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Papa

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Posts posted by Papa

  1. Maybe not an 'upgrade' so to speak, but a 'grab' to then 'rip' into 'compact disks' to then have 'decruchable' games with awesome menus!

     

    AUTOMATION

     

    I use simple programs to convert the disk files back into 3.5 disks to be played on the real hardware!

     

    I don't know how much good a smoking fast processor would help with games, and it may not help in that the games would be too fast or wrong. I know that Amiga computers have this problem. You get a 2500 for the 030 and the processing speed for whatever you would use one for, but then all the games are too fast so you take out the 'upgrade' card (reverse mutating it into an 'merican made 2000) and get to use a virgin 68000 that plays the games at the perfect speed all the time and never got used due to the cheapness of industry.

     

    My 1040Ste is a CIA buyout with a rare serial number and it plays GRRRRREAT! I wouldn't upgrade it because it's so easy to work with as it is. I can back up and remake games using a PC so upgrading it really never seemed necessary and I know it's already special.

     

    GO ATARI!!

     

    (Also, AUTOMATION has some really excellent menu art that makes it all worth it!)

  2. Ahh, I see what the problem is here...

     

    You're using logic & reason to come to your conclusions. What we have learned from River West Brands both from their display last year with the Chameleon and again with their wonderfully crafted response in this thread is that they don't subscribe to that method of thinking.

     

    But don't worry, the rest of us here understand where you're coming from! ;)

     

    I wonder if fan pages are the new free anti-advertisement or derailment method. FORUM was the ancient way and judgement was quick (unless there happens to be a festival around)! Like the Dwayne Johnson ads about his imprisonment over importing a muscle building formula that...

     

    ...YOU CAN BUY RIGHT NOW, RIGHT HERE!!

     

     

     

     

     

    (I came up with the Benny Hill thing, too, but nobody likes me.) *arms crossed

  3. I've just been thinking about how WWW is 666 and how the 'mark of the beast, or the number of his name' seems a lot like this. I'm not throwing this out there for crazy christian reasons, just the obvious correlation between the two things. It says "None may buy or sell or trade who does not have the mark of the beast or the number of his name".

     

    SO. If, all of the sudden, you can't seem to buy, sell, or trade you may have lost the mark somehow!?

     

    I mean that all of our information is through one giant, readily observable and harvestable pipeline... THE INTERNET!

     

    I can't really rely on a phone, letter, catalogs, or EVEN STORES! YES I WAS GETTING SOMEWHERE WITH THIS...

     

    All STORES must GO! People are probably realizing this as cutting out the greasy middle man would seem to be the biggest benefit of said INTERNET.

     

    It's not really to help you talk to each other, or watch ho's, or meet a statistically possible mate, or mate.

     

    IT'S TO CORRAL YOU so that if you piss even the slightest ball hair of one of them off they can make it like you don't exist.

     

    You can't just get a new phone number, move away, change some little detail here or there.

     

    ALL STORES will be RADIO SHACK unless it's a FOOD STORE, and you will need GAS and a CAR to reach one of those, while little drone's that watch and

    hear everything all the time constantly drop off little boxes of pizza, beer, packages from Amazon rats (by now being slowly replaced by robot 'rats').

     

    I loved Radio Shack. I didn't care that it was grossly inflated pricing as I didn't have to seek things out online to find any reasonable prices like now.

     

    It makes me want to live in a cave with a naked woman and drink water from a stream and bath down stream and fork mash and eat grains, fruits, vegetables. Flip off weird metal god birds that shit frozen cubes into the ocean.

     

    Video games would be tickling her feet to see the different miniscule facial twitches and nose flares.

    • Like 1
  4. So with the Colecovision Rainbow wording on the package causing this fuss (the 'nudity' bit is a joke... look at today's media)... could the homebrewers simply place a 'works on Colecovision' similar to what Imagic and Activision did in the 80's and avoid this mess? Collectorvision may be considered too close to Colecovision so I suggest a new name... Le Pew Pew Games (a little bit of French and a name that doesn't sound like Coleco at all..

     

    Oy... this is going to be a sticky situation...

     

    I was like...IS this FOR REAL about the little "ColecoVision" crappy rainbow snailtrail seventies t-shirt logo!?!?

     

    Make the thing look like a black cart TENGEN game and put "NOT FOR ANYONE", like South Park!

     

    Remember back when you were a kid and there was a channel that you didn't turn the TV to because of Benny Hill? WTF?

  5. I want at least most of those games eventually (although I'll be using some kind of nerdy controller other than a Colecovision (why did I just get scared to say Colecovision?) controller). I actually LOVE that Flora art and those adult games look excellent!

     

    The idea that video games are for kids is retardulous! I regulate screen time for my kids to around two hours (or slightly more) a day, divided into two chunks. That's under the complete understanding that if they don't want to play games or watch shows or other media they are free to PLAY WITH A STICK IN A HOLE IN THE FRONT YARD, OKAY!

     

    Are we afraid of the demographic that actually has the wallet?

     

    Did someone buy a weightless name and is now pointing it around yelling "SUE!"?

     

    Could you just not say the 'worlds-first-beany-baby-nintedo-deflector-actually-kinda-neat-8-bitter-"C"-word' anywhere and still sell all this, ahem, kid toy stuff?

    • Like 2
  6. The best reasons (in my opinion) to use a BASIC thingy for gamishness, would be:

     

    1) They have premade kernels. They know what the system can and can't do already and you get to fill in the blanks. You wanna Pac clone game? Use our premix multisprite kernel and make a dog run around eating cat crap out of glowing litterboxes. Not good if you have some radical idea out of nowhere that you need FULL CONTROL of every little detail (although VWBASIC gives you a LOT of control and set's you up the bomb (scrolling engine)) to get EXACT RESULTS you wont negotiate over.

     

    B) A$$embly takes a LONG time to piece together. You will find yourself truncated into one of the aforementioned kernel frameworks available in BASIC. I have done 'stuff' with Coco 3 and it's A$$ and its BORING and time consuming. In a few years you'll have a dog repelling VCS game we can all buy and enjoy! BASIC IS FAST!

     

    III) There are MANY easy to learn programming environments (BasiEGAXorz is FUN!) that are all around BASIC and can yield rapid results. You want to know BASIC very well, though. You want to be creative from the start.

     

    I'll always say BASIC because a$$embly resides in a closed in, memory restrained world that we are no longer in. You can program large, creative, and possible ROM intensive games cheaply and have fun with something that would be out of reach for many without these easy to use BASIC playthings.

     

    I LOVE BASIC CODING! IT'S FUN!

    • Like 1
  7. I've never hear a thing you plug into a tv that eats batteries called a machine in my whole life. Like, there's this big blue sonic head on the floor plugged in while it's batteries leak acid on your kids legs, and you're like "PICK UP THAT MACHINE!"

     

    However, when you have a Plug & Play MACHINE, back in the day that meant you could put ISA or PCI cards IN IT (yeah, the CARD isn't MACHINE, I GET IT).

     

    touche

  8. I run into these limitations all the time when programming Street Fight World and pretty much all of the other games I've made. Not Titan Axe, though. I wanted ZERO flicker in my first published work, so there are never more than three sprites (now that you mention it) at any time, anywhere sharing the same horizontal row.

     

    With Street Fight World it is a big deal as I control the fireballs (they HAD to be extra instances of the player 1 sprite, or whatever sprite they were sprouting out of). With these horizontal limitations and the overall speed limitation of the VCS I'm left with two different ways of creating 'fireballs'. For my Ryu clone I recreate the sprite once while zooming and halving the character all at once. This gives me the little Pac-Man-blue-blinky-ghost-fireball I like for my Ken and Ryu clones and cuts down on flicker. For my Sakura clone I actually use one of the extra DPC+ kernel sprites while constantly redrawing both hot little halves of Blossom.

     

    There are virtually always four sprites cycling around to create the extra large characters (two halves being updated all the time) 'cept when a fireball has just disappeared and Way and Edge are still updating to the 'two-halves' sprites (necessary for color variations in the full character image), although I've worked around the 'everything-is-a-line-on-Atari' problem as well, by layering sprites to create more colors as they are covered, like in my Zonic (Sonic clone) demo, where there are a LOT of COLORS for the main character, and multilayered and multicolored enemy sprites.

     

    I know about these shaved tiger sprites, man...

    • Like 3
  9. I thought this was about old ISA and PCI cards that were 'Plug & Pray' compatible, meaning that Microshaft Winblows 95 would automagically detect the Perry Farrell without installing drivers!?!

     

    Sure I own shitty plug into your tv crappy battery drinker landfill supporting caustic acid leaky toys. All over the place.

     

    Plug & Play Sound Blaster 16!!!

  10. I actually really like Cybermorph. It's got a pretty good spread of easy and difficult levels. The voices can be annoying. I love the variety of enemies and backgrounds and play the game quite occasionally. I really don't see it as the failed program-meant-to-be-a-demo that Trevor Mcfur was, maybe? It's pretty fun and it works. It's not Phase Zero or SkyHammer by any stretch, but it's the pack in and there wasn't any immediately available 16-bit version of anything like it. It proved that shaded polygon worlds and morphing ship animations were possible.

     

    I play it on my Jaguar cabinet readily and it's really very enjoyable if you aren't coming at it with a stereotype in waiting.

     

    How can we all dis and judge games where there really are only one of their kind?

     

    Who here really can't stand Dancing Eyes because it's just a copy of 'fill-in-the-blank-strip-anime-girl-game' but doesn't meet our expectations.

     

    Was Cybermorph supposed to, like, dethrone StarFox, or something? I don't think so. It has deeply shaded polygons and lots of them to prove that the system can do a lot with the hardware. It was supposed to be a demo that sold the system, right?

    • Like 1
  11. The ghosts are smaller, too. This may have something to do with there being less 'flicker'. The amount of time for the two recreations of the second sprite (player 1) on the same scanline would be less, due to the smaller sprite. I still favor the chinky sounding pellets in the 7800 Ms. Pac-man. I often wonder why Ms. Pac-man ever divorced uh, Mr. Pac-Man!?!

    She's an awesome power woman of the eighties who eats green M&M's and drinks Diet Coke, okay? She wears high heels even though they are proven to gradually degrade your Achilles tendon over time! She can do what she wants!

     

    You could easily make your own Mrs. Pac-Man game using the Multisprite kernel and Visual Batari Basic. They could decide that child support is too much of a hassle and that Mr. Pac-Mans, uh.. problems are too much to deal with, so just get remarried to another Pac and be a Mrs again. It relieves that harpy-like moniker of Ms. that the eighties favored to loose up the wallets of pre-feminists.

    • Like 1
  12. Both are so much fun, though. When I was looking at arcade games to play, Pac-Man was good and quick while mom was waiting for groceries to be bagged. Pac-Man and Ms. Pac-Man on the VCS were fun babysitters that really got played way waaaaay more than arcade games for us. If you want to see what greatness can really be squeezed out using today's programming methods and things like Visual programming and Harmony carts with DPC+ support you could try 4K Pac-Man or Pac-Man Arcade Enhanced.

     

    Some of my favorite games today are the graphical hacks of 2600 latecomers like Xenophobe, Commando, Rampage, etc. The hacks available on AA make these games excellent and you won't want to go back to the old carts once you've changed up. The massive overhaul of color in Xenophobe, for instance, would have put it above several other versions back in the day. Most would disagree with such a statement when comparing such a seemingly downgraded title. When you see the other home offering of many of these games (the NES version was full of weird later-level and other-game stuff with off colors and tons of inner ship teleporting) and their lack of real original game-play, it makes the system shine.

     

    People think Pac-Man sucks for the VCS but we all have to admit that it got played a whole heck of a lot. Ms. Pac-Man was a pretty big improvement, sure. Moving prizes, better sounds, cleaner looking ghosts.

     

    It's all what could be squeezed out of what was meant to be the next multi-pong fly-by-night Magnavox copycat. Copying the player 1 sprite over and over again is really how it's all done.

    • Like 1
  13. I missed Mania TV's chat when it went. It was a really fast and populated video chat forum that followed the Mania TV crew that were really creative actor types. Tom Green eventually jumped in from his home in the U.S. and they worked in the chatters while live.

     

    Anyway. A chat room where we could video chat with each other would be extra dope.

     

    One of the first things I did then was play with lightsabers which look like real ones on low res webcams.

     

    They were creative then and would say things like "I'mma eat me a Chinny Mcnugget" to this girl named Chinny who was really cute and bright and talk about phallic book slamming masochism. I think they dumped the video chat because it became an interrelated community that didn't need Mania TV to function, so was expendable. Maybe their guys stopped supported chat.

  14. So what is the difference between the smaller and bigger Cybermorph games? Was it just the omission of certain voice tracks, or possibly animations all together? I just played this yesterday and my 2 year old was quite interested.

  15. 1 Ghostbusters

    2 Spy Hunter

    3 Rampage

    4 Kung Fu

    5 Star Trek SOS

    6 Radar Lock

    7 Asteroids

    8 Supercharger Frogger

    9 Porky's

    10 Commando

    11 Montezumas Revenge

    12 California Games

    13 Tapper

    14 Time Pilot

    15 Gyruss

    16 BurgerTime (yeah..I like the VCS one. What of it?)

    17 Off the Wall

    18 Pole Position

    19 H.E.R.O.

    20 Joust

     

    No order really. I could do this all day and have a few pop in and out as straggler/replacements.

     

    Battlezone or Robot Tank may be in there. Keystone Kapers is great, too. Defender and Stargate are exciting. I can't help but be impressed with how much fun Ghostbusters really is on the VCS and how much of the 8-bit disk game they retain in the trimmed up cart. I was disappointed with the other home cart versions and the departures that were made from the original program. The VCS game retains the slanted particle beams, the wider/slower driving parts that are less cumbersome, and follows the original layout more than the other cartridge versions.

     

    Porky's has boobers. :lust:

  16. I'm backing off of programming for a spell. I have to verify whether this thing stuck in my chest is a harpy dart or a blind angel arrow. Ignoring my ego, I would say I am going through a music phase.

     

    I require specific instructions as to whether I should stay the course, or lean slightly toward the whirlpool.

  17. I really like Colecovision games, too. I'm just playing around mostly. I think of the hokey nature of controllers and into the 'evolved' state they're in right now (you should really see me play Macross on the PS2. I come up with new ways to hold the dual shock 2). It's all some inadequate way to communicate to your girlfriend (the computer).

     

    I (of course), when I get all the money I'm gonna get in the future (ouch..quit it. Ouch.), I'll be sure to buy at least one of every homebrew.

     

    I think this is really all about technology allowing us to make new creative things for all of these systems.

     

    I use a Sega Pad on my VCS.

     

    That's all I'm sayin'

     

    (I DON'T think, even for a microsecond, that the Colecovision is the best home game system of all time. Or the NES, or Master System, or the 5200...)

     

    Great work, though. Especially the graphics on Gradius. Sheeeew!

  18. All I have to do for any and ALL of that envy to vanish is pick up that wedgie pinching exercise machine of a controller and try to dial someone with it.

     

    GIVE ME A BREAK!

     

    Colecovision is, uh.. okay.

     

    I would get one for the above mentioned homebrews (Mecha 8 is the green giant S#IT it's so awesome! And PQ is fantastical!), but the controllers are STUPID! Here's how were gonna do it, okay. You need to reach up under the thing and pinch up and this is 'fire'! While you're at it you can dial phone numbers or pull on a stiff mushroom (you could have saved a LOT of money just picking a wedgie every couple of minutes and scratching yourself).

     

    And ATARI AGE! WTF?

     

     

    Atari Age! Where I go for all my SG-1000 on Colecovision needs!! (*permanently crossed eyes)

     

     

    GET A 7800! GET A 2 BUTTON GAMEPAD (unless you want a carpel tunnel wedgie claw)! AND YELL "ATARI" AT COLECO!!

     

     

    I HAVE YOU NOW!!

    • Like 1
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