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Papa

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Everything posted by Papa

  1. Papa

    LC

    From the album: The Caraway Clan

    Inducted into the National Honor Society!

    © Jay "Papa" Caraway

  2. Papa

    LC and Elise

    From the album: The Caraway Clan

    Seestors!

    © Jay "Papa" Caraway

  3. Papa

    Elise and LC

    From the album: The Caraway Clan

    Fishtail and makeup.

    © Jay "Papa" Caraway

  4. Papa

    Elise And Penny

    From the album: The Caraway Clan

    New haircut for Elise; Penny learned to do the tongue curl!

    © Jay "Papa" Caraway

  5. Would old-ish Hugh make his DC side debut as Lobo? Who would be the MAIN MAN! (look out supes..)

    1. Flojomojo

      Flojomojo

      Only if he sings. He's the best thing in the Les Mis movie, by far.

  6. Mmmmmm....grooming.

    1. Buttons

      Buttons

      You...are...SO bad. ;-)

  7. 1 Ghostbusters 2 Spy Hunter 3 Rampage 4 Kung Fu 5 Star Trek SOS 6 Radar Lock 7 Asteroids 8 Supercharger Frogger 9 Porky's 10 Commando 11 Montezumas Revenge 12 California Games 13 Tapper 14 Time Pilot 15 Gyruss 16 BurgerTime (yeah..I like the VCS one. What of it?) 17 Off the Wall 18 Pole Position 19 H.E.R.O. 20 Joust No order really. I could do this all day and have a few pop in and out as straggler/replacements. Battlezone or Robot Tank may be in there. Keystone Kapers is great, too. Defender and Stargate are exciting. I can't help but be impressed with how much fun Ghostbusters really is on the VCS and how much of the 8-bit disk game they retain in the trimmed up cart. I was disappointed with the other home cart versions and the departures that were made from the original program. The VCS game retains the slanted particle beams, the wider/slower driving parts that are less cumbersome, and follows the original layout more than the other cartridge versions. Porky's has boobers.
  8. If you came to me... The sun would explode into Mercury. The moon would crash into the earth. Mars would strike Venus. Jupiter would collide with Saturn. I would lick Uranus.

  9. Titan Axe is great on the handheld! BUT! All the recharge zones are now 'poison-your-arse' zones that leave you with one croaky-looking hitpoint!?! The game works very well, though. Thumbpad is best. *trying

  10. deification embellishments

    1. BillyHW

      BillyHW

      defecation embellishments

    2. Keatah

      Keatah

      I tried that once as a prank.

    1. Show previous comments  8 more
    2. Keatah

      Keatah

      Lucky I'm immune to these sorts of things. Cupid had to shoot me in the ass 2x.

    3. atarian63

      atarian63

      what a load of blather

       

    4. doctorclu

      doctorclu

      I gave my advice at the link. Good luck.

  11. I'm backing off of programming for a spell. I have to verify whether this thing stuck in my chest is a harpy dart or a blind angel arrow. Ignoring my ego, I would say I am going through a music phase. I require specific instructions as to whether I should stay the course, or lean slightly toward the whirlpool.
  12. bye for a little while until next time

    1. chas10e

      chas10e

      great having you around , come back quickly :)

    2. Bryan

      Bryan

      Tip your waitress!

    3. GoldLeader

      GoldLeader

      Take your time going,...But Hurry back! :)

  13. Papa

    Coleco Envy

    I really like Colecovision games, too. I'm just playing around mostly. I think of the hokey nature of controllers and into the 'evolved' state they're in right now (you should really see me play Macross on the PS2. I come up with new ways to hold the dual shock 2). It's all some inadequate way to communicate to your girlfriend (the computer). I (of course), when I get all the money I'm gonna get in the future (ouch..quit it. Ouch.), I'll be sure to buy at least one of every homebrew. I think this is really all about technology allowing us to make new creative things for all of these systems. I use a Sega Pad on my VCS. That's all I'm sayin' (I DON'T think, even for a microsecond, that the Colecovision is the best home game system of all time. Or the NES, or Master System, or the 5200...) Great work, though. Especially the graphics on Gradius. Sheeeew!
  14. Papa

    Coleco Envy

    All I have to do for any and ALL of that envy to vanish is pick up that wedgie pinching exercise machine of a controller and try to dial someone with it. GIVE ME A BREAK! Colecovision is, uh.. okay. I would get one for the above mentioned homebrews (Mecha 8 is the green giant S#IT it's so awesome! And PQ is fantastical!), but the controllers are STUPID! Here's how were gonna do it, okay. You need to reach up under the thing and pinch up and this is 'fire'! While you're at it you can dial phone numbers or pull on a stiff mushroom (you could have saved a LOT of money just picking a wedgie every couple of minutes and scratching yourself). And ATARI AGE! WTF? Atari Age! Where I go for all my SG-1000 on Colecovision needs!! (*permanently crossed eyes) GET A 7800! GET A 2 BUTTON GAMEPAD (unless you want a carpel tunnel wedgie claw)! AND YELL "ATARI" AT COLECO!! I HAVE YOU NOW!!
  15. Did I do something wrong/stupid again? If you hold the button at the game over screen you will continue based on your difficulty. Easy sends you back a couple of screens. Hard sends you back to a middle point. They game plays very well with a Sega pad, so I thought that it might be easier to play with the portable.
  16. Would games programmed with the DPC+ kernel work on this? Prolly not, I'd think. Does Titan Axe work? (32k bankswitching)
  17. Crazy People is the British They Live.

    1. Show previous comments  1 more
    2. GoldLeader
    3. GoldLeader
    4. GoldLeader

      GoldLeader

      Not sure why my computer is double posting so much today-ish...

  18. Thanks! I'm hoping to use up some of these 'infinite' variables to trigger layer after layer of different levels. Using the background colors to 'disappear' the little above-world textures I will have varying degrees of floor-textured rooms and single color background levels. I'm thinking of having little towns or rooms at many of the hotspots this way. I don't know if I want the little guy to shoot like a Zelda clone or run into RPG battles or maybe a bit of both. The main character is two colors layered with some pixels overlapping for a third color (a funner aspect of the VCS). The objects are sprites. Once you get the hang of how to work the visible area of VWBASIC it's really quite good for scrolling. Another idea I'm chiseling out with VW is a game like Cabal, SWAT,NAM '76, etc. I noticed that this game (VWBASICRPG) could be played comfortably with a mouse in emulation (not sure about a serial mouse with an Atari!?) and the little bulb went off for a Cabal-esque shooter where the screen scrolled left and right from a middle point while bad guys appear in the background as targets that 'choot atcha. VWBASIC is a seldom adopted hidden gem that could bring about some very entertaining and worthwhile software rapidly! It's scrolling 'engine' could bring about newer versions of games resembling Defender (as shown in a demo with VWBASIC using very few lines of code), or maybe Choplifter, by looping, OR (like in this demo), to make smooth, fast-scrolling adventure-RPG styled games! If PowerShell scares you, or you can't operate outside of an IDE then look away.. If you want an extremely easy and intuitive BASIC with features not often harnessed with such ease... scrolling playfield built in music & sound generator more variables than you can shake a bottle of Aspirin at! programmatic coding (drop in the code and it happens!)! lightning fast compiling easy Stella integration with Powershell to edit and test on the fly! ...look no further!!
  19. I've been playing around in the sink.. VWBRPG.bin This worked on my SuperCharger through my Gemini and through my modded Vader 2600 but had jitters with the SuperCharger on my Sunnyvale 4-switcher. It also works well on a Harmony Cart. This is just the first screen of a little RPG I'm working on along with all my other projects. Buttons said the character reminds her of a little rabbit.
  20. Here are two more levels done. I took a nasty burr off of his rotator cup (one gray dot on his knee). I've also changed the colors on the beginning of level two as to not clash with our hero. I find the last two levels to be particularly beautiful. Now I will focus on repopulating the screen with baddies and get into some interaction before adding any more levels. I may put this code out here for folks to play with before adding too much more. Someone may be able to use this for a myriad of games by just dropping in their own art. I'm usually very squeamish about giving out code as I feel it opens me up to ridicule of a deeper, more personal nature... Anywho... Graphics with the 7800 is a BLAST!! Thanks a LOT to Trebor and those behind 7800BASIC. A78 dd.a78 BIN dd.bin MCPBIN ddmcp.bin
  21. I'm still piecing together the last couple of backgrounds... It turns out that Billy just needed to take a big Double Duecin'. Now I think we effectively removed the 'stimpy' from his strut! Here's the MCP testable BIN.. ddmcp.bin Here's the A78 file if too bright is okay or no MESS.. dd.a78 ..and here's the BIN for MESS/MAME/PROSYSTEM emulation sans header.. dd.bin Thanks Mr. SQL! I'm also working on a RPG with VWBasic that I hope to demo soon. With the bare nakedness of this project I really shouldn't mind just putting it out there.
  22. I have studied this up quite a bit beforehand and I don't know of any 8-bit ones that have the full swinging arms, although it's a consideration, surely. The first thing to go was the 'upwards' animation and then the swinging arms are usually replaced by a little spring in the step. I may compromise and add said 'spring' and then even out the hips to avoid any Chubby Checker lawsuits, or I may just be the only 8-bitter to have the subtle sway to meet with that diamond-popping, tight-walking, bad ass gate. Thanks!
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