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KidGameR186496

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Posts posted by KidGameR186496

  1. I wonder how big the ROM size is for the slayer edition... speaking of wondering, have you guys thought of including the multiplayer maps from the GBA version of the Game? The GBA version used the Jaguar version as basis for the maps so, it would be cool having them in network deathmatches. Just my two cents :D

     

    The hack looks great! A cool what if scenario had ID gotten more time and memory space back in the day :)

    • Like 1
  2. 3 hours ago, Albert said:

    No, I hate doing that.  They've been on the site like that for over 20 years, they've already been copied ad nauseam, why change that now?  And I'd love to replace many of the images with higher-resolution scans, and replace poor images with higher-quality images.

     

     ..Al

    That would be a cool idea :D

  3. 7 hours ago, JPF997 said:

    I mean Atari Games doesn't really count, they where never the true sucessor to Atari Inc, they couldn't even use the Atari name legally ( which is why they called themselves Tengen ) Atari Corporation was always the true sucessor to Atari Inc , and after they collapsed  the true sucessor to Atari Corporation became Atari SA a few years later ( former Infogrames) at least that's how I view things regarding this topic.

     

    How did you reached to that conclusion? Atari Games was the arcade division, while Atari Corp. was the console and computers división, both of which came from Atari Inc. Jesuschrist X'D

    6 hours ago, roots.genoa said:

    Legally speaking yes, but one might feel (and it has precisely been said before in that thread) that Atari Games might be the real "spiritual" successor, in terms of creativity. Even though Atari was in the hardware business from the beginning (each arcade game having its own hardware), it was mostly about the games, and Atari Corporation clearly moved away from games to focus on hardware (at least compared to Nintendo and SEGA for instance).

    I do wish that someday, somehow, we can see all pf those Atari Games titles in a compilation a la Atari 50 :D

    • Like 1
  4. 50 minutes ago, leech said:

    Honestly, the best way to play the original Battlezone was in the arcade.  Outside of that, the latest Battlezone is AMAZING in VR.  Battlezone '98 is also very awesome.

    Hey! Battlezone 2000 on the Lynx was very good too XD Would have been very cool seeing the game on the Atari 50 compilation but oh well. I still trying to understand why the Battlezone IP was sold in the first place? I think that occurred prior to the Recharged series, IIRC...

    • Like 1
  5. 2 hours ago, DavidD said:

    So, I have an interesting line of thought that this reminds me of...

     

    The SNES had a few different add-on/helper/whatever chips available for its cartridges.  The SuperFX was essentially a second processor, if I understand things correctly.

     

    While I have no problem with accepting a SuperFX game, or other co-processors, as showing what was possible on the system... it does seem as though with the SNES (and some other older systems), you could slap a modern processors into a SNES cart and just use the SNES as a "dumb" game terminal, running the game entirely as a visual stream from the cartridge.

     

    I wouldn't think of that as a "real" SNES game.  It's a neat technical trick, but it seems like it's cheating... and, in theory, it wouldn't be economically feasible.

     

    Does anyone have thoughts on this?  What would be the "craziest" cartridge-based single game bypass one might normally consider to be "a real game running on the hardware"?  (The Genesis Virtua Racing or Fighter or whatever it was called?  For that matter, I guess you could argue the Sega CD and 32X are basically this concept but in a much larger form factor.)

     

    (I mean, our beloved Atari computer series has many examples of "impossible" modern day cartridges, right?)

    Think about it this way: The Super FX chip was the 3D hardware render,while the SA-1 chip was the faster co-CPU processor.

    • Like 1
  6. Even i am still in disbelief listening to this recent video interview with Bubsy 3D co-designer Richard Ham. So according to Ham, Bubsy 3D was planned for the PS1, Sega Saturn and... get this, the Atari Jaguar. Both the Saturn and Jaguar versions were canned, and only the PS1 versions was released.

     

    The event occurs at the 22:09 minute mark. After listening to this, i think i am (IMHO) happy that we got Fractured Furry Tales instead XD but, you'll be the judge. 

     

    I think it's also pretty ironic hearing this responde, considering now that Bubsy is owned by the current Atari incarnation.

    • Like 3
  7. 5 hours ago, TrekkiesUnite118 said:

    His resume is public on his blog. He claims to have worked as an artist and animator at Rare from 1999-2000 on games like Donkey Kong Contry GBC, Banjo Kazooie: Gruntie's Revenge for GBA, etc. But he's not listed in the credits for those games or any Rare Games. The next two companies I can't find if they even exist anymore or if they ever existed. The games I can't find any evidence of them being released save for one that looks to have been an educational teamwork oriented game for Mac and PC. After that he has that he worked for Rockstar from 2008-2010 on GTA V, GTA IV DLC, and an unreleased game called Agent. The only game he's actually listed in the credits for though is GTA IV Ballad of Gay Tony. There is a Kirk Johnson credited for GTA IV The Lost and the Damned, so maybe there was a typo there. If we look at GTA V though there's no Kirk Johnson or Johnston.

     

    So the only thing we can confirm is a Kirk Johnson/Johnston did work at Rockstar on 2 GTA IV DLCs, whether or not that's actually him or not we don't know. The rest either doesn't hold up to scrutiny or can't be verified because the companies no longer exist, the games never released, or the games were obscure eduntainment titles that I can barely find evidence of their existence. Not gonna make any accusations or anything, but those are the claims and those are the game credits we can actually look up. So make what you want out of that info.

    So if i am reading this right and the blog post, does that mean we have another Kieren Hawken (a liar and backstabber of an individual in the retro gaming scene) in our hands with Kirk? 😕

    • Like 1
    • Haha 4
  8. 1 hour ago, TrogdarRobusto said:

    I wish we had a comprehensive library of all our packaging, key art, and marketing materials. We really don't. Too much was lost in the many transitions. The Strong National Museum of Play has a rather large trove of Atari documents that they have been cataloging for quite some time. The team at Digital Eclipse worked with Strong to get a lot of the assets in Atari 50.  My goal is to go up there and look about next year. And Tim Lapetino has done an amazing job of tracking down and document all the old key art and marketing illustrations.  Beyond what we have managed to save, we kind of rely on fans to scan originals and post them. AtariAge and MobyGames are as much a resource to us as they are to you.

    Speaking of tracking down, does the current Atari have plans to obtain the rights to the Atari Games IPs under ownership of Warner Bros.? Those games need to be re-released. More people need to play Marble Madness and the OG Gauntlet. 👍

    • Like 4
    • Thanks 1
  9. 2 hours ago, TrogdarRobusto said:

    For Atari, an important component of preservation is access. If a game is in a vault, safe and secure, sure, that is a good thing. But we think people should be able to play games from every era of gaming. And they should be able to play them where they want to, so for some it will be a cartridge or disc, for others it might be a port to PC or console, and for others it might be playing a game in a collection like Atari 50. 

    You can expect us to remain very active in the retro space in the years to come ... 

    I just hope Atari today has plans of releasing their current Atari Jaguar catalogue via compilations and/or stand-alone releases on other platforms. More people should play games like Iron Soldier (if the rights for the original two Jaguar games are under the Atari umbrella). 👍

    • Like 4
  10. Here is a homebrew showcase made a few months ago and the video which shows the games, including upcoming SNES homebrew titles that show that the scene is growing slowly but surely.

     

    https://www.timeextension.com/news/2023/06/round-up-every-game-showcased-at-the-first-homebrew-summer-showcase-2023

     

    I read through the tread and i must say that while Kirk has good intentions, the methods he is using (i.e. GameMaker) are not. GameMaker is not a benchmark for what the SNES is capable of.

    • Like 2
  11. 58 minutes ago, jgkspsx said:

    Extending full poiints until Tuesday, September 5 - @Rick Dangerous, @agradeneu, @JagChris, @jblenkle, @KidGameR186496, @Songbird, @thegoodwillgamer, and @tripled79, I hope you can join us for these fun games!

    I've played Lynx Switchblade II from time to time. I'll give it a shot! Of course, i swear right here on this post that i will not use save states whatsoever on the Wii emulator. I want to do it fair and square, just like i did with Robotron 👍

    • Like 1
    • Thanks 1
  12. 14 hours ago, DrTypo said:

    Here is a new shoot'em up in 3D for the Jag. VR is supported through BigPEmu.

    This is a short game that has been on the back burner for quite a while but I decided to complete it thanks to the recent developpement of BigPEmu.

    The game runs on a real jag with a skunkboard. It should work on a JagGD.

    Using the VR mode is explained in the readme file. Don't do it on a real jag, your view will be upside down and locked to the side. Unless you've got a jagvr headset, then it might work.

    Have fun!

    shootemup3D.zip 92.88 kB · 13 downloads

     

    13 hours ago, Songbird said:

    Always fun to see some polygons on the Jag... nice job!

    image.thumb.png.0ecc88acfe3e2ff487bc50261910be2a.png

    OK, that looks very cool! I'll give it a try 👍

    • Like 1
  13. 6 hours ago, guSTaw said:

    What's the chance it will the released?

    As soon as we know if Square Enix doesn't have the rights to the game anymore. The company who bought Core Design (Eidos IIRC) was later acquired by Square, but they later sold their western studios to Embracer Group.

  14. 2 hours ago, Clint Thompson said:

    Great to see he figured it out but the guy is seriously hell bent on believing the prototypes were stereoscopic despite there being literally zero evidence or otherwise mention of that being the case. Outside of a magazine incorrectly stating such in 1994 before work on what became the Virtuality unit was even started, I'm not sure why he can't accept the fact that it simply isn't. I very much remember people bitching about it NOT being stereoscopic.

     

    It's all moot though and doesn't matter anyways since his emulator fixes both.

     

    Was there a list of what is considered "compatible" ? because I didn't see it but maybe I missed it. Any word if the new PSVR2 will cut it?

    Well, nobody gave him a working Jaguar VR headset to work with, so there's the main reason.

    • Like 3
  15. 9 hours ago, SlidellMan said:

    Xeno Crisis just may be the most ported homebrew game in recent history.

    Keep in mind, we're missing the Sega Saturn, Atari Jaguar, PS1, and GBA as likely candidates. Other possible candidates are 3DO, Amiga, Atari Falcon, Sega CD, Wii, Xbox, PS2, X68000. If they pull it off, it may be tied up with Doom and Lemmings as one of the most ported games in history. Pretty amazing for a game that started on Sega Genesis. While NES and Master System versions would be very cool, i don't think Bitmap Bureau will sacrifice Nieborg's artwork and Savaged Regime's soundtrack to do such thing...

     

    I may be talking out of my butt with this post but who knows XD

    • Like 2
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