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Andregus

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Posts posted by Andregus

  1. On 5/18/2021 at 5:39 PM, Voxel said:

    Was also thinking if more than one random mine could be implemented as so far I've not hit a single mine during play testing and another one may change that.

    I did a test, it would actually be nice. But another mine would require the use of 2 more variables, or some kind of mirror position.

     

    I´m going to redesign the code, so perhaps I´ll start using the SuperChip.

     

    • Like 1
  2. On 5/17/2021 at 1:27 PM, Voxel said:

    At the moment there is a random mine on the playfield.  Would be nice to have other items on the playfield like a bonus life, or faster shot, or speed or a shield.  Faster shots, speed, or shield could even be temporary and be denoted by colour (seeing as you like using colours for the terrain).

    Yes, I did think about that.

    The Mine will be refined, to have a few different actions.

    I really like the idea of a temporary shield.

     

    • Like 1
  3. Hey, thanks for the feedback Voxel! Thanks ZeroPage!

    I have made a few adjustments.

    Changed the bullet speed, and slightly changed the player´s colors.

     

    And I posted a video explaining the Terrains: 

     

    Thanks for playing! ?

     

    • Like 2
  4. Hey! 

    I have made a simple game for 2 players, to have some fun playing online with friends.
    The name is "Tanq 2 Tanq". The idea is a combat of 2 tanks in a battlefield. 


    It´s a work in progress. I think there are a few bugs, and the game needs some adjustments and more content.


    But you can all play it on the homepage:

    http://www.repolhoroxo.com/en_Tanq2Tanq.html
    You can connect using Javatari Net Play feature.

     

    Thank you all! Have fun!
    André

     

     

    Tanq2Tanq_pic.jpg

    • Like 5
  5. 79 Pompeii

    16kb - NTSC - One Player

     

    Finally! I always had the dream of creating an Atari 2600 game. Here it is! ?


    It wouldn´t be possible without AtariAge community. Thank you! Thank you all!!!

     

    I´m posting the ROM here, but you can download, learn how to play and play it online on my webpage:

     http://www.repolhoroxo.com/en_index.html

     

    Pompeii_11m.png.172d6380f874a6c06f3d46ae3678fe74.png

     

    79 Pompeii is a game set in the ancient city of Pompeii, during the volcanic eruption of the 
    Vesuvius, that destroyed the city in year 79. The objective is to escape before everything 
    is destroyed. In Adventure style, the player needs to explore the places and colect important 
    items to be able to advance. The whole place is in chaos and there are many dangers. 
    Any  mistake could be fatal.

     

     

     

    * Updates *

    Actually, the updates were only to fix a couple of bugs (generated after I decided to change a variable for another),  to improve the Game Endings, to simplify a very difficult (almost impossible) situation, and perhaps I changed one or other variable to improve the game experience.

    Game didn´t change much. Probably the last update. 

     

     

     

     

    79Pompeii.bin

    • Like 6
  6. Hi all! This is my first topic.

     

    I have created a game and while debugging I found something weird... with "set debug cyclescore" and a 10 digit score_graphics all is ok, but when I try the 16 digit score_graphics, digits go red. I use the score as inventory and that happens mostly when I call the routine to change item. Without "debug cyclescore" and only monitoring the cycles (ALT+L), no sign of anything wrong. Is it safe to assume that the extra cycles are due to the cyclescore combination with the 16 digit graphics?

     

     

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