebrew scene) want to presume what their system can do compare to other consoles instead of, i don't know, make a fun title to enjoy on a dead platform.

     

    Kirk, if You want to be a productive force in the SNES homebrew scene, learn how to code in Assembly using the PVSNESLib, instead of complaining to other devs about making a GameMaker equivalent on SNES and attacking them for not making your "SNES" demos work on real hardware. It's not gonna happen anytime soon.

     

    Maybe that way you'll become a SNES homebrew programmer, instead of being a counter-productive member of the SNES community. But since You have me on your ignore list like so many other AtariAge members, you won't care in the slightest and You prefer being in your bubble where you seem to know everything SNES related stuff compared to actual and more knowledgable SNES homebrew coders.

    • Like 4
  14. 59 minutes ago, agradeneu said:

    Just for the record: the video shows FMV until the title/logo appears. Prerendered FMV are modeled with polygons btw. ;--)

    I should have described it in more detail X(

    The first segment is a pre-rendered FMV introductory sequence of the footage, then the second segment shows the logo of the Game, and lastly the third and final segment of the video shows the true polygonal models of the characters.

     

    But the question is, where does this footage came from exactly?

  15. Forgive me all for the sudden necro-bumping of this (14 years-old!? thread) but, i recently came across with footage of the Game that AFAIK i've never seen previously outside of the well-known footage of Dactyl Joust on YouTube. 

     

    While the video starts off like the other one, this footage shows the game's logo and models of the characters. However if you can notice it, these are not pre-rendered models but rather fully polygonal ones.

    • Like 7
  16. 3 hours ago, Razzie.P said:

    To me, that's kinda related to what I personally feel is the worst part of what he's doing.  Imagine being a newish developer seeking information, finding this crap that can't be achieved, then getting frustrated and giving up because they failed at doing something that can't be done. 

     

    He claims to wants to improve awareness and activity for the SNES development scene, but the reality is, his behavior has contributed to the opposite effect, actively turning away those with potential interest.  He wants to promote himself as some sort of expert resource while leaving false information and gets all pissy when anyone fact checks it.

     

     

    Yeah, Kirk is sounding just like Kieren Hawken with his behavior...

    • Like 2
  17. 6 hours ago, Tanooki said:

    I feel your post is lacking a lot of authenticity, you need to self ignore yourself now.

     

    @KidGameR186496 Good luck, seems someone here loves him because even banning a moderator from being seen somehow didn't get his ass handed to him which is mind blowing.  The fact that he's now shitting on qualified programmers, better yet, qualified industry programmers and making bullshit claims of doing things that just didn't happen because people know this is a line of crap, still somehow doesn't have him wiped out of existence.

     

    It makes me question if he's here just at this rate as a living billboard of stupidity as a warning to others.  Because in the end, his dumb shit is being so well refuted by people who can actually think, code, implement and get results who will both snark AND explain in detail how it works and why he's stupid in his goomba game maker orgies is the only answer I can come up with.

     

    @MrTrust He's basically a deranged SNES fanboy who lies and has delusions of grandeur.  He claims all this shit that patently will NOT work will work, because he can cobble some "programs" together using a mix of Game Maker and some form of photoshop to make youtube clips of his amazing ideas the SNES can do.  Problem is, 90% of what he says will work, won't, it'll halt the system, break the system, display shit on a shingle vs what he mocks up in fantasy land and he will die on a fucking cross arguing it will much like some turd little kid with fingers in the ears screaming NANANANA I can't hear you at the same time.  And when he's told prove it, or why he's wrong in intelligent detail, you're blocked.  He still reads it, because he makes shitty comments proving it. It's a game to him because he's a mentally disturbed attention seeker that probably should be on some level of low level medication and seeing a therapist.

    If anything, Kirk is being a detriment to the SNES homebrew scene rather than being helpful, but chooses to behave like that 'cause we're still apparently in the 16-bit console wars against the Mega Drive fans

  18. 7 hours ago, Lostdragon said:

    Kirk has sent me a PM, informing me I have now joined the many on his ignore list 😂

     

    The PM had the heading of.. 

     

     

    "Having visited your linked blog where you interviewed that guy who duped you, I can see why you're paranoid, but . . ." 

     

    A few things there Kirk.. 

     

    1) I don't have a blog, never had one, never will have one, rarely even post on here as it is. 

     

    2)That guy who duped me.. well many industry figures tried using interviews conducted by many people, all it got them was found out and exposed as absolute charlatans... 

     

    All I did (which was more than the industry magazines have done) is make people aware the interviews I conducted were used by the individuals in question mislead the community. 

     

    3) Labelling me as paranoid holds as much water as your claim your only here to discuss SNES work. 

     

     

    The community here have found you wanting Sir, it's that simple. 

     

    With that behavior, how long Kirk will keep posting here until he does something that pisses off everybody on the fourm that will get him banned? I'm not straight up asking him to be removed but that behavior he has with other AA users will eventually lead him to be kicked out of the forums...

    • Like 1
  19. 2 hours ago, Lostdragon said:

    I guess the only real way to get full transparency on Kirk's actual involvement on the projects he claims, is by treating them in the same way, we did with Jane Whittaker and others.. 

     

     

    Reach out and contact other individual's who worked on the games in question, but that's an extremely time consuming process to start with,  plus.. folks who've left the industry often really don't like being contacted, especially not to verify claims others made.. 

     

     

    And Kirk, here is a little bit of background information you might like to take on board, before accusing the community here  of trolling and talking nonsense. 

     

     

    I invested far more time than was healthy, years ago, chasing up claims made by industry folk such as:

     

    Martin Hooley (Imagitec Design) 

     

    Jim Gregory (Handmade Software) 

     

    Andrew Holdroyd (Tiertex) 

     

     

    Jane Whittaker (various) who pulled the wool royally over Retrogamer Magazine staff in an interview, one which they never publicly apologised for.. 

     

    To name but a few. 

     

    Interviews had to have disclaimers put on them, very embarrassing.. 

     

    I've seen Luca of Unseen64, fooled, by some moron taking credit for a Croc game which never existed, ditto PlayStation hardware, far more powerful than the actual hardware. 

     

    I've seen Jason Kingsley foolishly claim he codex Star Raiders on the Atari 8-Bit computers.. 🙄

     

    A Jr artist take credit for Jim Sachs work on Amiga Defender Of The Crown and again, RG magazine issue no apology.. 

     

    Sure on here, Jonathan Court of Jaguar Gotcha! and Mike Diskette of Jaguar Syndicate and Theme Park get unfair treatment.. 

     

    But they were in the minority. 

     

    The one key thing I have seen on here with the greater community, is by god, they know their stuff, they back up their claims with actual games running on actual hardware, they keep the systems alive. 

     

    Sure, we've had a few absolute tools promising a 3DO Road Rash, then something along lines of Saturn Wipeout, style experiences on the Jaguar, deliver nothing.. 

     

    There's another prominent tool out there, miss quoting his own industry interviews to his megre YT following 🙄

     

    But no, with personal experience behind me, I fully understand why the community is currently extremely skeptical, who can honestly blame them?. 

     

     

    We have sadly been here so many times before. 

     

    Folk are simply sick to the ruddy back teeth of being taken the proverbial garden path. 

    Well, with Jon Court it was more to do with the credits of Cannon Fodder on Jaguar not being avaiable at the time he appeared (which i later added a few years ago), due to the game's difficulty in later missions.

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