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Switch1995

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Everything posted by Switch1995

  1. Excellent point! 944.87 = I believe the Brits would call this "944 stone 12"
  2. Answer: 944.87 stone....ugh, I'm such a nerd
  3. Yes, but if you had a square fathom filled with water and it was leaking a pottle every minute, how many stone would it weigh after 1 hour?
  4. Been working on mine this weekend. I've got "something" that works....now just improving it.
  5. Thanks, Steve. So it sounds like Subroutines can have local variables that can be changed/updated from turn to turn without those variables being declared at the top of the parent program (?)
  6. I'm a little rusty on my subroutine variable persistence. If my code was: SUB X,Y,DIR,X1,Y1,DIR1,CODE ..... Q=1 ..... ..... Q=Q+1 ..... SUBEND On my next turn would Q=1 or 2? Thanks! Looking forward to this
  7. Model is now 50-50. Still happy with the performance. Every "expert" picked the Eagles before the game as well. Will dig up this thread again next year and try again!
  8. I sold a Triton Turbo XT sidecar a few years back (2016/2017ish). I was surprised at how little it brought on eBay. I always thought it was a cool piece. If you post on eBay, I'll be taking a swing at that
  9. Back again with updated code for this year's game. Can the TI-99/4A console BASIC go 2-0? My model shows the Eagles with 6.90 points of proposition value above their line of -2. Chiefs have 6.68 points of proposition value above their line of +2. Not exactly a ringing endorsement, but as a life-long Eagles fan, I'm happy I don't have to bet against them! SUPERBOWL2023.txt
  10. Apologies if addressed and I missed it. Does use of KSCAN risk destroying anything in scratch pad (like the built in E/A VDP routines would)?
  11. If you are exceeding the standard cartridge form factor, perhaps "go nuts" and expand to fit this as a cool retro case: http://www.mainbyte.com/ti99/hardware/nav_expand.html
  12. I read through this thread. Very informative. Side note: you never know what post will end a thread...in this case it was an enthusiastic shout-out to the McGriddle!
  13. As someone learning ASSM, I've really enjoyed following this discussion. Good stuff!
  14. If you have an irrational fear of inadequate XB system redundancy, here is a solution: https://www.ebay.com/itm/175511137994?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=Bkrzhf3qRK6&sssrc=2349624&ssuid=QfU6nnIiRby&var=&widget_ver=artemis&media=COPY
  15. Does “Spider Invasion” get the Rare label? https://www.ebay.com/itm/285029328934?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=e7XTyiKMQ7y&sssrc=2349624&ssuid=QfU6nnIiRby&var=&widget_ver=artemis&media=COPY
  16. Plus: Breaking the wing off a model fighter airplane and gluing it to the back of a cheap Hong Kong dinosaur and spray-painting the whole thing silver is about a retro as you can get!
  17. Now that @pixelpedant used the "P" word, I'll offer that on Demon Attack, after the enemies fire once, they no longer fire again. Creating a psudo-attract mode. Good graphics and sound for an original game.
  18. I'm responding first to say I will not respond first
  19. At the bottom of Thierry's page he mentions: Brad Snyder created "XBpacker", an utility that allows to store several Extended Basic programs in the SuperAMS card, or even one huge XB program written in a modular fashion. Is there a thread on XBpacker? This is exactly what I've been interested in doing with the SAMS. Thanks!
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