-
Posts
910 -
Joined
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Everything posted by Papa
-
Ah, yes. That lingering feeling of forgetting something. Here is one that (although untested) says 'set mcpdevcart on' in there for ya! This also has two 'placeholder' levels added that are about to be created. I will try to cut down on his boogie. He's very excited. dd.bin I have Hat Trick and love to build things. Should I make a Devkit (where the system is flashed) or just buy the stuff to flash chips and the 16 game switchable cart?
-
Here's the walking demo. I would have slapped it up here before but there were no restrictions (sprites flying all about) or mirroring (or walking, of course). Now you can walk around. The restrictions are set for a standard cube that fits many of the backgrounds. Reaching the right side of the screen advances the level. I hope this works on a dev cart! dd.bin
-
Here are some cute things in the meantime.. (these were hastily tested on the Pro System emulator!) Where my boss works.. Styverson.bin My girlfriend.. Allura.bin My other girlfriend (don't tell the first girlfriend).. AsukaSky.a78 Here's us on vacation just outside of Santa Monica.. AsukaSurf.a78 Here's me.. Batman.bin Here's my slave-girl answering the phone.. Buttons.bin Here's my ride.. Enterprise.bin ...thanks.
-
*girls too many to put here (I prefer the Tomas Edison method of figuring stuff out so I have roughly 999 not-anime-girls). LOTS of anime girls. Too many. I can put some up here from the 'tame' folder, although they may be too cute to see (we may need to burn a unicorn). The .BIN will land very shortly. I'm having too much fun with Billy and his shickadance. With something like this you get to chop up things and recycle sprites and it's fun. I've got a nice four frame walking sequence and am sorting out final details. It happened..is happening...
-
Here are the color differences and pictures from MESS. (it's printed on the expensive, softer toilet paper for you) I'm thinking the next demo will have walking animation.
-
Resident Evil-ish game for the 7800?
Papa replied to MythicalCheesePirate's topic in Atari 7800 Programming
Resident Evil for the Game.Com could be examined. The static backgrounds wouldn't be too hard, although low color. Scaling the character would be fake and eat up space and omitting it, like the Game.Com did, would be smart. I think it's great that people find RE games to be advanced somehow. They are, for the most part, backgrounds with polygonal characters and low res textures. They aren't far off from an old Sierra game with point and click, walk-behind areas, hot spots. This thread is just mocking something, though. It's not impossible, but it's not going to look like a grainy arsed, texture dropping, polygonal PS game. It's not like the SNES was creating a tiny, polygonal, bump mapped gorilla but in a way it kinda was.- 20 replies
-
- atari 7800
- homebrews
-
(and 2 more)
Tagged with:
-
SHEEW! I woke up and started setting up the MESS and finally got where you were yesterday (Trebor, with the screen freaking). It was so dumb of a reason for realz. A 14 instead of a 12 somewherez. Then I notice that my colors are way different than on the ProSystem emulator (love the emulator tho). Everything is much darker and softer so I'll put more up with slightly tweaked, brighter colors. Thanks a lot for making me finally set MESS up for 7800 emulation. I always avoided it for some reason (..hash chopping, your own headers, all the set up...meh.). Now all the DOS windows open and just right-arrowing all of my commands back up makes me remember nineteen years ago and telling my wife things like "..I never want a high speed cable in the house.", and " I hate high def!", and even back to "Windows is a back door hack job and I'm just doing everything in DOS!". It works now. Give me a tiny bit of time to tweak stuff and colors..
-
I'll be making a MESS here pretty soon, so I should be able to put up a cleaner DD. I totally LOVE the girls in this game. That I can just switch around palettes to make three distinctly different gals is AWESOME! I can have a pale redhead, a dark girl with black hair, or the standard blonde with blue suit with just a simple switch of the colors. I feel now that the 7800 has some of the most 'ready-to-unlock' potential of all of these programmable consoles. I've made a LOT of little one-screen demos. Most of them are low color anime girl art as it's really fun to reduce and it keeps my attention long enough to actually learn something (maybe I learned to count to twenty with a pack of cigarettes...) ... ...what were we talking about!?.. ...anyway.. Thanks, Trebor!
-
Yeah, I was wondering why the pictures didn't have little previews. I guess I've never uploaded a .BMP file here. As for the graphics, sure, the badguys aren't as good as the good guys, but that's because they have one palette entry rather than two (actually three total with one shared for the heros.). They look WAAAAY better than the 7800 originals, and that's what I'm doing here. I'm using less space for the backgrounds to allow for nicer character graphics. This is all just a graphics mock up using the ProSystem emulator and 7800BASIC. Full screen with this emulator can cause the programmed colors to appear wrong on some systems. For instance, I can do full screen emulation with this demo on my 667 PIII. Although on my higher end system that I use for programming, the full screen mode is wrong. Once I buy a multicart for the 7800 or build my own dev-kit (whatever is quicker) then, of course, this will be more real. I'm having fun with 7800BASIC. THESE DEMOS ARE FOR THE PRO SYSTEM EMULATOR until I get a DEV-CART!!
-
All I have to test with right now is A7800. I'm pretty sure I know what's causing it, though, and I'll get it worked out once I get a dev cart. Would the 16 game switchable flashcart work for testing on a real 7800? I don't suppose the Maria has a reflect bit? Thanks for the input!! Sorry it didn't work on real hardware.
-
I like MARIA... DD1.bmp DD2.bmp DD3.bmp DD4.bmp DD5.bmp ROM GRAPHICS DEMO (2 player button 1 changes backgrounds. Hold 2 player button 1 and directions to scroll. Player 1 and 2 are layered and move.) DD.a78 TITLE DEMO RainbowDragon.a78 CUTE STUFF CAPVSSNK.a78 HunterS.bas.a78 ...still working on Street Fight World, Zonic, MOTU, Street Fight World 32k, a VWBasic RPG, etc...
-
I totally love that title screen. It's better than the original by far. I often cringe at BMP mock-ups as multicolored sprites that layer like this are not the easiest thing to do on the VCS. So, is someone really programming this?
-
Dropping PNG files is easy. I'm programming 7800 now, too...
-
Fixing said pots is one of the many exercises for the VCS enthused. Prying tiny metal tabs and cleaning forty year old grease brings the controller back to decent functionality (I've cleaned many and Buttons is using my best ones for chopping down brick game scores on highscore.com). The best alternative to the pots is found with the Gemini system and it's single PCB, potless controllers that use one metal rod and some feelers to cram a paddle and extremely sensitive controller into one frame. There are conductive pathways that are touched by activators like with more modern controllers (no frail metal, taped-down blisters to break off or collapse) although the dial for the paddle is like this as well. It's a circle that is brushed down on by a metal 'feeler'. If these are clean they are quite good. You have to hold down the button when you start certain games with them and I believe someone somewhere mentioned a 'Y' connector that makes them functional with all paddle games as they don't work with a couple of them.
-
my favorite Pacman has always been the VCS Pacman.
-
Any solution for the colour bleed caused by the composite mod?
Papa replied to rednakes1's topic in Atari 2600
I thought that something else controlled these offset lines when the mod is done. A pot before modding. I just went back to original RF (yet another CRT to test on) and was pleasantly surprised at how nice everything looked when there is little to no interference. Our problem with modding (and this created effects not dissimilar to yours) ended up being immediately fixed by reverting to original power supplies. These new ones mess my systems up. -
If Segata Sanshiro heard this then!! He would have punched through your house and handed you a white one and patted your head while gleaming a tooth!!
-
Arcade Multicade Conversions, your thoughts on them
Papa replied to Polybius's topic in Arcade and Pinball
Data East curved topped cabinets are very good for these as they have two buttons on each side. The joysticks may not be the best as you'll want a restrictor plate (back off Neo American Synogogal Church of the Ascended Redneck, I mean for joysticks!) stick that can switch between 4 and 8 way for that near-authentic Pacman feel! Mine was a Robocop cabinet, but I think they used the design for others! -
Oh, they made it. It's just hidden in the dark in a seedy underworld ally with smoke coming up out of manhole covers and..WOAH..I just saw Carmen Sandiego..
-
HOLY CRAP! REMOVE THE DOT! HA HA HA HA HAAAAAAA! xsqueeker_org.asm I know you all iz nerdz, but 'dis is reel!!
-
The only problem I have is that I just keep shitting on all three cops as fast as possible and then yelling "I WIIIIIIINNNNN!!" I live in a big house with lots of woodland creatures all over the place and I just gotta say that the main character needs to be a raccoon (or a raccoon should be selectable).
-
What's the WORST price you've seen on Atari stuff?
Papa replied to totallyterrificpants's topic in Atari 2600
I don't see how people who are young and getting into old stuff can look at the SNES with a straight face!? I mean, it looks like a pastel purple Lego brick with a bunch of little, boxy Lego bricks to stuff into it. Most of the best stuff from it's library other that Nintendo specific character worship games were made better later on newer systems. Chronotrigger, most of the Final Fantasy series, Breath of Fire, the myriad of classics collections everywhere. I feel like when I play one it's like I walked back from a rock concert and now this little wind up jack in the box will do fine. The Super Famicom looks dope, though. It's sleek and rad like the 1701-D. They also had a lot more anime specific titles for it's Japanese target audience that would have totally rocked as translated games. I guess we were all just too dumb to like those games!? -
Arcade Multicade Conversions, your thoughts on them
Papa replied to Polybius's topic in Arcade and Pinball
Those patents and laws that protect the games don't really exist in the countries where these things are put together (and are LOOONG since not applicable in courts of law regardless due to the time on the patents running out). Many of the 'commercial', especially disk driven, ones I've played had long loading times, poor emulation, etc. Much of the Neo Geo library IS faithfully reproduced in those Elf carts and such. I feel like the original Neo Geo multicarts are the basis for these expanded ones. Someone just saw how much they could tack on after the fact and ended up with a mix of anything from acceptable to shoddy. Put a Neo Geo X or (and this is just plain WRONG!) a PS2 SNK Classics disk next to one and watch the HORRIBLE and TOTALLY UNACCEPTABLE frame rates and music that THE COMPANY THEMSELVES SOLD TO YOU! The only way much of the Taiwanese hacks of the Street Fighter games are still around IS because of these Chinese multicart makers like the ones who brought us "Just Another Pandora's Box" or the "Blue Elf" series. Games where fireballs have wave patterns or you can jump and do tornado kicks that disappear and reappear all over the place. There are a LOT of manipulated and hacked up versions that have unique changes that seem to reflect what was done later in sequels. Now that I see you are most likely only referring to the 'Games Family 60-in-1 Multicade' I am reminded of the day I bought my two cabinets. The dealer said that they burn up those HD ones all day long and that he's pretty sure ALL of them are 'pretty much not legal'! Even the Multicades. AND, there are different quality issues with different versions of that card as well (later, cheaper versions I guess). I asked him if he'd ever heard of the "Blue Elf" series and he said, "No, and those might not be illegal because it's made for China.". This was a guy who's been dealing arcade cabinets and 'upgrading' them with hard drive based multicarts since the beginning! I bought my cabinets unaltered and did the work together with my wife.
