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Papa

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Everything posted by Papa

  1. Not really the time for humor, but I'll shoot. "Mom, remember you just said the we really NEED to stick the needle in your brain, see? You're forgetting shtuff!"
  2. I know, right? It's hard to impress people with the enhancements when they all reside in emu land. My stuff is flickery and slippery on Stella, but looks REAL GOOD on a VCS!
  3. The DPC+ kernel defaults 32k but I guess it could be tweaked somehow.
  4. You freal want a Dynamo HS-5 or equivalent to have much fun with this and the bigger carts. If you want 60-in-1 Games Family stuff you can obviously have way more breathing room, but your gonna want to clip a JAMMA+ and wire it for multicarts to get the most out of these thousand game setups. It's a no brainer when you only have room for one cab and your not planning on collecting a bunch of 'em. The real drawback is emulation and it's usual degrading of any and all continuous frame-rate. The HD driven ones burn out, the SD ones usually have weak computers that provide weak emulation. Just Another Pandoras Box keeps upgrading and adding more games, but also seems to be gliding away from cabinets and prodding users toward SuperGun-like setups that use monitors and external power. It's good to keep the cab as original and untouched as possible. I left the Street Fighter Alpha 2 cartridge in there (acid switch bitch that it surely is) with it's CPS2 cradle and just set the multicart on top with my custom wired connector. I have a Games Family Original 60-in-1, Blue Elf 2 with over a hundred games, another Blue Elf '09 with over four hundred (and seriously dirty games and twisted SF2 hacks that make it TOTALLY WORTH IT! King of Gladiators anyone?) , and a Just Another Pandoras Box that really needs a different monitor and is waiting for a custom cabinet I'm eying right now. Stay away from too many of the older hard drive ones as they just eat hard drives for breakfast, and don't expect perfection.
  5. I can help you learn to write code. It's fun and easy. For instance, the code above seems like it doesn't need the second label (Frame 2) because the code will run to the next line with or without the label. Maybe later you would add drawscreen to paint the picture for each frame and this would use that extra label. When I draw two sprites at once to make one big sprite with two color definitions I have two instances of drawscreen happening. If you do this with both sprites then you can have two sprites made of two sprites each. I think of 'tiles' like what sixteen bit programming would use and this is basically a caveman way to get two color coded tiles at once. Once you are drawing many sprites like this it gets all flickery and messy. My style of coding revolves around controlling timers and counters with variables. I am an artist first and a mathematical programmer second. I am not interested in using sine code to make mathematical fruitiness happen magically in 2k! I use up space, bankswitch, and aim for the TOP. In cartridge creation the fattest, easiest chunk to make Atari VCS games in is 32k with the standard kernel (VisualBatariBasic, I'm not ready to help out VWBasic users, YET!). People pass around ideas about makeshift 256k carts and stuff. That is cute but probably expensive. If you want to make a game with the DPC+ kernel you will have more options but the cart will be more costly as it uses an ARM processor. You don't have to bankswitch and the game would then be very small. I program my own games all the time, too (Sega, Atari, PC, etc..). So, just 'handling' all the code for someone else is probably not possible for me. I wouldn't mind conversing via PM where I could give backup BASIC code from projects I've worked on to look over. There is a wealth of knowledge right here, though. The funnest and easiest way to do music, for instance, I learned right here on the forum. The DPC+ startup that RT made (after you get the jist of programming) is like a little assembly line (pun intended) for popping out games!
  6. And that sounds like some kind of super-nerd challenge for the future! No more ten lines of code... ...How much can you get done in one DAY!!
  7. Alaska

    1. Show previous comments  3 more
    2. jaybird3rd
    3. Skippy B. Coyote

      Skippy B. Coyote

      The home of Bob Ross when he served in the military.

    4. GoldLeader

      GoldLeader

      I'm only picturing that Into the Wild movie...Where I might add the character is thinking about Alaska more than sex!

  8. I'm pretty sure the brain (and other things) shrink in your thirties!?! I don't remember too good.
  9. Oh, it's 'tucking' away on a book shelf! Shew, that makes a lot more sense. I totally want one. (I usually side with real hardware and only have stuff like this for testing but it's just...too...cool.!)
  10. Titan Axe is 32k and is not DPC+. It's a standard 32k cart. It's pretty dope though! I heard the programmer is an insane genius (in bed)!
  11. Z26 is fun but won't support games made with the DPC+ kernel. I use it on older systems sometimes.
  12. Good character animation! Right now it seems that you need to really watch the sky and be ready to react from the middle point of where the celery will fall. Cute concept! FUN FACT!! Celery actually uses more calories to chew than is in it! You burn calories every time you eat celery! (maybe make it so he starts really fat and slow and then drop different vegetables but when celery appears he can eat it to get skinnier and faster! Then he could 'hate' MOST vegetables and avoid them but only be interested in the weight loss aspects of celery!!)
  13. The DPC+ kernel is very easy! I did THIS WIP with it: http://atariage.com/forums/topic/240290-street-fight-world/page-2 and my traveling game, Run Out, was done with it. It's really just relearning how to deal with the player1 (NUSIZ and other registers are different) stuff and it introduces stacking, trading unused mirror sprites for variables, and let's you waste more time in the vblank because of the ARM speed boost. I may start a blog detailing the final touches on Street Fight World before it is possibly released and most likely spirals in flames downward into a nuclear smoke stack. (I.E. my wife says it's going to be BIG!!)
  14. If I can play Titan Axe on it, I'll buy it. Will it support DPC+ games?
  15. Crimping sounds like it will avoid a LOT of future problems. If someone buys one and a button doesn't work or something it would likely just be either a switch swap-out or a loose crimp. No soldering would be required for the end user. I always use crimps to the switch and solder to the boards in my custom cabinets. If an end user likes to play around with button colors, arrangements, stick choices, etc., it helps not to immediately need soldering equipment/skills.
  16. We have to look at what Street Fighter did for arcade gamers. Before SF2 there weren't too many games that utilized huge sweeping circular motions combined with button presses to do special moves. Really only Street Fighter did this previously and very poorly. AFTER SF2 everyone and their grandma was quarter circling fireballs, z waggling dragon uppercuts, charged moves, half circle moves, rapid button attacks, and, of course, COMBOS in every fighting game from every game company! SF2 introduced (albeit accidentally) the COMBO SYSTEM that later basically ruled all arcade versus fighting games!!
  17. Let me try!! This is a TinyBasic compiler for the VCS!!
  18. Maybe using a distro like Puppy could be whipped up!? That would boot in RAM, be fast, and work on a plethora of machines!
  19. But it would totally blow peoples minds on the VCS! On the 7800 it could be done BETTER (* begins briskly walking away while reaching into coat pocket...) THAN on the NES!!
  20. WOW! That game looks fabu..uh.. Really awesome! These are just mock up screens right? Is this playable? I've been thinking of a Zelda-like game for some time using the DPC+ kernel in VisualBatariBasic and I like what this looks like a lot! I don't think I would be nudging or prodding you at all to still do my own above head game as mine is quite a departure from The Legend of Zelda and also not a kyewt kitteh 'venture! So you've got your graphics in binary externally? This reminds me of what might be done with TinyBasic. OH...and on thoughts about what could be done different: 1. nothing 2. maybe two sprites overlapping for a couple more colors!?!
  21. Well, a 2DS should be more durable for a kid. Also the 2DS does not have the "Nintendo owns every picture this device takes." disclaimer like the 3DS.
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